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Cargo crate scooped

Posted: Sat Feb 16, 2008 3:46 pm
by Ark
Does anybody Knows why sometimes when I scoop a cargo crate I am receiving the message “cargo crate scooped” instead of 1 tons of something (Luxuries, Food etc). It seems to be random. Is this a feature or a bug?

Posted: Sat Feb 16, 2008 3:53 pm
by Hoopy
do you have the cargo wrecks teaser OXP installed?

Posted: Sat Feb 16, 2008 3:55 pm
by Ark
Hoopy wrote:
do you have the cargo wrecks teaser OXP installed?
Yes i have (Is there anybody out there who does not have it :shock: It is one of my favorites)

Posted: Sat Feb 16, 2008 6:12 pm
by Hoopy
i think it's one of the things it does as well as make the cargo pods look more interesting and changing the descriptions.

Posted: Sat Feb 16, 2008 6:35 pm
by Ark
This is strange. :?
I have the same issue when I scoop splinters from asteroids. Sometimes I am receiving the message “splinter scooped” instead of 1 tons of alloys or minerals (I also have the ore processor oxp) I will play the game without cargo wrecks oxp to see if this is responsible for this but i do not think so. The descriptions that you mentioned is that it changes the "cargo canister" to "secure cargo canister" etc but i think that this is irrelevant with the message that you receive when you scooped something

Thanks Hoopy :)
By the way congratulation for your promotion

Posted: Sat Feb 16, 2008 7:20 pm
by Eric Walch
Ark wrote:
This is strange. :?
I have the same issue when I scoop splinters from asteroids. Sometimes I am receiving the message “splinter scooped” instead of 1 tons of alloys or minerals (I also have the ore processor oxp) I will play the game without cargo wrecks oxp to see if this is responsible for this but i do not think so. The descriptions that you mentioned is that it changes the "cargo canister" to "secure cargo canister" etc but i think that this is irrelevant with the message that you receive when you scooped something
cargo wrecks oxp and ore processor oxp are responsible for this. Or better: Scripted cargo is responsible for that. And those OXP's use scripted cargo to do special things.

Posted: Sun Feb 17, 2008 9:36 am
by Ark
Eric Walch wrote:
cargo wrecks oxp and ore processor oxp are responsible for this. Or better: Scripted cargo is responsible for that. And those OXP's use scripted cargo to do special things.
Thanks Eric
Your answer was quit enlightening (as always)
Do you believe that there can be a countermeasure for this side effect of scripted cargo?

Posted: Sun Feb 17, 2008 12:32 pm
by Arexack_Heretic
yeah. the mentioned OXPs use scripted cargo.

this type of cargo-object does not generate the hardcoded "1 tonne CARGOTYPE scooped" message, but rather they generate "object-name scooped".
hence I added some scripting to send custom message to the player when scooping it informing the commander of the type of cargo inside the cannister.
The latest version of cargo-wrex has lots of extra descriptions to use in these custom messages.

You probably scooped an empty pod...there are a few. (near the bottom of the shipdata.plist)

Posted: Sun Feb 17, 2008 9:05 pm
by Eric Walch
Do you believe that there can be a countermeasure for this side effect of scripted cargo?
NOP. I have been trying to but with no result. But the scripted Item can generate a message himself. I now do it and also A_H in this current cargo_wreck.

Posted: Wed Feb 20, 2008 5:05 pm
by Ark
Eric Walch wrote:
But the scripted Item can generate a message himself. I now do it and also A_H in this current cargo_wreck.
Interesting.
But in this way how many messages i am going to have 2 or 1
For excamble when i scoop a cargo canister with script actions am i going to see 1. cargo canister scooped and 2. 1 tons of something or only the last one.
There seem to be a lot of oxps with scripted cargo (oo-haul, Aegidian special etc) Is there an excamble in the wiki. I am a little confused with your script actions in ups courier. Why you award 1 credit and then take it back (is that a kind of check for something).
Thanks

Posted: Wed Feb 20, 2008 6:28 pm
by Eric Walch
Why you award 1 credit and then take it back (is that a kind of check for something).
Exactly! players have credits and other ships not. Without this test any ship would generate this message on screen, even when the cargo was scooped out of sight by the player.

In JS there are more direct ways to differentiate.

Posted: Wed Feb 20, 2008 6:55 pm
by Ark
Arexack_Heretic wrote:
You probably scooped an empty pod...there are a few. (near the bottom of the shipdata.plist)
by the way a message "empty cargo pod scooped" would be nice :wink:

Posted: Wed Feb 20, 2008 7:11 pm
by Erai
Ark wrote:
Arexack_Heretic wrote:
You probably scooped an empty pod...there are a few. (near the bottom of the shipdata.plist)
by the way a message "empty cargo pod scooped" would be nice :wink:
Weren't texts like "You scooped putrid Eusbian grape juice" the usual euphemism for "mwaha, you got zilch"? :P

Posted: Thu Feb 21, 2008 8:50 am
by Commander McLane
Erai wrote:
Ark wrote:
Arexack_Heretic wrote:
You probably scooped an empty pod...there are a few. (near the bottom of the shipdata.plist)
by the way a message "empty cargo pod scooped" would be nice :wink:
Weren't texts like "You scooped putrid Eusbian grape juice" the usual euphemism for "mwaha, you got zilch"? :P
No. Texts like this are the usual euphemism for "you got 1t of Liqueur/Wines". The same goes to different kinds of foods.

Posted: Sat Feb 23, 2008 9:54 am
by Ark
Arexack_Heretic wrote:
You probably scooped an empty pod...there are a few. (near the bottom of the shipdata.plist)
No i am afraid that the crates that do not give me a message about the type of cargo that i have scooped are not only the empty ones. They are mostly the ones that contain food, slaves, liquor/wines and furs. I only get "cargo container scooped" and not 1 tons of special food ect
After all even the empty ones have a scripted message that i am unable to see

I am playing with 1.70