The beginning of the game is too slow -- any workaround?
Posted: Sat Feb 16, 2008 6:45 am
I was directed to the existence of Oolite through the Home of the Underdogs forum, so I decided to give the game a try.
I have experienced the original Elite on the Commodore 64 (didn't have a clue on how to play) and Elite Plus on my 386SX PC.
Well, I don't remember it being so enormously tedious.
It took me 2 hours of play to make it from Lave to Isinor, as per tutorial, after which I had made about 100 credits.
So in order to speed up the game to more tolerable levels (by getting the fuel injector) it would take about 30 hours.
I don't remember it taking that long to get from the warpgate to the planet. E+ didn't have fuel injectors, so that's not the reason. I didn't know about avoiding the spacelane back then, either.
On E+, I started from someone else's savegame, so that may have given me some sort of boost item/faster ship.
Perhaps the game just ran faster overall?
======= Here's where the faithful & evangelizers will immediately jump to the game's defense. Allow me to pre-empt the most common arguments:
! This game is old-school. It's supposed to make you think!
Defender is old-school. It still is one of the most frantic, andrenaline-inducing computer games ever made.
Oolite makes me think that I could be doing something more exciting with my spare time. Or that the programmer is having a joke on my behalf. Or maybe just play a game that's actually intended to entertain me.
Wait, it DID make me think. How about that.
! Elite/Oolite is a realistic space trading simulation, and this is what it would be like!
Hyperspace is a theoretical suggestion, not science fact. All models of wormholes/hyperspace I know of require anti-gravity or exotic matter to keep the wormhole open, and since there's no evidence of either, I cannot consider Oolite a realistic simulator.
Also, if Oolite really was intended to run in realtime, as the in-game clock seems to indicate, travel between galaxies would mean travelling faster than light.
Additionally, even very realistic simulators are still there to entertain -- that why nearly all of them have a time accelerator function.
! Just stay out of the space lane !
Yes, I know about that 'trick'. It still takes far too long from when the presence of the space station prevents you from Jumping to getting close enough to see the buoy. So it still slows down the game too much.
========== My suggestions / wishlist
What initially got me excited about Oolite was its customizability. (I downloaded quite a few .OXPs and tried them out)
If someone could tell me wether any of the following could be achieved through .OXP, I would certainly be willing to put in the time to make the game more appealing to impatient folk like me:
=== 1. Time acceleration
By pressing a certain key, you accelerate the speed of the game by a certain factor. I would dedicate the function keys (F1 - F12) to the different info screens and views, and use the regular number keys (1 - 0) for the time acceleration factor, e.g.
1 = 1x normal game speed
2 = 2x double game speed
...
9 = 9x game runs at 9 times the normal rate
0 = 10x
This doesn't diminish the value of the Fuel Injectors, since during time acceleration, your steering will be very touchy. For effective space combat , the injectors are still a tasty goal to strive towards. Plus thereafter, you'll still want a docking computer, this landing is an early game hurdle that I found interesting. Difficult, not boring.
=== 2. Give the player the injector/faster ship to start with
Not as good as 1. in my opinion. The main appeal of Elite is the "level-grind" without the abstract levels found in RPGs. Making moolah to pimp out your ride makes for a great motivator. Giving them a more advanced ride to start is less satisfying, like they haven't earned it.
=== 3. Send this whiner a savegame with the fuel injector
Least satisfying option, but if it shuts me up...
===========================
I hope I haven't been too critical of everybody's holy cow on this board. I think the value of Oolite, as I understand it, is to provide everybody the means to build the game they want to play. And if someone wanted just a "slavishly faithful" remake of the original Elite, there is option for those people as well.
Anyway, if anyone can give me some idea on how to implement 1. 2. or 3., please respond! Thanks!
I have experienced the original Elite on the Commodore 64 (didn't have a clue on how to play) and Elite Plus on my 386SX PC.
Well, I don't remember it being so enormously tedious.
It took me 2 hours of play to make it from Lave to Isinor, as per tutorial, after which I had made about 100 credits.
So in order to speed up the game to more tolerable levels (by getting the fuel injector) it would take about 30 hours.
I don't remember it taking that long to get from the warpgate to the planet. E+ didn't have fuel injectors, so that's not the reason. I didn't know about avoiding the spacelane back then, either.
On E+, I started from someone else's savegame, so that may have given me some sort of boost item/faster ship.
Perhaps the game just ran faster overall?
======= Here's where the faithful & evangelizers will immediately jump to the game's defense. Allow me to pre-empt the most common arguments:
! This game is old-school. It's supposed to make you think!
Defender is old-school. It still is one of the most frantic, andrenaline-inducing computer games ever made.
Oolite makes me think that I could be doing something more exciting with my spare time. Or that the programmer is having a joke on my behalf. Or maybe just play a game that's actually intended to entertain me.
Wait, it DID make me think. How about that.
! Elite/Oolite is a realistic space trading simulation, and this is what it would be like!
Hyperspace is a theoretical suggestion, not science fact. All models of wormholes/hyperspace I know of require anti-gravity or exotic matter to keep the wormhole open, and since there's no evidence of either, I cannot consider Oolite a realistic simulator.
Also, if Oolite really was intended to run in realtime, as the in-game clock seems to indicate, travel between galaxies would mean travelling faster than light.
Additionally, even very realistic simulators are still there to entertain -- that why nearly all of them have a time accelerator function.
! Just stay out of the space lane !
Yes, I know about that 'trick'. It still takes far too long from when the presence of the space station prevents you from Jumping to getting close enough to see the buoy. So it still slows down the game too much.
========== My suggestions / wishlist
What initially got me excited about Oolite was its customizability. (I downloaded quite a few .OXPs and tried them out)
If someone could tell me wether any of the following could be achieved through .OXP, I would certainly be willing to put in the time to make the game more appealing to impatient folk like me:
=== 1. Time acceleration
By pressing a certain key, you accelerate the speed of the game by a certain factor. I would dedicate the function keys (F1 - F12) to the different info screens and views, and use the regular number keys (1 - 0) for the time acceleration factor, e.g.
1 = 1x normal game speed
2 = 2x double game speed
...
9 = 9x game runs at 9 times the normal rate
0 = 10x
This doesn't diminish the value of the Fuel Injectors, since during time acceleration, your steering will be very touchy. For effective space combat , the injectors are still a tasty goal to strive towards. Plus thereafter, you'll still want a docking computer, this landing is an early game hurdle that I found interesting. Difficult, not boring.
=== 2. Give the player the injector/faster ship to start with
Not as good as 1. in my opinion. The main appeal of Elite is the "level-grind" without the abstract levels found in RPGs. Making moolah to pimp out your ride makes for a great motivator. Giving them a more advanced ride to start is less satisfying, like they haven't earned it.
=== 3. Send this whiner a savegame with the fuel injector
Least satisfying option, but if it shuts me up...
===========================
I hope I haven't been too critical of everybody's holy cow on this board. I think the value of Oolite, as I understand it, is to provide everybody the means to build the game they want to play. And if someone wanted just a "slavishly faithful" remake of the original Elite, there is option for those people as well.
Anyway, if anyone can give me some idea on how to implement 1. 2. or 3., please respond! Thanks!