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Lost homing beacon
Posted: Sun Feb 10, 2008 5:39 pm
by Setu
I bought a homing beacon, which appeared as a weapon (looked like a mine). I deployed it, to mark the wreckage of a pirate, went back to the space station, refueled and re-armed. When I got back to the beacon I scooped it up, but all my weapon slots were full.
I now don't seem to be able to buy another, but it won't put mine in a weapon slot. Any idea how to recover it?
Posted: Mon Feb 11, 2008 7:41 am
by Commander McLane
Empty one weapon slot first? I leave it to you to find a creative way of doing so...
And yes: The beacon itself needs one missile slot. If you don't have a free slot in the first place, you can't even buy it. And in order to be able to re-scoop it of course you should not fill this missile slot again in-between.
Posted: Mon Feb 11, 2008 8:26 am
by Hoopy
could it be re-scripted so that after you scoop it you have to dock to get it refitted as a missile? It'd have to be high enough tech level and you might need a little screen to say - "Do you want the local gqarage to refit your beacon for 10 Cr? Yes/Not this time" That should solve all the problems i think...
Posted: Mon Feb 11, 2008 10:54 am
by Commander McLane
And until docking it would just be counted as cargo? Could perhaps be done. But when I had installed it I liked its instant re-usability.
Posted: Mon Feb 11, 2008 11:19 am
by Hoopy
that was the idea. If you think about it how would the cargo scoops and cargo bay be connected to the missile bay? It seems to make sense that you'd need to dock to get put back in the missile bay.
But it does make it a bit less useful - maybe you'll just have to carry 2 or 3 in future