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missionscreen

Posted: Wed Jan 30, 2008 1:26 pm
by Svengali
I would like to see some more controlling for the mission screens before and while the screen is shown.

addMessageText(message, delay)
showShipModel(model, roll (0...1), pitch (0...1), orientation, position, scale (0...3), timer)
setBackgroundImage(image, position, scale (0...3), timer, fadein, fadeout)
showMissionScreen(delay, timer)

With all these things, we could make a 'real' briefing like:
''This is your target [show model, wait 5 secs], please take a look at his laser-section on it's starboard-flank [change orientation, roll 0, pitch 0, scale and timer, wait 7 secs], [scale to normal, change orientation, roll and pitch]Good hunting, commander.''

Or even more complex things like an intro. Think of the combination between the methods above and the shaders and materials section in shipdata.plist.

Posted: Thu Jan 31, 2008 1:57 am
by JensAyton
So would I, but this is probably a post-next-stable thing. Extending the feature list being the enemy of shipping, and all that.

Posted: Thu Jan 31, 2008 9:43 am
by Hoopy
everybody wants three things in a release:

- meet the release date
- have all the features
- have it bug free

pick one.

such is life...

Posted: Thu Jan 31, 2008 10:29 am
by JensAyton
Hoopy wrote:
pick one.
And even that’s optimistic. :-)

Posted: Thu Jan 31, 2008 12:35 pm
by Svengali
Ahruman wrote:
So would I, but this is probably a post-next-stable thing. Extending the feature list being the enemy of shipping, and all that.
Yupp, I don't have expected this for the next release. It was just a thought about Oolites future.
So it seems that this is on your (too long) future and may-happen list...?

Posted: Fri Feb 01, 2008 8:59 am
by Commander McLane
Svengali wrote:
Ahruman wrote:
So would I, but this is probably a post-next-stable thing. Extending the feature list being the enemy of shipping, and all that.
Yupp, I don't have expected this for the next release. It was just a thought about Oolites future.
So it seems that this is on your (too long) future and may-happen list...?
It's certainly on some kind of may-happen list, but I guess this list is not Ahruman's. He has stated quite some times that he will drop out of further development after the MNSR*. So don't expect him to be the one to implement it.

Fortunately, though, some other coders have turned up, like another_commander. So not all is lost on the other side of the MNSR*. :)


_____
* Mythical Next Stable Release

Posted: Sun Feb 03, 2008 2:27 am
by JensAyton
Commander McLane wrote:
He has stated quite some times that he will drop out of further development after the MNSR*.
Clarification: I’m not committed to further work on Oolite after the MNSR. I’m not committed to keeping my grubby mitts off it, either. I’ll probably poke at it from time to time, but not regard it as a major project, aim for a big release or generally allow myself to feel guilty if I wander off to do something else.

That said, the MNSR is a big release – JavaScript, shaders, all-new texture system – so smaller releases may yet happen in the future.

Posted: Tue Feb 05, 2008 9:17 pm
by Svengali
Thanks for your answers Commander McLane and Ahruman. That's what I already thought.

It doesn't make me happy to hear that, but it's good to know that you will...
probably poke at it from time to time
so nothing is lost. And there are some other experienced progger to keep the development alive.