![Smile :)](./images/smilies/icon_smile.gif)
@all: just tested transport.oxp with the ai changes: I attacked a woma, then ran away towards a nearby coral starliner - the woma's escorts hit the coral by mistake then both woma, coral, and all escorts had a battle between them while I discreetly turned back to watch. Well worth getting an offender status for!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Transports.oxp v2.44, compatible with 1.70 coming up!. Available in the usual places (top of this thread, and inside the wiki) real soon now.
Edit: I re-read Comander MacLane's post and yes, the non-bugfix I suggested disables auto_ai only for escorts. It would make sense if auto_ai was fully switchable, though. I doubt my non-bugfix will be added to Oolite as it is!
![Smile :)](./images/smilies/icon_smile.gif)