Orphaned oxps!
Posted: Sun Jan 27, 2008 4:00 pm
... I'll adopt them!
I've just got myself with an inordinate amount of free time & I'm very keen on getting some of the oldies shipshape for the new Oolite release, including converting script.plists to javascript.
I've already made a start with a couple of them, including (foolishly) getting Orb.oxp to behave in 1.70. That's now involving every single Benulobiweed Inc. creation. It's a vast thing, and with no end in sight, I'm looking for a quicker (Ok, relatively quicker ) gratification, by cleaning smaller, self contained oxps, like what I did with asteroids.oxp.
In other words, I'm a bit of a loaded gun. Just point me in the right direction. The one that causes least damage, anyway!
Cheers,
Kaks
I've just got myself with an inordinate amount of free time & I'm very keen on getting some of the oldies shipshape for the new Oolite release, including converting script.plists to javascript.
I've already made a start with a couple of them, including (foolishly) getting Orb.oxp to behave in 1.70. That's now involving every single Benulobiweed Inc. creation. It's a vast thing, and with no end in sight, I'm looking for a quicker (Ok, relatively quicker ) gratification, by cleaning smaller, self contained oxps, like what I did with asteroids.oxp.
In other words, I'm a bit of a loaded gun. Just point me in the right direction. The one that causes least damage, anyway!
Cheers,
Kaks