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TRUMBLE-CODE CRACKED!!! YOU CAN TRADE AND CREATE THEM NOW
Posted: Wed Jan 23, 2008 7:46 am
by zimmemic25
go to
https://bb.oolite.space/viewtopic.php?p=45899#45899 to get all the infos you need!
//question deleted//
Posted: Wed Jan 23, 2008 10:07 am
by zimmemic25
anyone here??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
Posted: Wed Jan 23, 2008 10:59 am
by Cmdr. Maegil
Trumble trading is one of the native missions... well, not really a mission. As it goes, Hesperus' character went from shady trader and part-time scavenger, to seedy smuggler and closet pirate, ending up as trumble pusher (and proud of it).
But that's only on the boards. The game doesn't give you the chance to pass your superfluous trumbles (or to fit the buggers on missiles
).
If you want a multicoloured Trumble, you can simply spray them yourself...
Finally: zimmemic25, there are people from all over the world in this board, speaking all sorts of different languages. If we all spoke them here, the board would become a Babel Tower... All good for translating the game, but please keep your posts in English (se não for muito inconveniente, é claro
).
Posted: Wed Jan 23, 2008 1:16 pm
by zimmemic25
is there any chance to copy single trumbes out of the save file???
there are so many digrans and whatever at the trumbles section, that do i need for adding ONE trumble?
if i knew this i could make a thread where we can all past our trumble codes.
Posted: Wed Jan 23, 2008 1:27 pm
by Cmdr. Maegil
Not me, mate, I don't want no trumbles or cockroaches on MY ship...
Posted: Wed Jan 23, 2008 3:09 pm
by zimmemic25
but if you knew what to modify to get another/no trumbles you could tell ME, i collect em
Posted: Wed Jan 23, 2008 6:01 pm
by Cmdr. Maegil
I know whom you can ask to...
</me pulls a robot mouse>
Here, kitty!
Posted: Wed Jan 23, 2008 9:50 pm
by Captain Hesperus
Did I hear my name?
Multi-coloured Trumbles are über-rare, but not as rare as the famed Albino Trumbles. However the fabled 'Sterile Trumble' is sadly a myth.
but have this one instead for your sig.
That'll be Cr30.
Failure to pay will result in Fierce Lizard bailiffs arriving at your ship/home/place of business to break your knee caps demand immediate payment plus disbursment charges, or confiscate and sell your property.
Enjoy!
<EDIT> Talking of sigs, It's nice to see another feline on the board, Selezen!
Captain Hesperus
Posted: Fri Jan 25, 2008 12:01 pm
by zimmemic25
if there was a good description on the trumbles section of the savefiles (i didnt find one) i could extract and share my trumbles.
and i did have 10 multicolors since i play the game!
Posted: Fri Jan 25, 2008 12:17 pm
by LittleBear
I don't know how these variables work, but I think these ones (from the save file) govern the behavior of your pets! At least I'm assuming they do as "hunger" and "growth_rate" sound a bit trumbley! :-
Code: Select all
<dict>
<key>digram</key>
<string>t+</string>
<key>discomfort</key>
<real>0</real>
<key>growth_rate</key>
<real>0.002491</real>
<key>hunger</key>
<real>0</real>
<key>movement</key>
<string>-3.300781 17.714844</string>
<key>position</key>
<string>-126.000000 182.000000</string>
<key>rotation</key>
<real>-0.717773</real>
<key>rotational_velocity</key>
<real>-3.652344</real>
<key>size</key>
<real>0.991699</real>
</dict>
<dict>
Posted: Fri Jan 25, 2008 12:41 pm
by zimmemic25
//post deleted. look at the post below. i cracked the code myself//
Posted: Fri Jan 25, 2008 1:37 pm
by zimmemic25
Cracked the code!!!
the design of the trumble is in the digram.
the design is build with 2
hex (MUST have a "
x") OR
dec values (can be ascii-chars or following)
<key>digram</key>
<string>&#xHEX1;&#DEC2;</string>
i use DEC values
this page can help you converting hex to dec or to bin (for better understanding of the codes, the bit-positions in the number are important)
BIN can NOT be used in the plist, use it for easier editing the codes
the value #035 #035 ( #x23 #x23 or 100011 100011 ) is a yellow trumble,
the value #035 #036 is a yellow trumble with a bit grey hairs.
please tell me your codes PER PM!!!
i'll collect the best codes in this page
and i will make a code-generator in this page
the first value shows what part of the trumble should be colored, and the second shows the color.
i think the parts which have a BIN 0 are colored with the negate
color or something like that.
Posted: Fri Jan 25, 2008 1:38 pm
by Captain Hesperus
I think the digram, and I may be wrong (not a first by any means (shut up, Stepan!)), dictates what elements of the Trumble 'identikit' are used to generate the Tumbles. If you look in your oolite.app/Resources/Textures folder at the native ship textures, you'll find trumblekit.png. I think the <digram> key refers to this.
Or not.
Captain Hesperus
Posted: Fri Jan 25, 2008 1:40 pm
by zimmemic25
Captain Hesperus wrote:I think the <digram> key refers to this.
wrong.
right.
look at my post before
Posted: Fri Jan 25, 2008 1:52 pm
by Captain Hesperus
zimmemic25 wrote:Captain Hesperus wrote:I think the <digram> key refers to this.
wrong.
right.
look at my post before
Well, I dunno then. It's just a part of Giles Greater Plan for the Ooniverse. All Praise Giles the Creator <genuflects>
Captain Hesperus