Page 1 of 1
Asp Explorer HUD trouble
Posted: Sun Jan 20, 2008 1:16 am
by Svenson
Hi,
not sure which forum to put this in, so I trust to a moderator to set me straight..
I've just chopped my trusty BOA II in for an Asp Explorer... the trader life has got dull since I passed my third million. Problem is I don't think the shipyard serviced the Asp properly.
The background for the instruments appears 2" lower than the bars themselves.
Unfortunately the shipyard refuse to help, so I have to fix it myself.
Anyone know what is causing the problem is and how to solve it?
Svenson
Posted: Sun Jan 20, 2008 8:17 am
by Wolfwood
I made the Explorer, so the fault is partially mine - but also the difference between various versions of Oolite poses a problem.
I'm playing on the PC version 1.65 and the HUD is where it is supposed to be. However, the later versions calculate the position differently and thus it is misplaced for anyone using a version above 1.65...
If you edit the hud.plist file of the asp explorer (probably named like aspexphud.plist or something else easily recognised, you will find the horizontal and vertical position coordinates that you need to adjust in order to get the HUD properly placed.
As soon as the PC version is updated to 1.70 or some other, I will also try to remember to fix this.
Posted: Sun Jan 20, 2008 10:04 am
by another_commander
The PC version is already updated to 1.70. See the announcement on the top of this forum.
Posted: Sun Jan 20, 2008 11:24 am
by Wolfwood
Ah, but it is a TEST release... But, well, I'll try installing it!
Posted: Sun Jan 20, 2008 11:52 am
by Cmdr James
I am pretty sure that there is a generic problem with updated huds in the latest version. I have seen the problem on a few ships, and I think there was a thread or two about it somewhere.
Posted: Sun Jan 20, 2008 12:29 pm
by another_commander
Wolfwood wrote:Ah, but it is a TEST release... But, well, I'll try installing it!
Remember that you don't have to uninstall 1.65 if you install 1.70. If you are currently playing on 1.65, you can continue to do so. Just install 1.70 in a completely separate folder. This way, you will be able to switch between versions by just running the appropriate RunOolite.bat and test your OXP, at the same time enjoying the game on the last officially stable version.
Oh, and the version that you installed last will be the one to which the shortcuts in the Start Menu will be referring to.
Hud Sorted
Posted: Thu Jan 31, 2008 8:55 am
by Svenson
Thanks for that. HUD sorted. -175 appeared to solve it. Gonna have to sell though. 5T cargo is just not enough. Loved the speed and the handling, but boy do I miss having a reasonable load capacity
Torn on what to have instead... the Cobra mk III still appeals, but I quite fancy a courier as well.... ahh choices, choices
Svenson
Posted: Thu Jan 31, 2008 10:33 am
by JensAyton
Cmdr James wrote:I am pretty sure that there is a generic problem with updated huds in the latest version. I have seen the problem on a few ships, and I think there was a thread or two about it somewhere.
To be precise, it’s a bug with misplaced HUDs in 1.65 and earlier on non-Mac systems.
HUD Solution and a new machine
Posted: Fri Feb 01, 2008 1:32 pm
by Svenson
Thanks for your help sorting this. I succumbed to a low mileage trade-in on a Rapier with the extra cargo bay. Unfortunately with the same HUD module as the ASP, but at least I could sort it..... boy what a machine that Courier is.... think I have found my ideal machine!
Rafe Svenson
Posted: Fri Feb 01, 2008 6:42 pm
by Cmdr James
Um, I now have misplaced huds on mac (dont know about non mac) on trunk. Is it related to using a widescreen monitor (macbook pro)?
I know this is the pc thread, but Im replying to a comment
Posted: Fri Feb 01, 2008 8:29 pm
by JensAyton
Cmdr James wrote:Um, I now have misplaced huds on mac (dont know about non mac) on trunk. Is it related to using a widescreen monitor (macbook pro)?
I know this is the pc thread, but Im replying to a comment :)
I suspect you’re using a HUD designed on a Windows or Linux system which had the misalignment bug and is therefore itself buggy.
Posted: Sat Feb 02, 2008 8:03 am
by Wolfwood
Sorry, I didn't have time to fix my ships last weekend, but I'll try doing it ASAP! Already downloaded the 1.70 test release...
Posted: Sat Feb 02, 2008 3:31 pm
by Wolfwood
Ok, the version of Wolf's Variants in the Wiki is now updated. It also includes a new ship that was supposed to be a part of a mission OXP, but I never actually finished that one...
Fuel Scoops
Posted: Sun Feb 03, 2008 9:42 pm
by Svenson
loving the rapier, but can it take a fuel scoop?
Rafe