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Question about addons in 1.69.1

Posted: Fri Nov 30, 2007 1:35 am
by zeep
Installing 1.69.1 on a new pc and i want to add something new to Oolite.
I've never used addons other than dwcobra3.oxp and Lave.oxp and these seem to work in 1.69.1.

Will any of the following give problems with this Oolite version?

-Behemoth.oxp
-BehemothSpacewar.oxp
-tgy_dev.oxp (Graveyard)
-Thorgorn_Threat.oxp
-UPS-courier v1.1.3.oxp
-AsteroidStorm.oxp (Want to get it but i'm unable to download. Oosat link doesn't work.)

Lastly, is Oosat always the most up to date with oxp's?
Cheers!

Posted: Fri Nov 30, 2007 5:53 am
by Commander McLane
Hi, zeep!

Yes, Oolite 1.69.1 is okay with all OXPs (and if not, the OXPs in some cases have been updated), although it does contain a couple of bugs. We are waiting for version 1.70.

Oosat2 doesn't work anymore as up- and download station for Oolite. Some time ago its database has become corrupted. Therefore some of its content is still there, but not all is accessible.

The main download hub for Oolite is now the EliteWiki, and there the OXP-page. This is where you find the download links to all the latest versions of OXPs. And you should make sure that you always have the latest versions installed.

Posted: Fri Nov 30, 2007 9:21 am
by JensAyton
Commander McLane wrote:
We are waiting for version 1.70.
Yeah, what’s up with that, anyway? *shakes fist at lazy developers*

Posted: Fri Nov 30, 2007 11:01 am
by Frame
Ahruman wrote:
Commander McLane wrote:
We are waiting for version 1.70.
Yeah, what’s up with that, anyway? *shakes fist at lazy developers*
luckly i´m on PC... ;-)

Posted: Fri Nov 30, 2007 11:41 am
by Commander McLane
Frame wrote:
Ahruman wrote:
Commander McLane wrote:
We are waiting for version 1.70.
Yeah, what’s up with that, anyway? *shakes fist at lazy developers*
luckly i´m on PC... ;-)
:?: :?: :?:
What does that mean? PC-people don't wait for 1.70???

Or should that have been "luckly i´m on LSD... ;-)" :shock: ?

Posted: Fri Nov 30, 2007 12:34 pm
by JensAyton
I think he’s threatening to take over and do all the work for me. Oh, how terrible that would be. (BTW, it’s entirely possible to do Oolite dev work on a PC.)

Posted: Fri Nov 30, 2007 2:14 pm
by Commander McLane
Oh yes, I can imagine how threatened you must feel now...

But earnestly, are there any news about a possible time of release for 1.70?

Posted: Fri Nov 30, 2007 5:19 pm
by zeep
Thanks for your replies and Commander McLane, thanks for the tips. I'm also very interested in 1.70 now. :p

Posted: Fri Nov 30, 2007 10:21 pm
by Frame
Ahruman wrote:
I think he’s threatening to take over and do all the work for me. Oh, how terrible that would be. (BTW, it’s entirely possible to do Oolite dev work on a PC.)
i have a tendency to get mixed up in coding in the projects i´m interrested in... however... my time scheduele dont allow for this..

Furthermore... i would be át a loss to do anything for Mac...

There Luckly for me..., not luckly for you...

;-)

Posted: Sat Dec 01, 2007 10:30 am
by JensAyton
Commander McLane wrote:
Oh yes, I can imagine how threatened you must feel now...

But earnestly, are there any news about a possible time of release for 1.70?
Dunno. I’ll try to work out what I’m waiting for this weekend. ;-)

I’ll probably end up with a shortish list of things to finish for 1.70, and (once again) push a bunch of outstanding old bugs to the next release. I also intend to set up a 1.70.x branch so that pure bug fixes can be released quickly without getting mixed up with part-done new features, so we don’t get a repeat of the mess that is 1.69.