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Planetary rings, as done by the Infinity guy
Posted: Fri Nov 09, 2007 6:43 am
by dajt
I'm not sure why you can see so much of the rings at once - its like you're a god or something, but extremely cool nonetheless:
http://www.fl-tw.com/InfinityForums/vie ... php?t=5198.
Ahruman, when can we have this? ;)
Posted: Fri Nov 09, 2007 9:24 am
by JensAyton
With that level of detail? Not.
At all? Probably not.
I intend to have rewritten the planet (and sun, and sky) rendering for 1.71 (originally 1.70), but probably not with rings. Certainly not with that level of detail.
The new planet code will have an
oblateness setting, which will generally not be noticeable, but would be useful for gas giants.
Posted: Fri Nov 09, 2007 9:30 am
by Hoopy
out of interest - why not?
Is it a question of development time? the graphics library we use? or something else?
Posted: Fri Nov 09, 2007 9:31 am
by Commander McLane
Wow! That's awesome!
Posted: Fri Nov 09, 2007 12:22 pm
by JensAyton
Hoopy wrote:Is it a question of development time?
Yes.
Hoopy wrote:the graphics library we use? or something else?
Libraries? What libraries?
Posted: Fri Nov 09, 2007 4:03 pm
by Hoopy
I really should look at the code a bit. Do I just need to get a copy of SVN and point my PC at the repository?
I think 'm getting confused with Elite:TNK which used a graphics library for everything. Did you/Giles write all the graphics routines from scratch then?
Posted: Fri Nov 09, 2007 4:38 pm
by another_commander
I really should look at the code a bit. Do I just need to get a copy of SVN and point my PC at the repository?
If you just want to download a copy of the source code for release 1.69.1, you can try here:
http://prdownload.berlios.de/oolite-lin ... .1.tar.bz2
But if you are interested in downloading and keeping up with the latest revisions, still under development, you will need to follow the instructions as described here:
http://wiki.alioth.net/index.php/Runnin ... rom_source
(I assume you are using Windows. If not, just use the appropriate links for the system you are using, from this page:
http://wiki.alioth.net/index.php/Oolite ... ion_Manual).
Hope this helps.
BTW, the Infinity images look truly amazing.
Posted: Fri Nov 09, 2007 9:50 pm
by JensAyton
Hoopy wrote: think 'm getting confused with Elite:TNK which used a graphics library for everything. Did you/Giles write all the graphics routines from scratch then?
Giles wrote all the graphics code in raw OpenGL. I’ve modified significant portions for more flexible material handling, especially shader support. All the simulation/physics and gameplay code is also custom work by Giles.
Posted: Sun Nov 11, 2007 12:28 am
by Hoopy
thanks, I've saved this topic so i can come back to it once I've played through all the missions. Part way through assassins and I missed a few in Galaxy 1 so won't be that much longer.