Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

localhero oxp ALPHA

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
davcefai
---- E L I T E ----
---- E L I T E ----
Posts: 400
Joined: Sun Dec 03, 2006 9:07 pm

Post by davcefai »

And do I lose the mission if I jump systems, then jump back?
Do try it, your Galcop liason man has a nice line in sarcasm :D
User avatar
Svengali
Commander
Commander
Posts: 2370
Joined: Sat Oct 20, 2007 2:52 pm

Post by Svengali »

Commander Mysenses wrote:
I get a few Harkovians, scoop 'em (<5, obviously not enough to trigger success). then I blat around the system, from nav bouy to witchpoint and back (fuelling at the black monk/constore/sun), looking for more.
Yes, this can happen. All Harkov-ships will attack traders, police vessels and the player, so they are possibly involved in a fight far away from the space lanes. But after this fight they will return to their normal route, it only needs time.
Commander Mysenses wrote:
I thought I read somewhere in this thread, that if I save during a mission I lose my Harkov kills and have to start again. If so, I might as well you reload a previous save.
You can save and you record is stored. After loading a saved game new enemies will be created, based on your stored values. But you should use v1.03.11. In the previous versions there was a bug with the docking counter. But don't dock more than two times while a mission is running.

A better way is to dock (1 time) and some 'extra' enemies will be created. It's a nice way to get a higher bonus :-)
Commander Mysenses wrote:
And do I lose the mission if I jump systems, then jump back?
I think Major Hurst wouldn't be amused.
davcefai wrote:
Do try it, your Galcop liason man has a nice line in sarcasm
** slight cough ** ME? NEVER! Can these eyes lies to you?

v1.03.11 is online.
User avatar
Svengali
Commander
Commander
Posts: 2370
Joined: Sat Oct 20, 2007 2:52 pm

Post by Svengali »

v1.04 is online.

I've added some models, squashed some bugs, implemented some features and prepared some more features to be implemented.

And with Eric's help it's now a lot faster while the docking-routines are executed.
User avatar
Commander Mysenses
Deadly
Deadly
Posts: 214
Joined: Sat Mar 08, 2008 9:30 am
Location: Devon, a backward little planet scourged by evil weather

Post by Commander Mysenses »

Svengali wrote:
A better way is to dock (1 time) and some 'extra' enemies will be created. It's a nice way to get a higher bonus :-)
Hmm... I guess I should have done that just now. I spent a couple of hours blatting back and forth from whichpoint to Hoopy Casino (for refuels), I must have took out about 15 Harkovians. By the end the space lane was deserted, except for me and one GalCop Viper. So I docked to get the Harkov jumped system/polishing fingernails speech. None my kills ejected, so no prisoners,

I assume this mission is working with v.1.71??
User avatar
TGHC
---- E L I T E ----
---- E L I T E ----
Posts: 2157
Joined: Mon Jan 31, 2005 4:16 pm
Location: Berkshire, UK

Post by TGHC »

Commander Mysenses wrote:
I assume this mission is working with v.1.71??
Ditto?
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
User avatar
Svengali
Commander
Commander
Posts: 2370
Joined: Sat Oct 20, 2007 2:52 pm

Post by Svengali »

Commander Mysenses wrote:
I assume this mission is working with v.1.71??
Currently not. One reason is that the used system.legacy_spawn isn't working anymore - so no escape pods will be launched. And that means you can't fulfill a mission. There are some other things that should be changed too. I have to fiddle out what I could do, but I hope that it can be done within a few days.
User avatar
Svengali
Commander
Commander
Posts: 2370
Joined: Sat Oct 20, 2007 2:52 pm

Post by Svengali »

Ok. v1.05 is online.

It works only with Oolite v1.71.x. Nothing new, just a compatiblility version. Older versions still on the WIKI.

And don't wonder about changed displayed mission numbers. Before it was zero-based, now it starts with 1.
User avatar
dalek501
Deadly
Deadly
Posts: 185
Joined: Sat May 17, 2008 10:47 am
Contact:

Post by dalek501 »

I think I may have a problem with the Local Hero oxp. Or I maybe being a dunce I don't know?! :lol:

I have 1.71 installed and the latest version of LH. I get the first message about the mission, it then says "step to the system information screen and wait a few seconds if you are interested". (F7 I presume?) Which I do. But nothing happens.

EDIT*** Its OK, I launched went back in and tried again and it worked. Dunno what happened first time?!
User avatar
Svengali
Commander
Commander
Posts: 2370
Joined: Sat Oct 20, 2007 2:52 pm

Post by Svengali »

Hello dalek501. Glad to hear that it's working. :-)

I don't know what happened - just tried it a few times and the missionscreen was always shown properly.
If it happens again, please enable the oxp logging-function (localhero.js line 17) and send (email or pm) me the logfile.
User avatar
dalek501
Deadly
Deadly
Posts: 185
Joined: Sat May 17, 2008 10:47 am
Contact:

Post by dalek501 »

Do you have to press space then immediately press F7 perhaps? The first time I may not have gone straight to the system data screen after pressing space. I have a habit of checking cargo prices as the first thing I do when I dock and maybe I did that before pressing F7?
User avatar
Svengali
Commander
Commander
Posts: 2370
Joined: Sat Oct 20, 2007 2:52 pm

Post by Svengali »

dalek501 wrote:
Do you have to press space then immediately press F7 perhaps? The first time I may not have gone straight to the system data screen after pressing space. I have a habit of checking cargo prices as the first thing I do when I dock and maybe I did that before pressing F7?
No. It doesn't matter if you go straight to the F7-screen or not. The mission screen is controlled by a timer (interval = 3, delay = 0.5) and excluded the LONG_RANGE_CHART to avoid clashes with other mission oxps. But I'll go and check some more things - I want to know what could go wrong. Thanks dalek501 for thinking about it.
User avatar
dalek501
Deadly
Deadly
Posts: 185
Joined: Sat May 17, 2008 10:47 am
Contact:

Post by dalek501 »

Thats OK! :D

I couldn't recreate the problem again. I didn't save it after I managed to get the mission to appear correctly, and I tried again a couple of times after, and each time it worked fine.

Maybe it was just some glitch with my computer? I have been mentioning in another thread I seem to get random slow downs, whereby my frame rate will drop for 10-15 seconds or so (32 ish down to around 4 or 5). Maybe its connected?
CmdrLUke
Deadly
Deadly
Posts: 170
Joined: Sun Aug 31, 2008 3:23 pm

Post by CmdrLUke »

Commander Mysenses wrote:
I'm a bit confuzzled and frustrated by this OXP.
I get a few Harkovians, scoop 'em (<5, obviously not enough to trigger success). then I blat around the system, from nav bouy to witchpoint and back (fuelling at the black monk/constore/sun), looking for more.
Usually after an hour or so, my game sessions are somewhat time limited by real life, I have to either abandon the session, or dock n'save (and be harangued for my tardiness).

I thought I read somewhere in this thread, that if I save during a mission I lose my Harkov kills and have to start again. If so, I might as well you reload a previous save.

And do I lose the mission if I jump systems, then jump back?

Sorry if this is all documented somewhere, scanning this thread and the supplied docs didn't help me (but that may be because I was a little hard of thinking).
Well at least you saw *some* action. On mission 8 I never saw any signs of any Harkovs in the lanes or around the planet. Since Major What's-His-Face wasted my time, I just continued on with my cargo contract so he didn't have the pleasure of giving me the "fingernails" speech.
User avatar
Svengali
Commander
Commander
Posts: 2370
Joined: Sat Oct 20, 2007 2:52 pm

Post by Svengali »

CmdrLUke wrote:
I just spent about 1 RL hour on a local hero mission where the bad guys never showed up. I flew back and forth between the N and the W buoys again and again and nobody ever showed up. The mission dude got pissed that I kept docking for fuel (lots of injector usage) and said the mission failed. I even flew all the way around the planet looking for them but could never find them. Does anybody know what's going on?

Well at least you saw *some* action. On mission 8 I never saw any signs of any Harkovs in the lanes or around the planet. Since Major What's-His-Face wasted my time, I just continued on with my cargo contract so he didn't have the pleasure of giving me the "fingernails" speech.
Major What's-His-Face is from GalCop Intelligence. So what do you expect - fairness? rationality? They are all totally paranoid. :-) Maybe Harkov is the good boy????

So he has some questions, suggestions:

Did you made a system dump?
Can you repeat it?
If you can - please enable the oxp internal logging (localhero.js line 17 to true) and post you logfile here or send it per pm to me and add also your saved game (or at least the mission_variables from localhero.

This oxp is not so player-centric, so it can happen that the Harkovs do their business with other captains :-)
CmdrLUke
Deadly
Deadly
Posts: 170
Joined: Sun Aug 31, 2008 3:23 pm

Post by CmdrLUke »

If it happens agan I'll put aside the save file and enable logging as you suggested.

thanks!
Post Reply