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Behemoth Spacewar

Posted: Sat Oct 13, 2007 11:56 am
by Eric Walch
I added today a new OXP to the wiki: Behemoth Space-war 1.0

This OXP has no functionality of its own, it completely depends on the graphics incorporated in "Behemoth.OXP" from Aegidian and "Thorgorn Threat" from Arexack Heretic.

What does it?

The Behemoth is designed to attack the thargoids in witchspace. Than he is very powerful with strong defense-ships that launch on an attack. The default oolite thargoids have no change against the strength of the Behemoth. Therefor Arexack Heretic created several stronger thargoid ships that also appear in witchspace to bring the powers in the universe into balance.

But in normal space the behemoth looses mostly its powers to launch defenders and only looks for thargoids, that are very rear in normal space. This OXP restores it's launch capabilities in normal space and sometimes places two behemoths, two thargoid cruisers and two thargoid battleships in normal space on such a path that they eventually must meet.

Go to downloadlink: Behemoth Spacewar

This OXP also includes much improved code for carrier ships with on board fighters to be used by other OXP writers.

Posted: Sat Oct 13, 2007 4:03 pm
by Captain Hesperus
Nice work, Eric! I suppose the Thargoid Carrier and the Navy Leviathan (from thargoidcarrier.oxp and military.oxp respectively) will be next on your list.....

Captain Hesperus

Posted: Sat Oct 13, 2007 4:56 pm
by Eric Walch
Capt. Hesperus wrote:
Nice work, Eric! I suppose the Thargoid Carrier and the Navy Leviathan (from thargoidcarrier.oxp and military.oxp respectively) will be next on your list.....
Not realy, but I looked at the Thargoid Carrier and my version had a copy of the Behemoth Carrier AI as AI file. That was always wrong as the Behemoth mainly scans for thargoids and ships aiming at him. Scanning for thargoid is not wat a thargoid carrier scould do. At least the scanForHostiles should be altered in scanForMerchantmen or better scanForNonThargoid.

I use scanForOffenders in my carrierAI but that only works well with policeClass. But the Thargoid Carrier will do wilt my AI if it also used scanForNonThargoid

With the new rolesystem for Oolte 1.70 things will be more flexible to program than it is now.

Re: Behemoth Spacewar

Posted: Wed Jun 27, 2012 4:44 am
by Fatleaf
Hi Eric, I was going through the OXP List and putting Y's into the working boxes of oxp's I have tested and saw that this was blank. Does it work with 1.76? If so I could Y the box? I see it was updated on Mar 31, 2012 but it is good to check.

Thanks.

Re: Behemoth Spacewar

Posted: Wed Jun 27, 2012 7:12 am
by Eric Walch
Yes, this oxp should be working fine with any Oolite 1.74 or newer version.

Re: Behemoth Spacewar

Posted: Wed Jun 27, 2012 12:10 pm
by Fatleaf
Eric Walch wrote:
Yes, this oxp should be working fine with any Oolite 1.74 or newer version.
Thanks for the positive reply :D
I sent a few PM's to folks that didn't have specific threads dealing with the oxp and so far every answer back has been the same! which is: "Don't know, why don't you test it and see" :?

Re: Behemoth Spacewar

Posted: Sat Sep 14, 2013 7:59 am
by spara
I have a small proposal/suggestion about this fine oxp. Currently behemoths are spawned with

Code: Select all

system.addShipsToRoute("behemoth", 2, 0.4, "wp")
To my understanding this might spawn two behemoths of the same name. On top of that, if the actual Behemoth oxp has already spawned a behemoth to the system, there might even be 3 behemoths of the same name in system!

I suggest using worldScripts.behemoth.uniqueBehemoth() from the Bememoth oxp to spawn unique behemoths.

Re: Behemoth Spacewar

Posted: Sat Sep 14, 2013 9:10 am
by Eric Walch
Good idea, I'll change it that way.

It will require the Behemoth.oxp version 2.5 as minimum, but I assume everyone will already using hat one or a newer version.

Re: Behemoth Spacewar

Posted: Thu Dec 23, 2021 10:49 pm
by Cholmondely
What is the current deal with this one?

Is all the relevant functionality now built into Behemoth.oxp (now version 3.1.1)? Or does it still do something useful?

And how does it relate to Galactic Navy.oxp?

Re: Behemoth Spacewar

Posted: Mon Jul 04, 2022 4:33 pm
by Switeck
At this point, this OXP can be considered a Depreciated and/or Broken OXP.

Other OXPs/OXZs do similar functionality and are still being somewhat maintained.