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couple of bugs in 1.69.1?

Posted: Wed Oct 03, 2007 9:05 pm
by Hoopy
First off well done to everyone involved on a fantastic game! I'm up to 1000 kills now in not very long so it's just as addictive as other versions :)

I've played a fair bit of Elite (BBC B, then Frontier and Firest Encounters on the Amiga, then back to the BBC B version through an emulator on the PC) and then discovered Elite TNK. I got the source for that and added a few mods (displaying the actual rating, the bounty won after each kill and an advanced compass displaying the sun) and was looking forward to adding more...

Then I found Oolite :D

I played 1.65 for a while then found 1.69.1 and have found what seem to be a couple of minor few bugs in it:

After a few hours play, when saving, it takes much longer than usual to save and then pretty much hangs before I leave the station. The resulting save game gets the following added:
<key>strict</key>
<true/>
I guess that's saying it's using strict rules. I assume that it then hangs as it can't understand the various mission variables and non-strict equipment? Deleting those lines from the save file and reloading fixes everything (although there's a lot of disk thrashing in the meantime)

The other bug is that jettisoning cargo used to (in 1.65) say something like 'Computers ejected' but now (1.69.1) it always says 'Food' (whatever the cargo type) and has half a dozen debug style numbers as well.

Anyway - neither of these really detract from a great game :)

Posted: Wed Oct 03, 2007 9:32 pm
by Eric Walch
Hoopy wrote:
I played 1.65 for a while then found 1.69.1 and have found what seem to be a couple of minor few bugs in it:
Nice to see you on the board. Good game it is indeed. 1.65 is the newest official, stabel release. Al higher numbers are still test versions with possible bugs. See also the bug section on this board. There are a lot of bugs that are already known and also a lot that are already solved on paper and will be removed from the next relase.

Posted: Wed Oct 03, 2007 11:11 pm
by Hoopy
ah right - i hadn't quite understood the distinction between official release and test versions. I just thought the place i got 1.65 from was a bit behind. I'll check in the bug section to make sure 'my' two bugs are there.

Posted: Thu Oct 04, 2007 6:16 am
by Rxke
Hi there, welcome to the boards.

Great to see you figured out yourself how to modify the savegame.

(didn't you use it to add oodles of credits too? admit it! :twisted: )

Posted: Thu Oct 04, 2007 7:55 am
by Commander McLane
Hi, Hoopy, and welcome to the boards and of course to this great game! :D

I think you've already found the answers to your findings. Please consult the Testing and Bug reports-section of the board, together with the BerliOS-bug reporter, in order to find out whether a certain bug has been reported and perhaps even ironed out already.

And if you come across yet unknown bugs, please report them at the appropriate place. Thanks very much!

And have fun bug-squashing and playing! :wink:

Posted: Thu Oct 04, 2007 8:54 am
by Hoopy
i modified the save file once, gave myself a Boa and 10,000 kills and flew out the station, killed a pirate and then ejected and reverted to my 'real' commander. It's just no fun cheating.

WARNING - possible spoilers....

Even if it is tempting when there's 200 odd Ramazan government vessels to find... But they're all gone now so i just need to save another 100k, buy a Boa cruiser and try some cargo missions. In the meantime the thargoid missions is only 150 kills away or so...

Posted: Thu Oct 04, 2007 10:04 am
by TGHC
Hi Hoopy, sounds like you're on a roll :D

Posted: Thu Oct 04, 2007 10:43 am
by Hoopy
My wife and daughter are at her sister's for the week. That means I can easily fit in 8 hours each evening.

Not that I'm addicted or anything...

Posted: Thu Oct 04, 2007 2:32 pm
by Capt. James Maladorn
Hoopy wrote:
My wife and daughter are at her sister's for the week. That means I can easily fit in 8 hours each evening.

Not that I'm addicted or anything...
Nope, nothing abnormal here. Sounds like a perfectly normal hobby. Though, if you're going to do something, you should do it right. I mean, 8 hours? Isn't that a little, well, light?

Go for a good 10 hours to get you started. We can get your endurance up for those 14-18 hour sessions. You did install a mini-fridge in the computer room, right?

Posted: Thu Oct 04, 2007 2:43 pm
by Captain Hesperus
Capt. James Maladorn wrote:
Go for a good 10 hours to get you started. We can get your endurance up for those 14-18 hour sessions. You did install a mini-fridge in the computer room, right?
And remember, those empty drinks bottle *can* be reused to prevent you having to pause and/or stop the game. Just please, don't use tin cans, they have very small openings with *very* sharp edges.....

Captain Hesperus

Posted: Thu Oct 04, 2007 5:34 pm
by Hoopy
i remeber playing Baldur's Gate 2 about 10 years ago. It had 200 hours of gameplay and I finsihed it (and all the side quests) in under 20 days. Luckily I was a student and it was in the holidays so I could do 30 hour days (22 hours awake (playing, eating, exercising etc) then 8 hours sleep) which always helps :)

Posted: Fri Oct 05, 2007 11:00 am
by Arexack_Heretic
hollidays, suuure. ;)