couple of bugs in 1.69.1?
Posted: Wed Oct 03, 2007 9:05 pm
First off well done to everyone involved on a fantastic game! I'm up to 1000 kills now in not very long so it's just as addictive as other versions
I've played a fair bit of Elite (BBC B, then Frontier and Firest Encounters on the Amiga, then back to the BBC B version through an emulator on the PC) and then discovered Elite TNK. I got the source for that and added a few mods (displaying the actual rating, the bounty won after each kill and an advanced compass displaying the sun) and was looking forward to adding more...
Then I found Oolite
I played 1.65 for a while then found 1.69.1 and have found what seem to be a couple of minor few bugs in it:
After a few hours play, when saving, it takes much longer than usual to save and then pretty much hangs before I leave the station. The resulting save game gets the following added:
<key>strict</key>
<true/>
I guess that's saying it's using strict rules. I assume that it then hangs as it can't understand the various mission variables and non-strict equipment? Deleting those lines from the save file and reloading fixes everything (although there's a lot of disk thrashing in the meantime)
The other bug is that jettisoning cargo used to (in 1.65) say something like 'Computers ejected' but now (1.69.1) it always says 'Food' (whatever the cargo type) and has half a dozen debug style numbers as well.
Anyway - neither of these really detract from a great game
I've played a fair bit of Elite (BBC B, then Frontier and Firest Encounters on the Amiga, then back to the BBC B version through an emulator on the PC) and then discovered Elite TNK. I got the source for that and added a few mods (displaying the actual rating, the bounty won after each kill and an advanced compass displaying the sun) and was looking forward to adding more...
Then I found Oolite
I played 1.65 for a while then found 1.69.1 and have found what seem to be a couple of minor few bugs in it:
After a few hours play, when saving, it takes much longer than usual to save and then pretty much hangs before I leave the station. The resulting save game gets the following added:
<key>strict</key>
<true/>
I guess that's saying it's using strict rules. I assume that it then hangs as it can't understand the various mission variables and non-strict equipment? Deleting those lines from the save file and reloading fixes everything (although there's a lot of disk thrashing in the meantime)
The other bug is that jettisoning cargo used to (in 1.65) say something like 'Computers ejected' but now (1.69.1) it always says 'Food' (whatever the cargo type) and has half a dozen debug style numbers as well.
Anyway - neither of these really detract from a great game