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Laser-Zoom / scope

Posted: Fri Sep 28, 2007 11:49 am
by Viper
Hi commanders!

What do you think about a scope for wide range shoots?

Or is it to easy, killing the pirates without risk?

Best regards,
Matthias

Posted: Fri Sep 28, 2007 12:33 pm
by julyy
Why not? We need more variation in weapons. Plasma n lasers, different colors ... etc ...

I also suggest a turret gun, which I could control with <shift> + <arrow> keys, so you must not change course to fire.

WE NEED MORE FIREPOWER OUT THERE! :)

And I want a wingman! Pirates should offer their skills for me, when I meet them in space. Or regulars in stations. Lets say 2000cr a week.

Posted: Fri Sep 28, 2007 2:11 pm
by Cmdr. Maegil
julyy wrote:
Why not? We need more variation in weapons. Plasma n lasers, different colors ... etc ...

I also suggest a turret gun, which I could control with <shift> + <arrow> keys, so you must not change course to fire.

WE NEED MORE FIREPOWER OUT THERE! :)
I agree! I wouldn't mind to exchange 20 or 25 tonnes of cargo space for each automated plasma turret and fit two of those on a PCC.
And I want a wingman! Pirates should offer their skills for me, when I meet them in space. Or regulars in stations. Lets say 2000cr a week.
Too much. I'd say the same prices as the renegade bounties for each type of ship.

Posted: Fri Sep 28, 2007 2:47 pm
by julyy
I agree! I wouldn't mind to exchange 20 or 25 tonnes of cargo space for each automated plasma turret and fit two of those on a PCC.
Yeah, this would bring the "useless" trading ships again into my buisness.

And trading convoys would be better in defence then ... more attractiv to beat them out ... ahhh yeah ....

Posted: Fri Sep 28, 2007 2:55 pm
by LittleBear
Haven't quite got my head round the java script yet, but I think an AI to make a ship escort the player might be doable on the next 1.70 version of Oolite. The script to charge the player weekly for the service, make the ship appear on the players wing and have suitable "job applicants" contact the player when docked could already be done.

Re: Laser-Zoom / scope

Posted: Fri Sep 28, 2007 4:43 pm
by JensAyton
Viper wrote:
What do you think about a scope for wide range shoots?
No.

Posted: Sat Sep 29, 2007 8:09 pm
by The Cobra Ball Run
If you want to go down that route the question has to be what is the cost? Any increase in firepower / remote kill ability needs to be balanced by a cost - either increased energy drain or vulnerability.

How about you can only use the increased accuracy by disabling your shields. Or maybe the energy drain of using a turret disables your navigation controls for several seconds.

You could explore the possibility - the code shouldn't be too hard to change, but at the cost you would need to exact, it's probably not worthwhile.

Currently I am debating with myself as to whether it would be a good idea to suggest a BFG gun that wipes out all controls for several seconds. Using the oolite principal that the AIs get to play with all the toys currently leads me to say no. It would be a bit of an instant death game killer. Perhaps you good make the weapon have to be targetted so that any one who gets the weapon aimed at them would be warned so they would be able to take evasive manoeuvres and still stand a chance.

That said, there is the question why bother. It would not necessarily add to gameplay.

Posted: Sun Sep 30, 2007 4:29 pm
by nijineko
i could see it as a special one-off oxp-mission weapon. preferably one you have to face down in order to beat. ^^ but unless you have specific difficult targets to take down, i really don't see much fun in sniping at otherwise helpless stuff.

Re: Laser-Zoom / scope

Posted: Mon Oct 01, 2007 7:35 am
by Viper
Hi Ahruman!
Ahruman wrote:
Viper wrote:
What do you think about a scope for wide range shoots?
No.
Ok, this would make Oolite to easy, i accept this.

Thanks!
Viper

Posted: Mon Oct 01, 2007 6:39 pm
by julyy
I don't want a scope or anything that makes things too easy, I only suggest a more variable weapon list. In fact the only useable laser we have is the military laser.