Vista/ATI X800, OpenGl & Oolite
Posted: Sun Sep 09, 2007 1:00 pm
Howdy, been away for a while. me and the future mis has moved from our small flat to a Gosh, bigger flat . however this one is "in Center of the city" and has a nice Antique look to it... very nice...
But in the mean Time, my Windows-XP suffered a Catastrophic Blue Screen of death, in the midst of updating while it was shutting down...
No fancy system restore could help me there since it would restart everytime it reached the windows Boot screen, in effect i wasnt even allowed to enter the windows to do anything.. Repairing from CD didnt work either since the CD had no replacement files for Updated files...
Anyway... i Installed Vista, But now OpenGL does not work, in effect that means That Oolite Does not work...
I have The ATI radeon x800 GFX card installed, and tried all Catalyst Drivers from 7.1 to 7.8...
Oddly enough all DX applications work though... giving me a Exp index Score of 4.9 for the GFX card. This is a Vista Benchmark thing...
Flip 3d and Aero also works nice Aero giving me 5.9 Exp Index...
I was wondering if anyone has experienced similar OpenGL problems... Since as i understood it... Vista now Natively supports OpenGL
I have a Ticket Pending "Work in progress" at ATI, after i responded to their Auto response mail, that told me to run a check list.
The windows Default Driver for the X800 works, however.. very very poorly for both OpenGL and DirectX applications...
So i have Catalyst 7.8 Drivers installed... At least im able to use DX based applications...
Funny enough.. being ironic here... I was writing an OpenGL Oolite Dat File model Viewer for Windows... So its kind of Annoying that OpenGL does not work on my Vista...
The model Viewer is in a Working State... it reads "simple" dat files and Png files and lets you View a single model.... No support for ship.plist yet... allthough i plan for it...
I also intend to keep it as much as Cross-platform as possible so that Mac Users can benefit from it, if someone was up to the task and Converting it for Mac...
Which is why im writing it in OpenGL, and is why im keen in getting OpenGL to work on Vista With the Catalyst Drivers...
Oolite 1.68 gives me a mere 25 FPS at best when nothing is in the view, slowing to a crawling 4 fps when planet or a model is in view, That is without the ATI catalyst driver... With the Catalyst Drivers... Oolite will not start up at all... This goes for All OpenGL programs... Even to most simpelst of programs written in OpenGl will not start up... So It is not Oolite it is the ATI drivers...
I was just hoping that someone here has some sort of solution to the problem... but i am not betting on it... Hey we all grap hay straws at times dont we
But in the mean Time, my Windows-XP suffered a Catastrophic Blue Screen of death, in the midst of updating while it was shutting down...
No fancy system restore could help me there since it would restart everytime it reached the windows Boot screen, in effect i wasnt even allowed to enter the windows to do anything.. Repairing from CD didnt work either since the CD had no replacement files for Updated files...
Anyway... i Installed Vista, But now OpenGL does not work, in effect that means That Oolite Does not work...
I have The ATI radeon x800 GFX card installed, and tried all Catalyst Drivers from 7.1 to 7.8...
Oddly enough all DX applications work though... giving me a Exp index Score of 4.9 for the GFX card. This is a Vista Benchmark thing...
Flip 3d and Aero also works nice Aero giving me 5.9 Exp Index...
I was wondering if anyone has experienced similar OpenGL problems... Since as i understood it... Vista now Natively supports OpenGL
I have a Ticket Pending "Work in progress" at ATI, after i responded to their Auto response mail, that told me to run a check list.
The windows Default Driver for the X800 works, however.. very very poorly for both OpenGL and DirectX applications...
So i have Catalyst 7.8 Drivers installed... At least im able to use DX based applications...
Funny enough.. being ironic here... I was writing an OpenGL Oolite Dat File model Viewer for Windows... So its kind of Annoying that OpenGL does not work on my Vista...
The model Viewer is in a Working State... it reads "simple" dat files and Png files and lets you View a single model.... No support for ship.plist yet... allthough i plan for it...
I also intend to keep it as much as Cross-platform as possible so that Mac Users can benefit from it, if someone was up to the task and Converting it for Mac...
Which is why im writing it in OpenGL, and is why im keen in getting OpenGL to work on Vista With the Catalyst Drivers...
Oolite 1.68 gives me a mere 25 FPS at best when nothing is in the view, slowing to a crawling 4 fps when planet or a model is in view, That is without the ATI catalyst driver... With the Catalyst Drivers... Oolite will not start up at all... This goes for All OpenGL programs... Even to most simpelst of programs written in OpenGl will not start up... So It is not Oolite it is the ATI drivers...
I was just hoping that someone here has some sort of solution to the problem... but i am not betting on it... Hey we all grap hay straws at times dont we