distant effects of a ship's mass or energy?
Posted: Fri Sep 07, 2007 11:33 am
Okay, I have this huge generation ship there. And then there are a lots of small ships that are supposed to swarm around it. I have given them an AI to do so and I have spawned them somewhere close to the Generation Ship. 32 small ships, to be precise.
The problem is: before I even get close to the place most of them have spontaneously exploded! As far as I can see from the distance there are a lot of explosions about like 20000 or 30000 meters away from the giant ship. When I am there I meet perhaps 4 or five survivors. But those seem to be perfectly okay and do what they are supposed to do. Okay, sometimes, out of a sudden, one by one, they explode, too. I'm not talking of a collision here, they are still a couple of thousand meters away from the Generation ship.
I tried to give them a ridiculous amount of energy: 999999 compared to the Generation Ship's 50000: now the Generation Ship blew up!
I tried to reset the small ships' energy to 10000 with a recharge-rate of 10000 as well. Now they are blowing up again.
What I'd like to know: Are there any effects of a ship's mass or perhaps energy that would prevent other ships from getting even close to it? By penalty of death? Do they perhaps depend on the angle a small ship is approaching a huge one at? And how could I overcome such effects?
Funny thing is: The ships that are launching from the Generation Ship seem to be fine, except when they chose to turn around and ram it.
I've even seen one of my small ships touching the Generation ship, going a small way through its interior, with no loss of energy. Okay, that's due to the poor collision detection. But why do they blow up in the distance?
The problem is: before I even get close to the place most of them have spontaneously exploded! As far as I can see from the distance there are a lot of explosions about like 20000 or 30000 meters away from the giant ship. When I am there I meet perhaps 4 or five survivors. But those seem to be perfectly okay and do what they are supposed to do. Okay, sometimes, out of a sudden, one by one, they explode, too. I'm not talking of a collision here, they are still a couple of thousand meters away from the Generation ship.
I tried to give them a ridiculous amount of energy: 999999 compared to the Generation Ship's 50000: now the Generation Ship blew up!
I tried to reset the small ships' energy to 10000 with a recharge-rate of 10000 as well. Now they are blowing up again.
What I'd like to know: Are there any effects of a ship's mass or perhaps energy that would prevent other ships from getting even close to it? By penalty of death? Do they perhaps depend on the angle a small ship is approaching a huge one at? And how could I overcome such effects?
Funny thing is: The ships that are launching from the Generation Ship seem to be fine, except when they chose to turn around and ram it.
I've even seen one of my small ships touching the Generation ship, going a small way through its interior, with no loss of energy. Okay, that's due to the poor collision detection. But why do they blow up in the distance?