Calling all Graphic Designers!

Discussion and information relevant to creating special missions, new ships, skins etc.

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DeepSpace
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Post by DeepSpace »

Took me a while. But managed to get around to starting my Quasar Sports ships. :) RL is a b*tch init. Anyway here's the first....

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Hope you like it. Just the Sidewinder and Krait to do 8)
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Post by DaddyHoggy »

8) :shock:

My God that's beautiful!!! :)
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Post by Pangloss »

DaddyHoggy wrote:
8) :shock:

My God that's beautiful!!! :)
My thoughts exactly. I might have to pick another team and get to work myself.

Schilierenzauer, #22, will be my next team. Silver and white.
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Post by DaddyHoggy »

I'm so not in the same league as Deepspace, Griff or Simon B, but I'm getting better (well I think so anyway!).

He's the Mamba from Team No.21 Hatchling Racing, sponsored by Oobay.

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Post by DaddyHoggy »

Realised that although the HAL inspired engine looked good - it wouldn't match the exhaust colour (and I can't do those whizzy effects that Simon B and Deepspace pulls off) so I've changed it to a bluer tone.

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Post by DaddyHoggy »

I think I'm getting better...

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Post by DaddyHoggy »

Hmmm, it's been a while - what's the quickest way I can get either of the above textures onto the corresponding ship so I can get it in the game to see what it looks like.

I can't even remember the last time I played the game (properly - i.e. with some trading in mind and not just flying around looking at the pretty things in the newest oxp I've installed....)
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Post by Griff »

Lovely work D_H!
Is that a sidewinder?, i haven't been following the technical bits of this thread that closely, i've just been popping in to oggle the graphics!, but I think a simple oxp that uses 'materials' to swap 1 texture for another might do the trick, if the original ship isn't a sidewinder, ammend the like_ship and the model= lines in the code below.
make an oxp folder and save something like this as a shipdata.plist in its Config Sub-folder

Code: Select all

{
"D_H_Racing_Ship" = 
	{
	like_ship = "sidewinder"; // if the original ship isn't a sidewinder ammend this line
	ai_type = "dumbAI.plist"; // so they don't fly away!
	roles = "racer";	
	model = "sidewinder_redux.dat"; // if the original ship isn't a sidewinder ammend this line

	name = "DH racer";
	
	materials = 
		{ 
			"sidewinder_redux.png" = 
			{ 
			diffuse_map = "DH's_new_Texture"; //change this to the name of your new texture
			}; 
		};
	};
}
ammend the line above diffuse_map = "DH's_new_Texture"; so that DH's_new_Texture is the name of your actual texture file, next make a Textures subfolder and pop your replacement texture png in it.

then save the following spawn script (originally by Ahruman) as script.js into the Config folder of the oxp

Code: Select all

// Configuration -- customize here 
this.role = "racer"; 
this.count = 3; 

// Standard attributes 
this.name           = "Spawn-" + this.role; 
this.author         = "Jens Ayton"; 
this.copyright      = "This script is hereby placed in the public domain."; 
this.version        = "1.0.1"; 
this.description    = "Script to make 3 ships of a given role appear outside the station at every player launch" 


this.shipWillLaunchFromStation = function() 
{ 
    system.legacy_addSystemShips(this.role, this.count, 1.0); 
    log("testscript.spawn", "Generated " + this.count + " " + this.role + " for testing purposes."); 
} 
hopefully that should do it, the ships should be outside when you launch.
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Post by DaddyHoggy »

Thanks Griff (for the compliment) and yes it's the original sidewinder.

Will knock myself up a testing oxp later (after Taekwon-Do, after a kiddies b'day party I'm taking the kids to, after Sunday dinner, etc (isn't RL(tm) time-consuming!?)) and have a little play.

8) :)
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Post by Thargoid »

Or grab a copy of Second Wave and use the guts of that. It's how that works (texture swapping), although you'll still need a populator script like the one above. But it may give you a template as to what and how things are done.
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Post by Eric Walch »

DaddyHoggy wrote:
Hmmm, it's been a while - what's the quickest way I can get either of the above textures onto the corresponding ship so I can get it in the game to see what it looks like.
You already got an answer on your question, but the fastest and easiest way to see the textures in game is to create a Textures folder in your AddOns folder and drop the file in this. Give it the name of the original texture and Oolite will use this one instead. Works great with me.
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Post by Captain Hesperus »

And we're down to the last
5
Teams!!!

Time is rapidly running out for the new season of the Transgalactic Racing League Cup
(Sponsored by Geteve Insolvency Technician Services: 'If you got debts, then you need G.I.T.S!!')
so sign up to skin these last few teams before they are all claimed!!

"I swear, Bob, the excitement is so intense, I think I can see a group of Lobstoids litterally boiling themselves with anticipation!"
"You're not wrong, Jon. I tell ya, I'm so excited my scales are getting itchy!!"
"Stay on this Tri-vid channel, race fans, 'cos after a break for our sponsors, Oioid Sophid, our roving Report-insect will be getting an exclusive interview with Team Vurt's new pilot, Chad Evrit. Stick with us, we'll be back after this short commercial."

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Post by DaddyHoggy »

Like the pattern on the top of the ship so much I kept it "virginal" - much to the annoyance of the team sponsors who now have to hope the ship is always holo-vided from underneath....

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Post by DaddyHoggy »

Having discovered a page on wikipedia describing the colour "Thistle" - I here by claim Ayr Thistle as my next team.
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Post by pagroove »

Great texture DH! 8)
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