NavyStarships.oxp photon topedos
Posted: Tue Jul 24, 2007 6:30 pm
Ive been playing for a while, and I quite often end up coming out of a fight with a photon torpedo or 2 circling me in my supercobra.
It would be nice if either they would hit me, or I could kill them. I am not a good enough pilot normally to be able to get lined up and shoot them with a laser, and they cannot be ecmmed. I can inject away, but then, if I hang about somewhere else for long enough they travel half way across the system and follow me about again.
I know that you can mount rear plasma, or get a cloaking device, but somehow neither seem really right. I guess the bottom line is that I would prefer missiles to have a reasonable chance of hitting you, and then give up, maybe run out of fuel? I see in the oxp they have 30 fuel, which I think is used for their injectors? Maybe they could be given loads of injector fuel, but a tiny normal speed, so they stay still and you can get them once they are out of juice? Or maybe I should just get more elite and shoot them at full speed while they spiral towards me
It would be nice if either they would hit me, or I could kill them. I am not a good enough pilot normally to be able to get lined up and shoot them with a laser, and they cannot be ecmmed. I can inject away, but then, if I hang about somewhere else for long enough they travel half way across the system and follow me about again.
I know that you can mount rear plasma, or get a cloaking device, but somehow neither seem really right. I guess the bottom line is that I would prefer missiles to have a reasonable chance of hitting you, and then give up, maybe run out of fuel? I see in the oxp they have 30 fuel, which I think is used for their injectors? Maybe they could be given loads of injector fuel, but a tiny normal speed, so they stay still and you can get them once they are out of juice? Or maybe I should just get more elite and shoot them at full speed while they spiral towards me