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Targetting

Posted: Thu Jul 12, 2007 10:55 pm
by Jack_H
Grrr!

Ok, i played OOlite on my honeymoon, but in my defense my wife had already gone to sleep - i only played it in the wee hours.

finally made enough on my python to buy a remorse of conscience v2. beefered her up quite nicely. so i start hunting for baddies - i find a nice triangle of poor anarchies.


suddenly bad guys are a lot harder to kill than they used to be. Ok, i can accept dynamic bad guys, but what really peeves me off is targetting. i get the guy in my sights. perfectly centered. miss. hit the up key once.miss. hit the down key once. miss. twice. miss. try doing very small key hits, the tiniest just touches. miss.

now im dead.


If the enemy always sits in the position between movements, then im never going to hit him.

I give up.

Re: Targetting

Posted: Fri Jul 13, 2007 12:34 am
by TGHC
Jack_H wrote:
Ok, i played OOlite on my honeymoon, but in my defense my wife had already gone to sleep - i only played it in the wee hours.
Now that is dedication!

As far as getting your target in the crosshairs yes it's a fine adjustment, you just get used to it

Posted: Fri Jul 13, 2007 12:48 am
by Commander McLane
What version are you playing? In 1.69 the crosshairs seem to have gone a bit off-center.

Posted: Fri Jul 13, 2007 3:53 am
by Jack_H
playing 1.68

i had the same problem with 1.65. maybe its a comptuer setting or something.

Posted: Fri Jul 13, 2007 7:51 am
by Killer Wolf
i have the same problem, i've had ships seemingly fill the crosshairs and i'm still not registering hits. i also find the craft too twitchy, even w/ the pitch and roll attributes turned way down. i line up, fire, miss, TAP the up key, and the nose twitches up like a centimetre or so putting me way outta alignment. :-/

Posted: Fri Jul 13, 2007 10:14 am
by LittleBear
Its the ship (in shipdata) that sets where the beam appears. It always appears in the same place but may not be dead center. I'd flow the old Imperial Courier for ages and got used to the beam being just above the bottom stroke of the cross-hair. Took a while to get used to the new one, where the beam is dead center! Just takes getting used to the new ship.

Posted: Fri Jul 13, 2007 12:07 pm
by JensAyton
Commander McLane wrote:
What version are you playing? In 1.69 the crosshairs seem to have gone a bit off-center.
I believe you are imagining it. Aiming precision went down in 1.67, and up again in 1.68. I do not believe it has changed in 1.69, but hitting things should be easier since you can currently hit any part of the bounding box.

LittleBear has the correct answer: some ships’ laser mounts are more off-centre (relative to the camera) than others’.

Posted: Fri Jul 13, 2007 1:55 pm
by Wiggy
Ahruman wrote:
Commander McLane wrote:
LittleBear has the correct answer: some ships’ laser mounts are more off-centre (relative to the camera) than others’.
The answer, perhaps, but not the solution.
There are some ships that I just cannot fly, because the sights are so off.

If something is in the middle of your sights, then you ought to hit it. You shouldn't have to factor in triangulation, wind speed, etc.

Posted: Fri Jul 13, 2007 5:14 pm
by ovvldc
What, they can make spaceships with hyperdrive and all, but not calibrate a laser so that it fires into the middle of some crosshairs?

I understand that ships can have drawbacks, but not shooting at the crosshairs is seriously stretching things.

Posted: Fri Jul 13, 2007 5:18 pm
by JensAyton
“Calibrating” the laser to shoot at the middle of the crosshairs regardless of range requires measuring the distance to the target and moving the laser to compensate. At that point, you’ve got a turret and might as well have it shoot at the selected target wherever it is… which is quite realistic, as laser weapons go, but a complete change to the game.

The other solution would be to make the laser always shoot from the player view point, or the camera always to be positioned at the laser’s firing point. Or, y’know, use ships whose weapons and cameras are positioned based on utility rather than æsthetics. ;-)

Posted: Fri Jul 13, 2007 6:50 pm
by ovvldc
OK, point taken :).

Still, if the laser is a few meters away from the pilot's viewpoint, that should make very little difference at 5 km. Especially if the target is quite a bit larger than the gap between the pilot and the gun..

Best wishes,
Oscar

Posted: Fri Jul 13, 2007 8:34 pm
by Captain Hesperus
ovvldc wrote:
OK, point taken :).

Still, if the laser is a few meters away from the pilot's viewpoint, that should make very little difference at 5 km. Especially if the target is quite a bit larger than the gap between the pilot and the gun..

Best wishes,
Oscar
Try the Star Wars OXP B-Wing.....

Captain Hesperus

Posted: Fri Jul 13, 2007 9:04 pm
by ovvldc
OK, you win :).

But an Adder...

Posted: Fri Jul 13, 2007 11:43 pm
by Commander McLane
Ahruman wrote:
Commander McLane wrote:
What version are you playing? In 1.69 the crosshairs seem to have gone a bit off-center.
I believe you are imagining it. Aiming precision went down in 1.67, and up again in 1.68. I do not believe it has changed in 1.69, but hitting things should be easier since you can currently hit any part of the bounding box.
Oops! Never mind, I just mixed up the versions.

Posted: Sat Jul 14, 2007 6:49 am
by davcefai
Not quite on topic but since we're discussing aiming.....

In both v1.65.and 1.68. there are times when the laser beam stops where it hits the sights. The target is hit - you can tell by the glow. However when I miss I cannot tell how far off I am.

I play under Debian Linux unstable. Has anybody else seen this and is there a fix?