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Pictures of various planets
Posted: Wed Jun 20, 2007 12:58 pm
by Makandal
Gentlemen, gentleladies,
I recently visited various planet for a survey on earthquakes in Galaxy 1. By chance I took my digital camera to make some pics of the landscape. I would like to share this with you but I do not get any facilities to post these pics as I have been warped and exiled in the beginning of the 21st century. The Uninet system is very primitive here.
These planets include : Reorte, Ritila, Diso and Arusqudi.
(3D imaging of course, I say that for the 5-9 years old users and the more than 70)
Posted: Wed Jun 20, 2007 2:46 pm
by LittleBear
If you upload the pic (taken in game with SHIFT 8 ) to photobucket or other free pic sharing site and then put the link between and in the post then it will come up here.
EDIT: Aah just saw your location, upload speed could be a problem. But if you convert it to a JPEG that cuts down the size.
Posted: Thu Jun 21, 2007 2:15 pm
by Makandal
Posted: Thu Jun 21, 2007 2:23 pm
by Makandal
By the way, their compression algorithm is really bad.
So I posted images of Reorte, Lave, Retila, Ritila, Diso and Arusqudi
Posted: Fri Jun 22, 2007 3:13 pm
by Vajo
Posted: Sat Jun 23, 2007 8:15 pm
by Mubaryus
this is ingame
?
Posted: Sun Jun 24, 2007 8:28 am
by TGHC
One day perhaps, who knows. Oolite has come such a long way since I joined, and it's all down to the dedication of the programme and OXP developers.
Posted: Sun Jun 24, 2007 11:45 am
by Star Gazer
If I remember correctly, Escape Velocity Nova uses similar pictures on the introduction screen to each system planet, which helps to give a 'feel' of the geography of each of them.
It could be a nice alternative to the planet picture shown in the infromation screen, but it's a LOT of work for someone to create 8*256 planets, even using Bryce or whatever is your favourite - I know, I've created a number of worlds, and variations on hermit asteroids, just for my own amusement!
Posted: Mon Jun 25, 2007 9:08 am
by Makandal
I do not believe it will be so difficult to create. The planets are created in families, there are the redish, the bluish, the yellowish and the greenish. Then, ocean or no ocean.
A bit of random parameters, and that's all. The question I will ask is where and how can I see the codes used to give a colour to the planet, put ocean and clouds and so on. The rest is just a question of time, maybe 3 man months job if we say 25 planets per day.
The worrisome and boring part will be the rendering time and the naming of the files.
Posted: Mon Jun 25, 2007 12:07 pm
by Cmdr. Maegil
Makandal wrote:I do not believe it will be so difficult to create. The planets are created in families, there are the redish, the bluish, the yellowish and the greenish. Then, ocean or no ocean.
A bit of random parameters, and that's all.
Anh, you won't get very good fjords that way...
The question I will ask is where and how can I see the codes used to give a colour to the planet, put ocean and clouds and so on. The rest is just a question of time, maybe 3 man months job if we say 25 planets per day.
Planet sculpting is supposed to be an art, and you talk about it as an industrial process! What are you, a Vogon?
The worrisome and boring part will be the rendering time and the naming of the files.
Yeah, I thought so...
Posted: Mon Jun 25, 2007 12:36 pm
by TGHC
Itneresting new Avatar Maegil, what on earth is it. BTW it's 1 apeice in The Americas Cup now, hotting up nicely.
Posted: Mon Jun 25, 2007 3:09 pm
by Captain Hesperus
TGHC wrote:Itneresting new Avatar Maegil, what on earth is it.
It's a close-up of a katana being drawn, the saya is on the right side and the tsuba, fuchigane and seppa are on the left. The tsuka is in the uttermost left.
<EDIT> Arigatou. (Dammit, I nearly looked good there...)
Kyaputen Hesperus
Posted: Mon Jun 25, 2007 3:39 pm
by TGHC
Ah thank you Cap'n, so it's not a horizontal lava lamp after all then
Posted: Mon Jun 25, 2007 4:22 pm
by Captain Hesperus
TGHC wrote:Ah thank you Cap'n, so it's not a horizontal lava lamp after all then
And you think *I'm* on something vaguely illegal....
Captain Hesperus
Posted: Mon Jun 25, 2007 4:26 pm
by Makandal
Planet sculpting is not that difficult. We are not talking about getting a complete planet map but a particular landscape of this planet, giving an idea of it. This can be industrialized. It is a bit like in Space Rangers, when one lands on an inhabited planet.
I can make fjord quite easily, this is a piece of cake. The tough side is the texture of the ground, to get the feeling of stone, grass etc... as well as cities.
By the way, I keep asking, where is the file that gives the parameters for the planets ?