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Tow
Posted: Sat May 19, 2007 9:11 am
by Corbeau
Here's another wild idea: sometimes it happens that a pilot I'm just about to kill ejects and leaves his ship in one piece. Would it be possible to implement a tow tool - cable or an add-on to the fuel scoop - that would enable the player to take the abandoned ship in tow, pull it to the space station and sell it, for a possibly reduced price due to damage sustained in combat? Of course, there would be limitations during the tow, for example, you shouldn't increase your speed to more than 1/3 or 1/4 of maximum or you'd lose the tow and would have to catch it again.
Posted: Sat May 19, 2007 9:14 am
by jonnycuba
do a search for 'remora torpedo'
Touching tows again...
Posted: Sat Jul 28, 2007 4:57 am
by *cat
Just had a thought about the towing thing: can an OXP make a ship sense your ship's proximity to it?
You could set a ship to follow you as long as you were close enough, and then carry on in the direction it was last going if you went too fast.
Not quite sure what the scenario would be... maybe towing something dangerous into deep space, stopping it falling into bad hands, then blowing it up from a safe distance.
Maybe a laserless "ship" object could be set to act as if it were attacking you, which would give the impression you were pulling it along?
*cat
Re: Touching tows again...
Posted: Sat Jul 28, 2007 11:24 am
by Captain Hesperus
*cat wrote:Just had a thought about the towing thing: can an OXP make a ship sense your ship's proximity to it?
The Hognose ( in tugs.oxp, I believe) issues gruff warnings and threats when you get too close, so I think that's a yes.
Captain Hesperus