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Crashed

Posted: Sat Apr 28, 2007 7:50 pm
by lolwhites
Have copied my oxps and commander across from my Windows partition to give it a go. First off, my Wolf Mk II reverted to a Cobra Mk III.

More interestingly, I came across a missile which showed up as yellow on the scanner and had a legal status. It was impervious to laser fore or ECM. When I got too close, the game crashed.

I've kept the log, but it's huge so I won't post it here. Maybe someone could let me know which lines to post.

Posted: Sat Apr 28, 2007 7:59 pm
by JensAyton
How huge is huge? Logs ought to compress well; it would be helpful if you could e-mail it to <PYMOLCLSXGQP squiggle spammotel point com> .

Posted: Sat Apr 28, 2007 9:25 pm
by lolwhites
"Huge" as in a bit big to post here. I'm sending it to the address you gave.

Update: Copied the oxps again, now I have the right ship so there must have been something missing originally. Still not sure about that missile though.

Posted: Sat Apr 28, 2007 10:53 pm
by JensAyton
These lines stand out:

Code: Select all

2007-04-28 21:34:38.160 oolite[9757] ***** Couldn't find texture : FALCON.PNG
2007-04-28 21:34:38.161 oolite[9757] ***** [Entity drawEntity::] encountered exception: OoliteTextureNotFoundException : Oolite couldn't find texture : FALCON.PNG on any search-path. *****
2007-04-28 21:34:38.161 oolite[9757] ***** Removing entity <ShipEntity Falcon 305> from universe *****
2007-04-28 21:34:43.807 oolite[9757] ***** Couldn't find texture : FALCONBLUE.PNG
2007-04-28 21:34:43.807 oolite[9757] ***** [Entity drawEntity::] encountered exception: OoliteTextureNotFoundException : Oolite couldn't find texture : FALCONBLUE.PNG on any search-path. *****
2007-04-28 21:34:43.808 oolite[9757] ***** Removing entity <ShipEntity Falcon-E 306> from universe *****
I don’t know what OXP these Falcons belong to, but I suspect that the problem is that the case of the texture names is wrong (i.e. they’re actually called something like “falcon.PNG”). It’s not immediately obvious whether this is related to the crash or the problem missile, although it could be both if the Falcon entities are in fact supposed to be missiles.

Most of the rest of the log seems to be related to whatever OXP has a “ UrutuIV” ship, and has debug code in it.

Posted: Sun Apr 29, 2007 9:47 pm
by lolwhites
So I need to remove the OXP containing the Falcon and possibly the Urutu?

Posted: Sun Apr 29, 2007 10:56 pm
by JensAyton
Sounds like a good idea, although the debug messages regarding the Urutu should be harmless.

Posted: Mon Apr 30, 2007 6:56 am
by Uncle Reno
FWIW, I had a look in the Falcon OXP and all the texture filenames are all in lower case, so I guess if you wanted to have it running you could rename the files so that they are all uppercase.