Renting a Station Hangar & Asteroid Belt Detection Equip
Posted: Thu Apr 26, 2007 9:53 pm
i know this has been discussed before
But i would really like to be able to rent a station hangar.
so that i could
1. Store commodities...
2. have 1 or 2 extra ships.. not entire fleets. if you want to move them from one station to another, you could buy a inexpensive ship like the adder.. and go back and get your ship, and sell your adder once again..
im not talking about hirering pilots, which however would be a nice addition when you "rock" about in an anaconda.. which yes handles like an asteroid.. and cruises at a mere 110 lm
Sometimes i like to go mining... with the ore processor OXP since it extracts gold, platinum, gemstones, alloys and minerals..
however.. currently there is no way of knowing if a system has an asteroid belt other than cruising along the main trade route, with all its drawbacks, or if you can see a rock hermit at long distance..
im not sure either of these things can be done in a OXP, and since 1.68 i find some OXPs are partly broken, so im not sure what i can learn from previous OXPs such as the ore processor has a minor feature which now means when you scoop "precious", onscreen it says "splinter scooped".
A little about me....
i have done some c++ programming in the past on strictly Hobby basis, and have created my own random universe generator, with a naming algorithm that eliminates dirty words and so on.. and the universe is also created in 3 diemensionel space. rather than 2 diemensionel, like in oolite and Elite..
For a while i was bug crunching the freespace 2 source code when it was released and modified by the public, mainly i worked with the mission editor removing restrictions such as maximum number of ships at anyone time in a mission...
I left as soon as more experienced "programmer" arrived to do the work, since the project would benefit the most from him taking over.. i was merely learning as i went ahead...
lately, which is 2003 - 2005 i was part of the "galactic Conquest" project, which was a mod for Battlefield 1942. The mod was about star wars.
on that project i was modeler, texturer, and scripter like oolites OXP scripting..
i did Tuneups of the models, reducing polygons on the collision models..
also created a few real models such as the wave skimmer, including alot of textures... and some cockpit textures...
I do Models in 3d max 7, and use photoshop cs2 for textures..
by this i mean to tell, i know the work involved when making something like this..
But i dont know if its possible for oolite to load as an OXP, the modifications i am enquirering in some sort of file.
i would like to do these myself, if i could get a answer do this, rather than starting to tamper with the source. and release an "alternative" version
Cheers...
But i would really like to be able to rent a station hangar.
so that i could
1. Store commodities...
2. have 1 or 2 extra ships.. not entire fleets. if you want to move them from one station to another, you could buy a inexpensive ship like the adder.. and go back and get your ship, and sell your adder once again..
im not talking about hirering pilots, which however would be a nice addition when you "rock" about in an anaconda.. which yes handles like an asteroid.. and cruises at a mere 110 lm
Sometimes i like to go mining... with the ore processor OXP since it extracts gold, platinum, gemstones, alloys and minerals..
however.. currently there is no way of knowing if a system has an asteroid belt other than cruising along the main trade route, with all its drawbacks, or if you can see a rock hermit at long distance..
im not sure either of these things can be done in a OXP, and since 1.68 i find some OXPs are partly broken, so im not sure what i can learn from previous OXPs such as the ore processor has a minor feature which now means when you scoop "precious", onscreen it says "splinter scooped".
A little about me....
i have done some c++ programming in the past on strictly Hobby basis, and have created my own random universe generator, with a naming algorithm that eliminates dirty words and so on.. and the universe is also created in 3 diemensionel space. rather than 2 diemensionel, like in oolite and Elite..
For a while i was bug crunching the freespace 2 source code when it was released and modified by the public, mainly i worked with the mission editor removing restrictions such as maximum number of ships at anyone time in a mission...
I left as soon as more experienced "programmer" arrived to do the work, since the project would benefit the most from him taking over.. i was merely learning as i went ahead...
lately, which is 2003 - 2005 i was part of the "galactic Conquest" project, which was a mod for Battlefield 1942. The mod was about star wars.
on that project i was modeler, texturer, and scripter like oolites OXP scripting..
i did Tuneups of the models, reducing polygons on the collision models..
also created a few real models such as the wave skimmer, including alot of textures... and some cockpit textures...
I do Models in 3d max 7, and use photoshop cs2 for textures..
by this i mean to tell, i know the work involved when making something like this..
But i dont know if its possible for oolite to load as an OXP, the modifications i am enquirering in some sort of file.
i would like to do these myself, if i could get a answer do this, rather than starting to tamper with the source. and release an "alternative" version
Cheers...