Page 1 of 1

any ship spec.

Posted: Wed Apr 25, 2007 12:23 am
by Naz
I have a cobra mk3 but all i want is a mamba with the same cargo n such n such as the cobra mk3, illicit oxp unlocks the mamba but it has no cargo hold or missiles, - i dont wanna cheat...i jus wanna mamba!
anyone know how to change the mamba-( in english)? :D

Posted: Wed Apr 25, 2007 7:52 am
by Uncle Reno
Unfortunately, as you have found out, to get a Mamba with missiles and larger cargo capacity you are going to have to cheat.

In English, you will have to change the shipdata.plist which is contained in the illicit unlock OXP by using almost any sort of text editor. If you open this file, you will see various values and settings, the two you are looking to change are the max_cargo and max_missiles values in the mamba-player entry, simply change the numbers after these to whatever you want.

Posted: Thu Apr 26, 2007 1:43 pm
by Naz
Thanks Reno, I now have a Mamba with 4 missiles n a cheeky 40 tonnes cargo capacity.
Is this cheatin i ask myself....well, a bit, but ive waited 20 yrs to fly one of these so sod it!!! :D

Posted: Thu Apr 26, 2007 2:53 pm
by Uncle Reno
No problem, I hope you enjoy your Mamba Mk II. :)

Posted: Mon Apr 30, 2007 7:50 am
by Naz
Iv noticed that shield boosters are not available to buy for this mamba!! can that be changed? i fear that i cant have military shield enhancement and naval energy unit too.. also...external view is not working.. help anyone? :oops:

Posted: Mon Apr 30, 2007 8:31 am
by LittleBear
All can be changed, but again its a bit of a cheat!

The Mamba is an old design and wasn't built to fit shield boosters. If you want to change it you'll need to change the shipyard.plist in a similar way to the way you changed the shipdata.plist.

Go to the illict unlock OXP's Config folder and open shipyard. Find the entry for mamba-player. It'll have some code that starts:-

Code: Select all

<key>optional_equipment</key>
<array>
This is a list of the equipment that the ship can have. Add:-

Code: Select all

<string>EQ_SHIELD_BOOSTER</string>
<string>EQ_NAVAL_SHIELD_BOOSTER</string>
to allow it to have this equipment fitted.

It doesn't have external views as these were only added for 1.65 of Oolite. As this OXP was written in the days when we didn't have any external views, the author didn't put any in. The Nemesis fighter in Assassins OXP is a similar size to the Mamba. If your add the code below (written by Commander McLane for the external views OXP) to the entry (but this time in shipdata rather than shipyard). Then it will have external views:-

Code: Select all

	<key>custom_views</key>
	<array>
	<dict>
	<key>view_description</key>
	<string>External View 1</string>
	<key>view_position</key>
	<string>0.0 20.0 -100</string>
	<key>view_orientation</key>
	<string>1.0 0.0 0.0 0.0</string>
	<key>weapon_facing</key>
	<string>FORWARD</string>
	</dict>
	<dict>
	<key>view_description</key>
	<string>External View 2</string>
	<key>view_position</key>
	<string>70.71 20.0 -70.71</string>
	<key>view_orientation</key>
	<string>0.9239 0.0 0.3827 0.0</string>
	<key>weapon_facing</key>
	<string>FORWARD</string>
	</dict>
	<dict>
	<key>view_description</key>
	<string>External View 3</string>
	<key>view_position</key>
	<string>100.0 20.0 0.0</string>
	<key>view_orientation</key>
	<string>0.7071 0.0 0.7071 0.0</string>
	<key>weapon_facing</key>
	<string>FORWARD</string>
	</dict>
	<dict>
	<key>view_description</key>
	<string>External View 4</string>
	<key>view_position</key>
	<string>70.71 20.0 70.71</string>
	<key>view_orientation</key>
	<string>0.3827 0.0 0.9239 0.0</string>
	<key>weapon_facing</key>
	<string>FORWARD</string>
	</dict>
	<dict>
	<key>view_description</key>
	<string>External View 5</string>
	<key>view_position</key>
	<string>0.0 20.0 100.0</string>
	<key>view_orientation</key>
	<string>0.0 0.0 1.0 0.0</string>
	<key>weapon_facing</key>
	<string>FORWARD</string>
	</dict>
	<dict>
	<key>view_description</key>
	<string>External View 6</string>
	<key>view_position</key>
	<string>-70.71 20.0 70.71</string>
	<key>view_orientation</key>
	<string>0.3827 0.0 -0.9239 0.0</string>
	<key>weapon_facing</key>
	<string>FORWARD</string>
	</dict>
	<dict>
	<key>view_description</key>
	<string>External View 7</string>
	<key>view_position</key>
	<string>-100.0 20.0 0.0</string>
	<key>view_orientation</key>
	<string>0.7071 0.0 -0.7071 0.0</string>
	<key>weapon_facing</key>
	<string>FORWARD</string>
	</dict>
	<dict>
	<key>view_description</key>
	<string>External View 8</string>
	<key>view_position</key>
	<string>-70.71 20.0 -70.71</string>
	<key>view_orientation</key>
	<string>0.9239 0.0 -0.3827 0.0</string>
	<key>weapon_facing</key>
	<string>FORWARD</string>
	</dict>
	<dict>
	<key>view_description</key>
	<string>Down View</string>
	<key>view_position</key>
	<string>0.0 110.0 0.0</string>
	<key>view_orientation</key>
	<string>-0.7071 0.7071 0.0 0.0</string>
	<key>weapon_facing</key>
	<string>FORWARD</string>
	</dict>
	<dict>
	<key>view_description</key>
	<string>Up View</string>
	<key>view_position</key>
	<string>0.0 -110.0 0.0</string>
	<key>view_orientation</key>
	<string>0.0 0.0 0.7071 0.7071</string>
	<key>weapon_facing</key>
	<string>FORWARD</string>
	</dict>
	</array>
[/code]

Posted: Fri May 04, 2007 8:35 pm
by Naz
Nice one Bear, external views werkin!! :mrgreen:

Posted: Fri May 04, 2007 8:59 pm
by Arexack_Heretic
you could always soup up a derelict Mamba in your rockhermit-dockingport, stripping it down to bolts and building the thing back up from the bottom up.
Slap on a flashy paintjob and...
You end up with a 'new' ship, that is up-to-date and ready to race!

Don't expect much respect from us old dogs if you recreate the Tardis though. ;)

Posted: Mon May 07, 2007 9:04 pm
by Naz
thanx heretic..but as u can see above,iv just about managed to get the ship i want. however is have my eye on the asp special thats in the agean oxp, is that available to buy (and slightly manipulate)???

Posted: Mon May 07, 2007 9:12 pm
by LittleBear
That ship's there.

Just get on with playing (and maybe doing some misssions) and it'll be there to buy in a shipyard. :wink: