Selective speech synthesis
Posted: Thu Dec 09, 2004 1:45 pm
I was wondering if it would be possible to add an option to have minimal / optimal synthesized speech within the game. I actually quite like having it on, as I find it adds atmosphere, but also gives me more aural cues if I've stepped away from the computer.
However, I'm going slowly mad with the repetitive monotone droning that are messages like "Missle armed", "Missiles on safety", "Identification Computer Active" et al.
I can pretty much guess what your answer is going to be... probably something along the lines of, alter a p-list file somewhere and simply remove the entries I don't want the computer to say... correct?
If that is the case then so be it.
One other small thing, is it worth moving the Load/Save screen to something like the zero key so that you can access options during flight? Or is it too much hassle to code an enable/disable load/save routine? OR is it simply just not necessary? Again, whatever the answer, I'll go with it on this one, it's not really that important.
However, I'm going slowly mad with the repetitive monotone droning that are messages like "Missle armed", "Missiles on safety", "Identification Computer Active" et al.
I can pretty much guess what your answer is going to be... probably something along the lines of, alter a p-list file somewhere and simply remove the entries I don't want the computer to say... correct?
If that is the case then so be it.
One other small thing, is it worth moving the Load/Save screen to something like the zero key so that you can access options during flight? Or is it too much hassle to code an enable/disable load/save routine? OR is it simply just not necessary? Again, whatever the answer, I'll go with it on this one, it's not really that important.