Changing the clock using an OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

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Commander McLane
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Post by Commander McLane »

Good idea! I hadn't noticed that yet. (Not even the launching time, only the 20 minutes for auto-docking. (Oh, and the endless hours and hours it takes to buy and install a Q-mine--these things seem to be rather tricky to get into their missile slots!))
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reills
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Post by reills »

Well, you don't want one of those things going off inside the station, do you.
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Uncle Reno
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Post by Uncle Reno »

reills wrote:
Well, you don't want one of those things going off inside the station, do you.
Hmm, there's an idea for an OXP....
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TGHC
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Post by TGHC »

Well the nearest to it I guess is the Nova experience.
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Commander McLane
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Post by Commander McLane »

Don't even know whether the engine would allow for anything to explode while you are docked. The question would be: Do AIs do anything as long as the player is docked, or are they asleep during that time?

Anyway, a single Q-bomb would not be sufficient to blow up a station. At least fired from the outside it does nothing to it. Not even start a cascade with all the Q-bombs stored in the equipment department.

But another idea: I have to check what happens when the "blowUpStation"-method is used while you still are docked. That could be a nice surprise in an OXP. :twisted:
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JensAyton
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Post by JensAyton »

The game world runs pretty much as usual while you’re docked. If the thing you’re docked in is destroyed, I believe you get ejected.
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