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Scanner resolution

Posted: Sat Mar 24, 2007 11:55 am
by Callas
I played the Spectrum and BBC versions of Elite.

Playing Oolite, I find that the scanner lacks resolution. In the original versions, moving so that a scanner blip had no vertical bar meant that the target was in your visual field. In Oolite, I find that doing this does *not* mean the target is in your visual field. This makes finding stuff awkward - I have to line up, get reasonbly close, then start looking up and down.

I'd like to see the horizontal "blip" bar at the top of the vertical bar be narrowed, so that a higher resolution is achieved.

Posted: Sat Mar 24, 2007 12:17 pm
by CaptKev
Have you tried zoom? :roll:

Posted: Sat Mar 24, 2007 12:35 pm
by Callas
CaptKev wrote:
Have you tried zoom? :roll:
There's a zoom??

I don't have Adobe installed, because their viewer contacts Adobe *even when you turn off all the options for it to check for upgrades*.

So I've not been able to read the manual.

Posted: Sat Mar 24, 2007 12:49 pm
by CaptKev
Just save this image to your Oolite folder.

Image

Posted: Sat Mar 24, 2007 1:21 pm
by Callas
CaptKev wrote:
Just save this image to your Oolite folder.
Thanks, Commander!

Posted: Sat Mar 24, 2007 9:07 pm
by CaptKev
No problem, glad to be of help.

Posted: Mon Mar 26, 2007 8:50 pm
by Captain Hesperus
Oh, and shift-z also returns the magnification to 1:1 regardless of your current magnification. Handy to remember when you're zoomed in to 3:1 and your status indicator goes red and you can't see the devil.....

Captain Hesperus

Posted: Mon Mar 26, 2007 10:16 pm
by Callas
Hmm.

Shift + D = dock with no sequence

D = dump cargo

Asking for trouble?

Also I note that docking with no sequence apparently teleports the ship - no time passes.

Posted: Tue Mar 27, 2007 6:50 am
by TGHC
Callas wrote:
Hmm.

Shift + D = dock with no sequence

D = dump cargo

Asking for trouble?
A foible, but not exactly Lave shattering.
Callas wrote:
Also I note that docking with no sequence apparently teleports the ship - no time passes.
Well if it's good enough for ST that'll do for me, anyway whilst the Blue Danube is a fine piece of music, I don't want to hear it thousands of times, and docking at a station is a time consuming part of the game. You get enough docking practice with Hoopy's, Behemoths,Rock Hermits and being fugitive.

I just want to kill Thargoids!!!!!

Posted: Tue Mar 27, 2007 7:18 am
by Uncle Reno
Callas wrote:
Also I note that docking with no sequence apparently teleports the ship - no time passes.
Hmm, it does on mine by 20 mins. :?

Posted: Tue Mar 27, 2007 8:30 am
by TGHC
Your machine must be constipated!

Posted: Tue Mar 27, 2007 9:30 am
by Flying_Circus
Maybe it's secretly phoning Adobe, in order to email the contents of his underpants drawer to them? Sneaky things, computers - can't trust them!

Posted: Tue Mar 27, 2007 3:21 pm
by Commander McLane
Callas wrote:
Also I note that docking with no sequence apparently teleports the ship - no time passes.
No, look again. Actually docking with no sequence takes quite a lot of time: your ship's clock is advanced by 20 minutes in an instant.

EDIT: Sorry, had this thread opened for half a day before I wrote this, and noticed only then that the answer was already given.

Anyway, the 20 minutes should be the same for everyone.

Posted: Wed Mar 28, 2007 11:58 am
by Callas
Commander McLane wrote:
Callas wrote:
Also I note that docking with no sequence apparently teleports the ship - no time passes.
No, look again. Actually docking with no sequence takes quite a lot of time: your ship's clock is advanced by 20 minutes in an instant.

EDIT: Sorry, had this thread opened for half a day before I wrote this, and noticed only then that the answer was already given.

Anyway, the 20 minutes should be the same for everyone.
It looks like I'm in error!

I'll check tonight.

Posted: Wed Mar 28, 2007 8:04 pm
by Callas
Callas wrote:
It looks like I'm in error!

I'll check tonight.
And indeed I was wrong.

I was looking down at the clock immediately *after* the docking tunnel, whereas the time increment occurs, almost instantly, *before* the docking tunnel.