Re: Scripters cove
Posted: Mon Aug 19, 2024 12:06 am
Not easily. I experimented with forcing the system to be a nova system (just temporarily), which would then allow you to manipulate the "system_data_nova" screen backgrounds id, but that was a bust. The nova settings for a system are readonly except for "system.sun.goNova" and "system.sun.cancelNova". But the "system_data_nova" background only applies if the sun has *gone* nova, at which point you can't "cancelNova" to change it back.Wildeblood wrote: ↑Mon Aug 05, 2024 7:24 pmI'm still having fun with screen backgrounds, and my next question is, can I switch off the rotating planet model on the F7 screen?
So my recommendation is that you'd need to replace the F7 screen with a custom mission screen, triggered whenever the player tries to visit the F7 screen.