Collision Detection
Posted: Sat Mar 10, 2007 1:39 pm
Well, after quite a few hours of building a model, tearing it apart, trying every combination i can think of, i'm left to resorting to ask if someone can rejig the collision-detection system in Oolite. pleeease. I think it's a fairly major part of the game in that it will open up a load of potential for bigger, more interesting, more complex models and missions. i fully appreciate this might be a hugely complex undertaking tho, so if the coder people think it's too much/unworkable, that's fine : had to ask tho.
as i was saying to Commander McLane tho, i'll be buggered if i can work it out : Doc boxes are fantastically accurate - if i come in wrong to a coriolis or a hOopys, i trash my shield no bother at all. in my new model though, i can fly through entire walls. i've tried everything i can think of, making my thing a subent/not a subent, turning faces in or out, nothing works, i just merrily breeze through the walls. tch.
as i was saying to Commander McLane tho, i'll be buggered if i can work it out : Doc boxes are fantastically accurate - if i come in wrong to a coriolis or a hOopys, i trash my shield no bother at all. in my new model though, i can fly through entire walls. i've tried everything i can think of, making my thing a subent/not a subent, turning faces in or out, nothing works, i just merrily breeze through the walls. tch.