Progress

General discussion for players of Oolite.

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Commander Wilmot
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Re: Progress

Post by Commander Wilmot »

Ok, thanks. I was wondering because some of the older ship packs like wolfwood's variants are still nice, but some of the other authors (wolfwood was in recently, I believe) are gone and their ships are probably unlikely to be updated and so I was wondering.
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Cody
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Re: Progress

Post by Cody »

Progress indeed - for the first time in ages, I've been bested by a Ferdie (mind you, I was already damaged, and it did have fiendishly accurate fore and aft lasers).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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kanthoney
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Re: Progress

Post by kanthoney »

The fix for the razor-sharp day/night terminator problem is now in master, so you should see some sexy-looking planets in the next nightly build.

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kanthoney
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Re: Progress

Post by kanthoney »

Having said that, it looks as though the specular component is in the wrong place, right on the terminator. Ah well, it's progress.
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Re: Progress

Post by another_commander »

You, sir, are awesome. 8)

Just wanted to say here that there is no real need to wait for the next nightly if someone wants to see the fixed planets. Since the change is only in the planet vertex and fragment shaders, one can just download the current master github snapshot (click on Download ZIP) button, then extract the files oolite-default-planet.vertex and oolite-default-planet.fragment into Resources/Shaders and Shift-restart.
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cim
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Re: Progress

Post by cim »

Excellent!
kanthoney wrote:
Having said that, it looks as though the specular component is in the wrong place, right on the terminator. Ah well, it's progress.
The brightness of the specular effect could probably be toned down quite a bit, too. It makes the planets look a bit like a snooker ball, over the sea.
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kanthoney
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Re: Progress

Post by kanthoney »

another_commander wrote:
You, sir, are awesome
I'm competent! It says right there!

Looking at the specular effect again, it would probably be in the right place if you swapped over day and night, so the shader thinks the light source is directly opposite where it actually is. There's a stray minus in there somewhere.
cim wrote:
It makes the planets look a bit like a snooker ball
Shh! Before someone suggests a Cosmic Snooker OXP!
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Lestradae
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Re: Progress

Post by Lestradae »

May I suggests a Cosmic Snooker OXP, where you can play billard with planets?

Might use the sun as a hole.

Just a suggestion.
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Re: Progress

Post by maik »

Lestradae wrote:
May I suggests a Cosmic Snooker OXP, where you can play billard with planets?

Might use the sun as a hole.

Just a suggestion.
That was my first Java applet that I wrote for a multimedia course in 1996 at JMU. At the time, I called it "game of the gods" :D
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Re: Progress

Post by UK_Eliter »

'Oh, I've heard of worse', said Ford, 'I read of one planet off in the seventh dimension that got used as a ball in a game of intergalactic bar billiards. Got potted straight into a black hole. Killed ten billion people.'
'That's mad', said Mella.
'Yes, only scored thirty points too.'
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cim
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Re: Progress

Post by cim »

Tonight's nightly build will contain some new ship textures (including a new alloy model) from CaptSolo for some additional improvements in texture quality.

If you're using the rsync updating method, it will be a larger download than usual.
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Re: Progress

Post by another_commander »

The below images describe a new little feature that will be enabled in tomorrow's nightly build for your testing and feedback. Can you tell what it is?
ImageImage
ImageImage
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Griff
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Re: Progress

Post by Griff »

Steamy windows? That'll please Tina Turner at least :lol:

edit: oh, it it a 'whiteout' glare from the sun if you look at it too much
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Re: Progress

Post by Astrobe »

Numeric keypad keys don't seem to work any more (oolite-trunk-1.79.0.433763a-dev.x64).

Oh and very nice new sun feature.
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Re: Progress

Post by Cody »

cim wrote:
Tonight's nightly build will contain some new ship textures (including a new alloy model) from CaptSolo for some additional improvements in texture quality.
They look pretty good too - a definite improvement.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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