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In-game economy server
Posted: Wed Mar 07, 2007 10:24 am
by Callas
How about making a server which runs the in game economy?
Oolite clients, although remaining single player in every other sense, connect to the server to obtain economic state information.
So you don't see other players directly, their ships and so on, but they do interact economically, by the things they buy and sell to each other or to NPCs and the influence the market will have upon their actions.
For example, player will have genuine reasons to head towards certain systems rather than others, depending on how much profit can be made or upon transient events.
You would also get in-game messaging between players. You would also set up the basis for player crafting.
I'd be very happy to work on this project, although that would mean writing the server in C. I can also provide a hardware server to run the server itself.
Re: Gradual MMORPGification
Posted: Wed Mar 07, 2007 10:31 am
by Callas
Callas wrote:How about making a server which runs the in game economy?
In fact, by co-incidence, I've just released into the public domain a win32 solution to the C10K problem. That was written for Tor.
Re: Gradual MMORPGification
Posted: Wed Mar 07, 2007 11:27 am
by Callas
Callas wrote:How about making a server which runs the in game economy?
And of course you could then have other servers; for example, one to control galaxy wide Thargoid activity, which would permit them to behave in a much more sophisticated and correlated fashion, with possibilities such as occasional mass Thargoid invasions, which make the trading lanes unsafe and perhaps offer players the chance to join GalCorp forces as mercenaries.
Re: Gradual MMORPGification
Posted: Wed Mar 07, 2007 11:51 am
by Callas
Callas wrote:How about making a server which runs the in game economy?
And players could select which servers to join as they wish, a la OXP installation, to enhance the game or to retain the original character.
Which would imply the in-game messaging server should be distinct in and of itself.
Re: Gradual MMORPGification
Posted: Wed Mar 07, 2007 12:02 pm
by Callas
Callas wrote:Which would imply the in-game messaging server should be distinct in and of itself.
Easiest way to do that is an IRC server, with one channel per system, with automatic channel changing as you hop systems, plus global channels, plus an IM system for indirect real-time communication. You need it integrated into the game interface, though, to immerse the player in the game.
Posted: Wed Mar 07, 2007 1:16 pm
by Selezen
Talking to yourself is a sure sign of madness.
Did you know about the EDIT button? It means you can add stuff to your post without having to create a new post.
Cool, huh?
Posted: Wed Mar 07, 2007 5:12 pm
by Cmdr. Maegil
He's trying to gain 'respectability' and 'good reputation' by having a biiig elite posting rank
I say, ban him.
Posted: Wed Mar 07, 2007 5:19 pm
by JensAyton
I, for one, consider calls for banning people to be a good way to tarnish your karma. For reference, the total number of board members banned to date is: 1. It took significant effort for that person to achieve this.
Posted: Wed Mar 07, 2007 5:28 pm
by Cmdr. Maegil
Ahruman wrote:I, for one, consider calls for banning people to be a good way to tarnish your karma.
Glad I'm not religious, then!
Ahruman wrote:For reference, the total number of board members banned to date is: 1. It took significant effort for that person te achieve this.
OK, I'll stop and let him be as much of a nuisance as he wishes. In due time he'll have rope enough to hang himself, though...
Posted: Wed Mar 07, 2007 9:38 pm
by TGHC
Ahruman wrote:I, for one, consider calls for banning people to be a good way to tarnish your karma. For reference, the total number of board members banned to date is: 1. It took significant effort for that person te achieve this.
Ah yes good old Blunderbuss Carrot, in a funny way I sort of miss him
Posted: Thu Mar 08, 2007 7:08 am
by gabbakeisen
Selezen wrote:Talking to yourself is a sure sign of madness.
No thats only the first sign that you may be mad. Answering your own retorical questions is the true sign of madness, isn't it. Yes it is.
ps I have a certificate on my wall that proclaims me to be Clinically Sane so I should know. Back to the topic...
I like the idea of system wide Thargoid AI. Better than just having them popup in the middle of a system with no prior warning or evidence. I'd make it a bit scary if you hyperspaced away only to find the insectoids following you though
Posted: Thu Mar 08, 2007 10:17 am
by Callas
[Post deleted by moderator]
Posted: Thu Mar 08, 2007 10:19 am
by Killer Wolf
"Better than just having them popup in the middle of a system with no prior warning or evidence."
that's what makes them so scary! =8-(
following you : well, NPCs leave wormholes oyu can hitchhike through, so a little OXP could perhaps simulate that by adding the ships you thought you left behind when you come outta witch space, as a %age??
Posted: Thu Mar 08, 2007 2:09 pm
by Cmdr. Maegil
[Post deleted by moderator]
Posted: Thu Mar 08, 2007 5:05 pm
by reills
[Post deleted by moderator]