Help! my first mission idea is running away with itself.
Posted: Fri Mar 02, 2007 3:10 pm
Right, here goes,
As I've been chatting about a NPC ship idea in the 3d modeling thread I thought I'd better give an overview of what I'm attempting and ask all those questions that I need to.
The Mission : Needle in a Haystack
Masitech industries have been researching ways to exploit the content of the various gas giants that litter the ooniverse. As part of their research a daring young scientist has set out with a fully crewed bulk carrier (fitted out as a mobile lab complex) to chart and survey said gas giants.
As with all corporate ventures, the competition have been watching jealously.
6 weeks into the mission masitech HQ receive an urgent communication from the carrier. It has been attacked by rogue agents from the competitors. So far there are two distinct foes it could be. (insert company names here)
That was 8 months ago. The carrier should be back by now.
Your mission is simple
1. Find the carrier
2. retrieve anything of use and bring it back
On successful completion of the mission masitech have all they need to begin mining operations, all forms of carrier and associated equip should be added to the game along with a scattering of gas giants and gas mining stations.
Questions
1. (I think this has been discussed before but I'll ask again anyway) Can planets be added to the ooniverse? I was thinking maybe 3-4 gas giants per galactic chart.
2. Is there a way of making it an unlockable feature so as to only be available on mission completion?
3. I'd like to introduce some new kit, the main pieces being A) a robotic forklift kind of thing for the unloading of modules. B) a magnetic harpoon type device (think enterprise/reavers from serenity) for towing detached, unpowered modules. (or generally latching onto anything you want to tow/swing round like a bolos)
4. Blast radius. If something as big as a bulk carrier blows up, especially if it's a gas tanker, it's likely to take anything close to it, with it. is there any way of modifying the quirium mine effect for this purpose?
5. Is this to big. By which I mean, would any oxp of this kind of scale slow game performance disasterously?
6. Is there a way of making it time dependant so you have to race the competition?
7. Has anything like this already been attempted, if so, to what degree of success?
8. Are there any obvious problems I've not considered that would make this impossible from the word go?
All help greatly appreciated
As I've been chatting about a NPC ship idea in the 3d modeling thread I thought I'd better give an overview of what I'm attempting and ask all those questions that I need to.
The Mission : Needle in a Haystack
Masitech industries have been researching ways to exploit the content of the various gas giants that litter the ooniverse. As part of their research a daring young scientist has set out with a fully crewed bulk carrier (fitted out as a mobile lab complex) to chart and survey said gas giants.
As with all corporate ventures, the competition have been watching jealously.
6 weeks into the mission masitech HQ receive an urgent communication from the carrier. It has been attacked by rogue agents from the competitors. So far there are two distinct foes it could be. (insert company names here)
That was 8 months ago. The carrier should be back by now.
Your mission is simple
1. Find the carrier
2. retrieve anything of use and bring it back
On successful completion of the mission masitech have all they need to begin mining operations, all forms of carrier and associated equip should be added to the game along with a scattering of gas giants and gas mining stations.
Questions
1. (I think this has been discussed before but I'll ask again anyway) Can planets be added to the ooniverse? I was thinking maybe 3-4 gas giants per galactic chart.
2. Is there a way of making it an unlockable feature so as to only be available on mission completion?
3. I'd like to introduce some new kit, the main pieces being A) a robotic forklift kind of thing for the unloading of modules. B) a magnetic harpoon type device (think enterprise/reavers from serenity) for towing detached, unpowered modules. (or generally latching onto anything you want to tow/swing round like a bolos)
4. Blast radius. If something as big as a bulk carrier blows up, especially if it's a gas tanker, it's likely to take anything close to it, with it. is there any way of modifying the quirium mine effect for this purpose?
5. Is this to big. By which I mean, would any oxp of this kind of scale slow game performance disasterously?
6. Is there a way of making it time dependant so you have to race the competition?
7. Has anything like this already been attempted, if so, to what degree of success?
8. Are there any obvious problems I've not considered that would make this impossible from the word go?
All help greatly appreciated