Lag... Lag... Crash!
Posted: Wed Feb 28, 2007 1:06 am
Go ahead, make fun of me, say my computer doesn't compute well, etc...
It's been a while since I played Oolite, but last Sunday I finally downloaded and installed it again. Then I went for the OXPs - and you people have been busy!
Out of the huge list, I installed all I found. I heard about the Chernoosat2 accident, but it's still quite a long list.
After too many hours of point-click-download, I finally started to unpack the OXPs to the Addons folder.
...
and kept unpacking
...
not finished yet
...
<yawn>
...
Monday! "Ok, I'll just laze away and play, and bugger the parts I've got to go look for to reassemble the boat's engine." Or, I would have. I had to remove about half of the OXPs to be able to play... and still, only slowly and ceasing to respond each time there was a large explosion!
I also noticed that the original ships became extremely outnmbered, and the lanes overcrouded.
This gave me an idea - which I'll pass on to you people since I can't code.
I noticed that there are some main "scuderias", based on this or that galaxy. How about if the ships of certain companies would appear on a certain galaxy, then in reducing frequency on the two following (such as 50%, 10%), but not in the previous galaxy?
There could also be a price increase for selling them outside their original galaxy out of their rarity, up to doubling or tripling the price by the time the player has almost cycled the galaxies in the ship.
It's been a while since I played Oolite, but last Sunday I finally downloaded and installed it again. Then I went for the OXPs - and you people have been busy!
Out of the huge list, I installed all I found. I heard about the Chernoosat2 accident, but it's still quite a long list.
After too many hours of point-click-download, I finally started to unpack the OXPs to the Addons folder.
...
and kept unpacking
...
not finished yet
...
<yawn>
...
Monday! "Ok, I'll just laze away and play, and bugger the parts I've got to go look for to reassemble the boat's engine." Or, I would have. I had to remove about half of the OXPs to be able to play... and still, only slowly and ceasing to respond each time there was a large explosion!
I also noticed that the original ships became extremely outnmbered, and the lanes overcrouded.
This gave me an idea - which I'll pass on to you people since I can't code.
I noticed that there are some main "scuderias", based on this or that galaxy. How about if the ships of certain companies would appear on a certain galaxy, then in reducing frequency on the two following (such as 50%, 10%), but not in the previous galaxy?
There could also be a price increase for selling them outside their original galaxy out of their rarity, up to doubling or tripling the price by the time the player has almost cycled the galaxies in the ship.