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Where are the expansion packs and how do I install them?

Posted: Sun Feb 04, 2007 11:18 am
by Rxke
Everything you wanted to know about OXP's but were afraid to ask: visit the splendid Elite Wiki's entry on Oolite eXpansion Packs (OXP):

http://wiki.alioth.net/index.php/OXP

Posted: Sun Feb 04, 2007 3:58 pm
by LittleBear
Oosat2 is here. http://oosat.alioth.net/

And Oosat1 is here. http://capnhack.com/hosting/oolite/Oolite/OoSat.html

What's the difference?

Oosat1 is the older site. Many excellent OXPs can be found here and about 30 OXPs are only on this site. Oosat1 gives a brief description of each OXP.

Oosat2 is the newer site. All new OXPs get posted here. Some of the older OXPs from Oosat1 have been reposted here, but most havent. So if you're new to the game, be sure to check out Oosat1 as well to get all the OXPs. If a version of the same OXP is on both sites then use the one from Oosat2, as this is the updated version.

Oosat2 gives a bigger description of each OXP. It also has a list of missions and ships. These are however out of date, so you need to browse through each page to find all the OXPs that are available.

A list of all the mission OXPs is here. http://wiki.alioth.net/index.php/Oolite_Missions

A lot of the links to the downloads on this list are broken. Don't worry though, all these mission OXPs are on either Oosat1 or 2. For the moment though you have to browse though the lists on the two Oosat sites.

Good idea to make this a sticky Rxke! :)

Posted: Sun Feb 04, 2007 5:18 pm
by Captain Hesperus
LittleBear wrote:
A list of all the mission OXPs is here. http://wiki.alioth.net/index.php/Oolite_Missions

A lot of the links to the downloads on this list are broken. Don't worry though, all these mission OXPs are on either Oosat1 or 2. For the moment though you have to browse though the lists on the two Oosat sites.
I shall add this to my to-do list.

Captain Hesperus
"This Kiwi stuff is getting complicated."

Posted: Sat Feb 24, 2007 1:15 pm
by Dr. Nil
Most Oolite eXpansion Packs can be downloaded from HERE

OXP makers: Please update links on this page if the filename or location for some of your expansion changes.

Posted: Tue Jul 24, 2007 11:27 pm
by LittleBear
UPDATE: The Wiki OXP page has been revamped with a full descriptive table of all (well almost all) OXPs and download links. DO grab your OXPs here, as it is this page that is updated. Oosat1 and 2 are no longer updated, so will contain older (and sometimes buggy!) versions.

Check the wiki at this link:-

http://wiki.alioth.net/index.php/OXP

Posted: Tue Jul 24, 2007 11:43 pm
by TGHC
Is it possible to have a standard format for versions of OXP's so that we know if we have the most up to date one eg 2.1 etc., there are so many now, and I'm sure that my copies are not necessarily the latest ones, the only way to do it is to re download the whole lot!

Posted: Wed Jul 25, 2007 12:05 am
by LittleBear
If an OXP has been updated then it says so in the "Short Description" on the table of OXPs on the Wiki Page either "Updated from the version on Oosat1" or Updated from the version on Oosat2. If I can work out how to change the colour of the boxes in the table, I'll make the box for an updated version red so it stands out. ATM you won't need to download everything to make sure you have the latest version, but you wound need to scroll down the table to check if the OXP has an "updated" note in the "Short Description". :wink:

Posted: Wed Jul 25, 2007 12:23 pm
by JensAyton
“Updated since Oosat 2” isn’t really going to be helpful information in the long term, unless we plan to swap OXP listings again. Version numbers are more flexible. :-)

The version numbers I’m using for Oolite at the moment are informally defined as major_release.minor_release[.bug_fix[.platform_specific_fix]]. For instance, 1.69.1.1-mac is the first platform-specific bug fix release for the first general bug fix release for the 69th minor release of the first major release. Apart from the platform-specific sub-release bit, this is the standard version numbering scheme for Mac software. It’s reasonably sensible, so I propose using it for OXPs, too.

Help!

Posted: Mon Jun 02, 2008 11:17 pm
by DaddyHoggy
OK, so I've looked at the Wiki and I'm still at a loss.

Ubuntu 7.10

Two local only installs of Oolite v1.69 and v1.71.2

v1.69 lives in $home/Oolite
v1.71.2 lives in $home/Oolite-dev/1.71-maintenance

v1.69 had a AddOns folder already present, v1.71.2 did not so I created one, both are at the same level as directory named oolite.app.

Was careful on the capitalisation.

To test the oxps were working I've extracted lave.oxp (as I'm starting again from Lave) to the AddOns directory of both versions.

Started the game v1.71.2 - nothing familiar from the lave.oxp (have played/installed it before back in 1.65 days), so started up v1.69 and again nothing.

What am I doing wrong?

TIA

DaddyH

Posted: Tue Jun 03, 2008 7:02 am
by Commander McLane
It would be helpful to know the content of your logfile. Can you post it?

My first wild guess: You seem to have named and placed the AddOns-folder correctly. But what exactly have you moved into the folder? "Lave.oxp" or the folder you downloaded, which is named "Lave" (without ".oxp"), and contains "Lave.oxp" and "lave_readme.txt"? The latter wouldn't work. In your AddOns-folder only "Lave.oxp" is needed.

Posted: Tue Jun 03, 2008 10:18 am
by LittleBear
Don't put AddOns in oolite.app.

It needs to go in the main folder (the one oolite.app itself is in).

EDIT : Oh misread your post, thats what you did!

Can you post the contents of the stdrr file? That should show where Oolite is looking for the AddOns.

Posted: Tue Jun 03, 2008 5:01 pm
by DaddyHoggy
@Cmdr Mc - logfile? Where would it be stored/created? I run this from an icon I've created on my desktop - should I start it from the command line in a terminal? Also, i only put "lave.oxp" in the AddOns folder - nothing else - I remember that from the good old days of v1.65!

@LB - stdrr? can't seem to find a file of that name - where should it be?

If I run it from the command line and the pipe it to a text file will that work? (i.e. ~/oolite-dev/oolite.app/oolite > file.txt)

TIA

DaddyH

Posted: Tue Jun 03, 2008 5:19 pm
by TGHC
It's in the oolite.apps folder

Posted: Tue Jun 03, 2008 5:24 pm
by another_commander
DaddyHoggy wrote:
If I run it from the command line and the pipe it to a text file will that work? (i.e. ~/oolite-dev/oolite.app/oolite > file.txt)
Go to the oolite.app folder and type this in the console, exactly as you see it (esp. note the dot at the start):

Code: Select all

./oolite 2>> oolite_stderr.txt &
The log will be written in oolite.app/oolite_stderr.txt.

Posted: Tue Jun 03, 2008 5:59 pm
by DaddyHoggy
Thanks for that - I was on the right track atleast!

here's the content of the file. Giving it a quick scan I can see near the bottom that its expecting the AddOns directory to be under /home/john/.Oolite/AddOns even though I'm running v1.71.2 from /home/john/Oolite-dev/1.71-maintenance

Is this normal? Could I also put it in /home/john/Oolite-dev/1.71-maintenance/oolite.app/Resources and this way it'll be specific to v1.71.2?
2008-06-03 18:51:36.671 oolite[7231] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2008-06-03 18:51:36.675 oolite[7231] [log.header]: Opening log for Oolite version 1.71.2 (x86-32 test release) under Linux at 2008-06-03 18:51:36 +0100.
1 processors detected.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.

2008-06-03 18:51:36.678 oolite[7231] [unclassified.MyOpenGLView]: initialising SDL
2008-06-03 18:51:36.728 oolite[7231] [unclassified.JoystickHandler]: init: numSticks=0
2008-06-03 18:51:36.729 oolite[7231] [unclassified.MyOpenGLView]: CREATING MODE LIST
2008-06-03 18:51:36.729 oolite[7231] [unclassified.MyOpenGLView]: Added res 1280 x 1024
2008-06-03 18:51:36.729 oolite[7231] [unclassified.MyOpenGLView]: Added res 1152 x 864
2008-06-03 18:51:36.729 oolite[7231] [unclassified.MyOpenGLView]: Added res 1024 x 768
2008-06-03 18:51:36.729 oolite[7231] [unclassified.MyOpenGLView]: Added res 840 x 525
2008-06-03 18:51:36.729 oolite[7231] [unclassified.MyOpenGLView]: Added res 832 x 624
2008-06-03 18:51:36.729 oolite[7231] [unclassified.MyOpenGLView]: Added res 800 x 600
2008-06-03 18:51:36.729 oolite[7231] [unclassified.MyOpenGLView]: Added res 720 x 450
2008-06-03 18:51:36.729 oolite[7231] [unclassified.MyOpenGLView]: Added res 640 x 512
2008-06-03 18:51:36.729 oolite[7231] [unclassified.MyOpenGLView]: Added res 576 x 432
2008-06-03 18:51:36.729 oolite[7231] [unclassified.MyOpenGLView]: Added res 512 x 384
2008-06-03 18:51:36.730 oolite[7231] [unclassified.MyOpenGLView]: Added res 416 x 312
2008-06-03 18:51:36.730 oolite[7231] [unclassified.MyOpenGLView]: Added res 400 x 300
2008-06-03 18:51:36.730 oolite[7231] [unclassified.MyOpenGLView]: Added res 360 x 200
2008-06-03 18:51:36.730 oolite[7231] [unclassified.MyOpenGLView]: Added res 320 x 240
2008-06-03 18:51:36.955 oolite[7231] [unclassified.MyOpenGLView]: drawRect calling initialiseGLWithSize
2008-06-03 18:51:36.955 oolite[7231] [unclassified.MyOpenGLView]: Creating a new surface of 800 x 600
2008-06-03 18:51:36.957 oolite[7231] [unclassified.MyOpenGLView]: no universe, clearning surface
2008-06-03 18:51:36.958 oolite[7231] [rendering.opengl.version]: OpenGL renderer version: 2.1.1 ("2.1.1 NVIDIA 100.14.19")
Vendor: NVIDIA Corporation
Renderer: GeForce FX 5900XT/AGP/SSE/3DNOW!
2008-06-03 18:51:36.959 oolite[7231] [rendering.opengl.extensions]: OpenGL extensions (113):
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
2008-06-03 18:51:36.977 oolite[7231] Failed to recurse into directory 'AddOns' - No such file or directory
2008-06-03 18:51:36.977 oolite[7231] [searchPaths.dumpAll]: ---> OXP search paths:
("/home/john/Oolite-dev/1.71-maintenance/oolite.app/Resources", AddOns, "/home/john/.Oolite/AddOns")
2008-06-03 18:51:36.977 oolite[7231] [dataCache.upToDate]: Data cache is up to date.
2008-06-03 18:51:37.480 oolite[7231] [script.load.world.listAll]: Loaded 5 world scripts: "oolite-cloaking-device" 1.71.2, "oolite-constrictor-hunt" 1.71.2, "oolite-nova" 1.71.2, "oolite-thargoid-plans" 1.71.2, "oolite-trumbles" 1.71.2
2008-06-03 18:51:38.880 oolite[7231] [dataCache.willWrite]: About to write data cache.
2008-06-03 18:51:38.899 oolite[7231] [dataCache.write.success]: Wrote data cache.