Lights and reflections?
Posted: Sat Jan 27, 2007 9:34 pm
Ok having played with Doc's Oo-Hauler and added lights to it and altered the cockpit "glass" a bit two thoughts struck me:
1) The lights don't actually illuminate - they glow but a white panel next to a red light still looks white - there is no reflected light tones from the light source
2) Everybody's flying around in shiny metal ships with shiny cockpit windows but there are no reflections of one object in another
Now, I know from what little experience I've had with OpenGL (1.3 using GLUT many years ago) - OpenGL is quite capable of these things and many quite old games that use OpenGL manage it too (Unreal Tourney, Quake 3 - to name the two I own). So I'm presuming Giles didn't think this was needed - having just noticed myself, he was probably right - but now I have noticed it's kind of quirky!
What does everybody else think? Is it needed? Can it be implemented? Any clever programmers out there able to make the mods?
1) The lights don't actually illuminate - they glow but a white panel next to a red light still looks white - there is no reflected light tones from the light source
2) Everybody's flying around in shiny metal ships with shiny cockpit windows but there are no reflections of one object in another
Now, I know from what little experience I've had with OpenGL (1.3 using GLUT many years ago) - OpenGL is quite capable of these things and many quite old games that use OpenGL manage it too (Unreal Tourney, Quake 3 - to name the two I own). So I'm presuming Giles didn't think this was needed - having just noticed myself, he was probably right - but now I have noticed it's kind of quirky!
What does everybody else think? Is it needed? Can it be implemented? Any clever programmers out there able to make the mods?