Borrowing, Loan Sharks and Debt collectors

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: another_commander, winston

User avatar
Captain Hesperus
Grand High Clock-Tower Poobah
Grand High Clock-Tower Poobah
Posts: 2312
Joined: Tue Sep 19, 2006 1:10 pm
Location: Anywhere I can sell Trumbles.....

Post by Captain Hesperus »

[quote="DaddyHoggy]I doth my cap and tug my forelock.[/quote]

I think that's 'doff my hat'. </pedant mode> :wink:

Captain Hesperus
"A blind man doesn't throw stones. Or something."
User avatar
LittleBear
---- E L I T E ----
---- E L I T E ----
Posts: 2866
Joined: Tue Apr 04, 2006 7:02 pm
Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.

Post by LittleBear »

Suprisingly the Black Monk ship causes no slow-down on my system (a 4 year old PC!). Check out Assassins as there are some much more detailed ships in there. A mega multi-sided battle (200+ such ships :shock: in that OXP does cause a 10 second hang on exiting witch space in the system where they're fighting, but once the ships are added they clip along at a respectable 30 fps).

@Killer Instinct.

Adding mutiple guns is faily easy. Just copy the "gun" texture and modle from Renegage Pirates to your OXP.

This gives you a little modle that you can stick on as a sub-entry where ever you like.

define the gun in shipdata like this:-

Code: Select all


<key>yellowgun</key>
	<dict>
	<key>energy_recharge_rate</key>
	<real>1.5</real>
	<key>max_energy</key>
	<real>200</real>
	<key>ai_type</key>
	<string>nullAI.plist</string>
	<key>forward_weapon_type</key>
	<string>WEAPON_MILITARY_LASER</string>
	<key>laser_color</key>
	<string>yellowColor</string>
	<key>model</key>
	<string>gun.dat</string>
	<key>name</key>
	<string>Renegade Laser Mount</string>
	<key>roles</key>
	<string>yellowgun</string>
	</dict>
If (cos it looks nice) you want to have muti-coloured guns, then define lots of entries like this:

Code: Select all


<key>bluegun</key>
	<dict>
                <key>like_ship</key>
	<string>yellowgun</string>
	<key>laser_color</key>
	<string>blueColor</string>
	<key>roles</key>
	<string>bluegun</string>
                </dict>
Now stick the guns on the main-ship where you want them like this:-

Code: Select all

<key>subentities</key>
	<array>
	<string>orangegun		5.0 0.0 27.5		1 0 0 0</string>
	<string>yellowgun		1.0 0.0 27.5		1 0 0 0</string>
	<string>magentagun		-5.0 0.0 27.5		1 0 0 0</string>
	<string>sideturret2		-40.0 2.17 -4.33	1 0 0 0</string>
	<string>sideturret2		40.0 2.17 -4.33		1 0 0 0</string>
	
If you have a look at the Renegade Pirates OXP shipdata, it should make sense.

I shamlessly cribbed this method from Murgh. Some of his ships have as many as 8 guns! :shock:
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2269
Joined: Tue Jan 02, 2007 12:38 pm

Post by Killer Wolf »

Thanks LittleBEar - can i assume then that the multigun thing is *only* for NPC craft??
User avatar
LittleBear
---- E L I T E ----
---- E L I T E ----
Posts: 2866
Joined: Tue Apr 04, 2006 7:02 pm
Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.

Post by LittleBear »

Yeah 'fraid so!

I did a player version of the renegade python as a test. It still had the big oversized bolt on cannons on the side and they turned towards your target when look at in external view, but woudn't actually fire, even when I gave them ThargoidAI!
Last edited by LittleBear on Wed Jan 24, 2007 6:25 pm, edited 1 time in total.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2269
Joined: Tue Jan 02, 2007 12:38 pm

Post by Killer Wolf »

tch, boo :-(

odd, mebbes the guns would scare them off anyways!.
hmmm...could a missile turret work? fire a mini rocket that had the stats of a normal one but say 20% hitting power?
User avatar
LittleBear
---- E L I T E ----
---- E L I T E ----
Posts: 2866
Joined: Tue Apr 04, 2006 7:02 pm
Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.

Post by LittleBear »

Griff has contributed a Station for the Black Monk Branches.

Very pretty!

Image
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
Kriken Overlord
Competent
Competent
Posts: 54
Joined: Sat Jun 24, 2006 10:42 pm

Post by Kriken Overlord »

Griff is my new god.
There is something deeply, deeply wrong with me, and I intend to find out what it is, as soon as I'm done burning this cat.
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8501
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Post by DaddyHoggy »

[emoticon-jaw-hitting-floor] I will take out a loan just so I can visit this place over and over again...

Praise be Griff-the-modeller and LittleBear-the-oxper - long may they reign over the Oolite and all who play in her... :lol:
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
LittleBear
---- E L I T E ----
---- E L I T E ----
Posts: 2866
Joined: Tue Apr 04, 2006 7:02 pm
Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.

Post by LittleBear »

Black Monks is finished.

You can download it from the link in the Black Monks OXP thread in Expansion Packs (until Oosat is updated).
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
Post Reply