Page 1 of 1

SuperCobra behaviour?

Posted: Sat Jan 06, 2007 1:40 am
by DaddyHoggy
I've installed the SuperCobra oxp - so I can eventually buy one... :)

I've only ever encountered NPC ones that are always:

1) Quite close to the station
2) Fugitive
3) Flying quite slowly
4) Cursing just as I vaporise them :lol:

Is this behaviour unique to me or have others come across this? I'm not complaining though their bounty is circa 100 Cr a pop (actually no sound really - it being a vacuum and all that - :oops: sorry bad physicist type joke)

Posted: Sat Jan 06, 2007 1:45 am
by TGHC
Yup that is normal behaviour, to be honest they can be a bit of a soft touch as an NPC, but in experienced hands, they are pit bulls!

Posted: Sat Jan 06, 2007 8:47 am
by lolwhites
I've also come across them on the way to the sun. They sometimes fight back and fire a couple of missiles (very occasionally a hardened one) but otherwise it's just an easy way to earn 100 Cr and maybe scoop some alloys or an escape pod.

Posted: Sat Jan 06, 2007 1:17 pm
by LittleBear
The Super Cobra NPCs run their own AI, which causes them to be complete pussy-cats!

If you wanna toughen things up, open the shipdata file and find <role>.

change this to pirate.

find AI and change this to pirateAI.

Now Super Cobras will turn up as pirates, use pirateAI and be much more of a challenge! :twisted:

Posted: Mon Jul 21, 2008 1:53 pm
by Commander Mysenses
Err... confused I am.
Coulndn't find <role> or AI in the Supercobra shipdata.plist
(in the config folder of the OXP, right?)

found <key>roles</key>, and <key>ai_type</key> is that what I'm looking for? If so, to what do I change them?
(see shipdata.plist below)

<?xml version="1.0" encoding="UTF-8"?>

<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">

<plist version="1.0">

<dict>



<key>yellowgun</key>

<dict>

<key>energy_recharge_rate</key>

<real>1.5</real>

<key>max_energy</key>

<real>200</real>

<key>ai_type</key>

<string>nullAI.plist</string>

<key>forward_weapon_type</key>

<string>WEAPON_MILITARY_LASER</string>

<key>laser_color</key>

<string>yellowColor</string>

<key>model</key>

<string>gun.dat</string>

<key>name</key>

<string>Renegade Laser Mount</string>

<key>roles</key>

<string>yellowgun</string>

</dict>



<key>bluegun</key>

<dict>

<key>energy_recharge_rate</key>

<real>1.5</real>

<key>max_energy</key>

<real>200</real>

<key>ai_type</key>

<string>nullAI.plist</string>

<key>forward_weapon_type</key>

<string>WEAPON_MILITARY_LASER</string>

<key>laser_color</key>

<string>blueColor</string>

<key>model</key>

<string>gun.dat</string>

<key>name</key>

<string>Renegade Laser Mount</string>

<key>roles</key>

<string>bluegun</string>

</dict>



<key>orangegun</key>

<dict>

<key>energy_recharge_rate</key>

<real>1.5</real>

<key>max_energy</key>

<real>200</real>

<key>ai_type</key>

<string>nullAI.plist</string>

<key>forward_weapon_type</key>

<string>WEAPON_MILITARY_LASER</string>

<key>laser_color</key>

<string>orangeColor</string>

<key>model</key>

<string>gun.dat</string>

<key>name</key>

<string>Renegade Laser Mount</string>

<key>roles</key>

<string>orangegun</string>

</dict>



<key>magentagun</key>

<dict>

<key>energy_recharge_rate</key>

<real>1.5</real>

<key>max_energy</key>

<real>200</real>

<key>ai_type</key>

<string>nullAI.plist</string>

<key>forward_weapon_type</key>

<string>WEAPON_MILITARY_LASER</string>

<key>laser_color</key>

<string>magentaColor</string>

<key>model</key>

<string>gun.dat</string>

<key>name</key>

<string>Renegade Laser Mount</string>

<key>roles</key>

<string>magentagun</string>

</dict>



<key>cyangun</key>

<dict>

<key>energy_recharge_rate</key>

<real>1.5</real>

<key>max_energy</key>

<real>200</real>

<key>ai_type</key>

<string>nullAI.plist</string>

<key>forward_weapon_type</key>

<string>WEAPON_MILITARY_LASER</string>

<key>laser_color</key>

<string>cyanColor</string>

<key>model</key>

<string>gun.dat</string>

<key>name</key>

<string>Renegade Laser Mount</string>

<key>roles</key>

<string>cyangun</string>

</dict>



<key>greengun</key>

<dict>

<key>energy_recharge_rate</key>

<real>1.5</real>

<key>max_energy</key>

<real>200</real>

<key>ai_type</key>

<string>nullAI.plist</string>

<key>forward_weapon_type</key>

<string>WEAPON_MILITARY_LASER</string>

<key>laser_color</key>

<string>greenColor</string>

<key>model</key>

<string>gun.dat</string>

<key>name</key>

<string>Renegade Laser Mount</string>

<key>roles</key>

<string>greengun</string>

</dict>



<key>redgun</key>

<dict>

<key>energy_recharge_rate</key>

<real>1.5</real>

<key>max_energy</key>

<real>200</real>

<key>ai_type</key>

<string>nullAI.plist</string>

<key>forward_weapon_type</key>

<string>WEAPON_MILITARY_LASER</string>

<key>laser_color</key>

<string>redColor</string>

<key>model</key>

<string>gun.dat</string>

<key>name</key>

<string>Renegade Laser Mount</string>

<key>roles</key>

<string>redgun</string>

</dict>



<key>redturret</key>

<dict>

<key>energy_recharge_rate</key>

<real>1.5</real>

<key>max_energy</key>

<real>200</real>

<key>ai_type</key>

<string>nullAI.plist</string>

<key>model</key>

<string>bigship_turret.dat</string>

<key>name</key>

<string>Renegade Turret</string>

<key>roles</key>

<string>redturret</string>

<key>thrust</key>

<real>1</real>

<key>weapon_energy</key>

<real>20</real>

<key>laser_color</key>

<string>redColor</string>

<key>setup_actions</key>

<array>

<string>initialiseTurret</string>

</array>

</dict>



<key>blueturret</key>

<dict>

<key>energy_recharge_rate</key>

<real>1.5</real>

<key>max_energy</key>

<real>200</real>

<key>ai_type</key>

<string>nullAI.plist</string>

<key>model</key>

<string>bigship_turret.dat</string>

<key>name</key>

<string>Renegade Turret</string>

<key>roles</key>

<string>blueturret</string>

<key>thrust</key>

<real>1</real>

<key>weapon_energy</key>

<real>20</real>

<key>laser_color</key>

<string>blueColor</string>

<key>setup_actions</key>

<array>

<string>initialiseTurret</string>

</array>

</dict>



<key>orangeturret</key>

<dict>

<key>energy_recharge_rate</key>

<real>1.5</real>

<key>max_energy</key>

<real>200</real>

<key>ai_type</key>

<string>nullAI.plist</string>

<key>model</key>

<string>bigship_turret.dat</string>

<key>name</key>

<string>Renegade Turret</string>

<key>roles</key>

<string>orangeturret</string>

<key>thrust</key>

<real>1</real>

<key>weapon_energy</key>

<real>20</real>

<key>laser_color</key>

<string>orangeColor</string>

<key>setup_actions</key>

<array>

<string>initialiseTurret</string>

</array>

</dict>



<key>yellowturret</key>

<dict>

<key>energy_recharge_rate</key>

<real>1.5</real>

<key>max_energy</key>

<real>200</real>

<key>ai_type</key>

<string>nullAI.plist</string>

<key>model</key>

<string>bigship_turret.dat</string>

<key>name</key>

<string>Renegade Turret</string>

<key>roles</key>

<string>yellowturret</string>

<key>thrust</key>

<real>1</real>

<key>weapon_energy</key>

<real>20</real>

<key>laser_color</key>

<string>yellowColor</string>

<key>setup_actions</key>

<array>

<string>initialiseTurret</string>

</array>

</dict>



<key>rearturret1</key>

<dict>

<key>energy_recharge_rate</key>

<real>1.5</real>

<key>max_energy</key>

<real>200</real>

<key>ai_type</key>

<string>nullAI.plist</string>

<key>model</key>

<string>ballturret.dat</string>

<key>name</key>

<string>Ball Turret</string>

<key>roles</key>

<string>rearturret1</string>

<key>thrust</key>

<real>1</real>

<key>weapon_energy</key>

<real>25</real>

<key>laser_color</key>

<string>magentaColor</string>

<key>setup_actions</key>

<array>

<string>initialiseTurret</string>

</array>

</dict>



<key>rearturret2</key>

<dict>

<key>energy_recharge_rate</key>

<real>1.5</real>

<key>max_energy</key>

<real>200</real>

<key>ai_type</key>

<string>nullAI.plist</string>

<key>model</key>

<string>ballturret.dat</string>

<key>name</key>

<string>Ball Turret</string>

<key>roles</key>

<string>rearturret2</string>

<key>thrust</key>

<real>1</real>

<key>weapon_energy</key>

<real>25</real>

<key>laser_color</key>

<string>cyanColor</string>

<key>setup_actions</key>

<array>

<string>initialiseTurret</string>

</array>

</dict>



<key>rearturret3</key>

<dict>

<key>energy_recharge_rate</key>

<real>1.5</real>

<key>max_energy</key>

<real>200</real>

<key>ai_type</key>

<string>nullAI.plist</string>

<key>model</key>

<string>ballturret.dat</string>

<key>name</key>

<string>Ball Turret</string>

<key>roles</key>

<string>rearturret3</string>

<key>thrust</key>

<real>1</real>

<key>weapon_energy</key>

<real>25</real>

<key>laser_color</key>

<string>redColor</string>

<key>setup_actions</key>

<array>

<string>initialiseTurret</string>

</array>

</dict>



<key>sideturret1</key>

<dict>

<key>energy_recharge_rate</key>

<real>1.5</real>

<key>max_energy</key>

<real>200</real>

<key>ai_type</key>

<string>nullAI.plist</string>

<key>model</key>

<string>ballturret.dat</string>

<key>name</key>

<string>Ball Turret</string>

<key>roles</key>

<string>sideturret1</string>

<key>thrust</key>

<real>1</real>

<key>weapon_energy</key>

<real>25</real>

<key>laser_color</key>

<string>greenColor</string>

<key>setup_actions</key>

<array>

<string>initialiseTurret</string>

</array>

</dict>



<key>sideturret2</key>

<dict>

<key>energy_recharge_rate</key>

<real>1.5</real>

<key>max_energy</key>

<real>200</real>

<key>ai_type</key>

<string>nullAI.plist</string>

<key>model</key>

<string>ballturret.dat</string>

<key>name</key>

<string>Ball Turret</string>

<key>roles</key>

<string>sideturret2</string>

<key>thrust</key>

<real>1</real>

<key>weapon_energy</key>

<real>25</real>

<key>laser_color</key>

<string>cyanColor</string>

<key>setup_actions</key>

<array>

<string>initialiseTurret</string>

</array>

</dict>



<key>hardadder</key>

<dict>

<key>aft_eject_position</key>

<string>0.0 -4.5 -23.0</string>

<key>cargo_type</key>

<string>CARGO_NOT_CARGO</string>

<key>cargo_carried</key>

<string>Narcotics</string>

<key>energy_recharge_rate</key>

<real>3</real>

<key>exhaust</key>

<array>

<string>-5.75 0.0 -22.5 6.0 4.0 4.0</string>

<string>5.75 0.0 -22.5 6.0 4.0 4.0</string>

</array>

<key>likely_cargo</key>

<integer>2</integer>

<key>max_cargo</key>

<integer>5</integer>

<key>max_energy</key>

<real>185</real>

<key>max_flight_pitch</key>

<real>2.0</real>

<key>max_flight_roll</key>

<real>2.5</real>

<key>max_flight_speed</key>

<real>250</real>

<key>max_missiles</key>

<integer>1</integer>

<key>missile_launch_position</key>

<string>0.0 -2.5 16.0</string>

<key>missiles</key>

<integer>1</integer>

<key>thrust</key>

<real>40</real>

<key>view_position_aft</key>

<string>0.0 2.5 -22.5</string>

<key>view_position_forward</key>

<string>0.0 2.5 14.0</string>

<key>view_position_port</key>

<string>-12.0 1.5 -1.0</string>

<key>view_position_starboard</key>

<string>12.0 1.5 -1.0</string>

<key>weapon_position_aft</key>

<string>0.0 0.0 -22.5</string>

<key>weapon_position_forward</key>

<string>0.0 0.0 22.5</string>

<key>weapon_position_port</key>

<string>-15.0 0.0 -14.5</string>

<key>weapon_position_starboard</key>

<string>15.0 0.0 -14.5</string>

<key>subentities</key>

<array>

<string>yellowgun 5.0 0.0 22.5 1 0 0 0</string>

<string>bluegun -5.0 0.0 22.5 1 0 0 0</string>

</array>

<key>bounty</key>

<integer>200</integer>

<key>model</key>


<string>adder_redux.dat</string>

<key>has_shield_booster</key>

<real>1.0</real>

<key>has_shield_enhancer</key>

<real>1.0</real>

<key>has_energy_unit</key>

<real>1.0</real>

<key>has escape_pod</key>

<real>1.0</real>

<key>has_fuel_injection</key>

<real>1.0</real>

<key>fuel</key>

<integer>5</integer>

<key>has_ecm</key>


<real>1.0</real>

<key>has_scoop</key>

<real>1.0</real>

<key>missile_role</key>

<string>EQ_HARDENED_MISSILE</string>

<key>roles</key>

<string>hardpirate</string>

<key>name</key>

<string>Renegade Adder</string>

<key>forward_weapon_type</key>

<string>WEAPON_NONE</string>

<key>aft_weapon_type</key>


<string>WEAPON_MILITARY_LASER</string>

<key>port_weapon_type</key>

<string>WEAPON_MILITARY_LASER</string>

<key>starboard_weapon_type</key>

<string>WEAPON_MILITARY_LASER</string>

<key>laser_color</key>


<string>orangeColor</string>


<key>ai_type</key>


<string>hardpirateAI.plist</string>

<key>smooth</key>

<true/>

<key>unpiloted</key>

<false/>

<key>pilot</key>

<string>hard_pirate1</string>

<key>death_actions</key>


<array>

<string>commsMessage: [renegade-threat]</string>

</array>

</dict>



<key>hardsidewinder</key>

<dict>

<key>aft_eject_position</key>

<string>0.0 7.5 -18.0</string>

<key>cargo_type</key>

<string>CARGO_NOT_CARGO</string>

<key>cargo_carried</key>

<string>Liquor/Wines</string>

<key>energy_recharge_rate</key>

<real>3</real>

<key>exhaust</key>

<array>

<string>0.0 0.0 -17.0 8.0 6.0 12.0</string>

</array>

<key>likely_cargo</key>

<integer>1</integer>

<key>max_cargo</key>

<integer>5</integer>

<key>max_energy</key>

<real>300</real>

<key>max_flight_pitch</key>

<real>1.6000000000000001</real>

<key>max_flight_roll</key>

<real>2.7999999999999998</real>

<key>max_flight_speed</key>

<real>390</real>

<key>max_missiles</key>

<integer>0</integer>

<key>missile_launch_position</key>

<string>0.0 -3.0 6.0</string>

<key>missiles</key>

<integer>0</integer>

<key>thrust</key>

<real>37</real>

<key>view_position_aft</key>

<string>0.0 7.0 -17.5</string>

<key>view_position_forward</key>

<string>0.0 2.5 5.83</string>

<key>view_position_port</key>

<string>-16.67 2.5 -5.83</string>

<key>view_position_starboard</key>

<string>16.67 2.5 -5.83</string>

<key>weapon_position_aft</key>

<string>0.0 -6.5 -17.5</string>

<key>weapon_position_forward</key>

<string>0.0 -4.5 17.5</string>

<key>weapon_position_port</key>

<string>-24.25 0.0 0.0</string>

<key>weapon_position_starboard</key>

<string>24.25 0.0 0.0</string>

<key>subentities</key>

<array>

<string>bluegun 7.0 -4.5 17.5 1 0 0 0</string>

<string>orangegun -7.0 -4.5 17.5 1 0 0 0</string>

</array>

<key>bounty</key>

<integer>225</integer>

<key>model</key>


<string>sidewinder_redux.dat</string>

<key>has_shield_booster</key>

<real>1.0</real>

<key>has_shield_enhancer</key>

<real>1.0</real>

<key>has_energy_unit</key>

<real>1.0</real>

<key>has escape_pod</key>

<real>1.0</real>

<key>has_fuel_injection</key>

<real>1.0</real>

<key>fuel</key>

<integer>5</integer>

<key>has_ecm</key>


<true/>

<key>has_scoop</key>

<real>1.0</real>

<key>missile_role</key>

<string>EQ_HARDENED_MISSILE</string>

<key>roles</key>

<string>hardpirate</string>

<key>name</key>

<string>Renegade Sidewinder</string>

<key>forward_weapon_type</key>

<string>WEAPON_NONE</string>

<key>aft_weapon_type</key>


<string>WEAPON_MILITARY_LASER</string>

<key>port_weapon_type</key>

<string>WEAPON_MILITARY_LASER</string>

<key>starboard_weapon_type</key>

<string>WEAPON_MILITARY_LASER</string>

<key>laser_color</key>


<string>cyanColor</string>


<key>ai_type</key>


<string>hardpirateAI.plist</string>

<key>smooth</key>

<true/>

<key>unpiloted</key>

<false/>

<key>pilot</key>

<string>hard_pirate2</string>

<key>death_actions</key>


<array>

<string>commsMessage: [renegade-threat]</string>

</array>

</dict>



<key>hardgecko</key>

<dict>

<key>aft_eject_position</key>

<string>0.0 4.5 -11.0</string>

<key>cargo_type</key>

<string>CARGO_NOT_CARGO</string>

<key>cargo_carried</key>

<string>Firearms</string>

<key>energy_recharge_rate</key>

<real>4.5</real>

<key>exhaust</key>

<array>

<string>0.0 0.0 -20.0 5.0 4.0 4.0</string>

</array>

<key>likely_cargo</key>

<integer>3</integer>

<key>max_cargo</key>

<integer>6</integer>

<key>max_energy</key>

<real>350</real>

<key>max_flight_pitch</key>

<real>1.5</real>

<key>max_flight_roll</key>

<real>3</real>

<key>max_flight_speed</key>

<real>320</real>

<key>max_missiles</key>

<integer>1</integer>

<key>missile_launch_position</key>

<string>0.0 -2.0 10.0</string>

<key>missiles</key>

<integer>1</integer>

<key>thrust</key>

<real>45</real>

<key>view_position_aft</key>

<string>0.0 5.0 -20.0</string>

<key>view_position_forward</key>

<string>0.0 1.9375 5.0</string>

<key>view_position_port</key>

<string>-11.85 2.825 -3.5</string>

<key>view_position_starboard</key>

<string>11.85 2.825 -3.5</string>

<key>weapon_position_aft</key>

<string>0.0 -5.0 -20.0</string>

<key>weapon_position_forward</key>

<string>0.0 0.0417 16.6667</string>

<key>weapon_position_port</key>

<string>-13.75 -2.0625 -1.875</string>

<key>weapon_position_starboard</key>

<string>13.75 -2.0625 -1.875</string>

<key>subentities</key>

<array>

<string>orangegun 2.0 0.0417 16.6667 1 0 0 0</string>

<string>magentagun -2.0 0.0417 16.6667 1 0 0 0</string>

</array>

<key>bounty</key>

<integer>250</integer>

<key>model</key>


<string>gecko_redux.dat</string>

<key>has_shield_booster</key>

<real>1.0</real>

<key>has_shield_enhancer</key>

<real>1.0</real>

<key>has_energy_unit</key>

<real>1.0</real>

<key>has escape_pod</key>

<real>1.0</real>

<key>has_fuel_injection</key>

<real>1.0</real>

<key>fuel</key>

<integer>5</integer>

<key>has_ecm</key>


<true/>

<key>has_scoop</key>

<real>1.0</real>

<key>missile_role</key>

<string>EQ_HARDENED_MISSILE</string>

<key>roles</key>

<string>hardpirate</string>

<key>name</key>

<string>Renegade Gecko</string>

<key>forward_weapon_type</key>

<string>WEAPON_NONE</string>

<key>aft_weapon_type</key>


<string>WEAPON_MILITARY_LASER</string>

<key>port_weapon_type</key>

<string>WEAPON_MILITARY_LASER</string>

<key>starboard_weapon_type</key>

<string>WEAPON_MILITARY_LASER</string>

<key>laser_color</key>


<string>greenColor</string>


<key>ai_type</key>


<string>hardpirateAI.plist</string>

<key>smooth</key>

<true/>

<key>unpiloted</key>

<false/>

<key>pilot</key>

<string>hard_pirate3</string>

<key>death_actions</key>


<array>

<string>commsMessage: [renegade-threat]</string>

</array>

</dict>



<key>hardkrait</key>

<dict>

<key>aft_eject_position</key>

<string>0.0 7.5 -16.5</string>

<key>cargo_type</key>

<string>CARGO_NOT_CARGO</string>

<key>cargo_carried</key>

<string>Gold</string>

<key>energy_recharge_rate</key>

<real>3.5</real>

<key>exhaust</key>

<array>

<string>-7.5 0.0 -35.58 4.0 4.0 5.0</string>

<string>7.5 0.0 -35.58 4.0 4.0 5.0</string>

</array>

<key>likely_cargo</key>

<integer>3</integer>

<key>max_cargo</key>

<integer>6</integer>

<key>max_energy</key>

<real>300</real>

<key>max_flight_pitch</key>

<real>1.5</real>

<key>max_flight_roll</key>

<real>2.75</real>

<key>max_flight_speed</key>

<real>350</real>

<key>max_missiles</key>

<integer>0</integer>

<key>missile_launch_position</key>

<string>0.0 -3.5 16.5</string>

<key>missiles</key>

<integer>0</integer>

<key>thrust</key>

<real>35</real>

<key>view_position_aft</key>

<string>0.0 5.0 -20.0</string>

<key>view_position_forward</key>

<string>0.0 3.0 16.0</string>

<key>view_position_port</key>

<string>-11.25 2.5 6.625</string>

<key>view_position_starboard</key>

<string>11.25 2.5 6.625</string>

<key>weapon_position_aft</key>

<string>0.0 -5.0 -20.0</string>

<key>weapon_position_forward</key>

<string>0.0 0.0417 16.6667</string>

<key>weapon_position_port</key>

<string>-45.0 0.0 -13.5</string>

<key>weapon_position_starboard</key>

<string>45.0 0.0 -13.5</string>

<key>subentities</key>

<array>

<string>magentagun 2.0 0.0417 16.6667 1 0 0 0</string>

<string>cyangun -2.0 0.0417 16.6667 1 0 0 0</string>

</array>

<key>bounty</key>

<integer>275</integer>

<key>model</key>


<string>krait_redux.dat</string>

<key>has_shield_booster</key>

<real>1.0</real>

<key>has_shield_enhancer</key>

<real>1.0</real>

<key>has_energy_unit</key>

<real>1.0</real>

<key>has escape_pod</key>

<real>1.0</real>

<key>has_fuel_injection</key>

<real>1.0</real>

<key>fuel</key>

<integer>5</integer>

<key>has_ecm</key>


<true/>

<key>has_scoop</key>

<real>1</real>

<key>missile_role</key>

<string>EQ_HARDENED_MISSILE</string>

<key>roles</key>

<string>hardpirate</string>

<key>name</key>

<string>Renegade Krait</string>

<key>forward_weapon_type</key>

<string>WEAPON_NONE</string>

<key>aft_weapon_type</key>


<string>WEAPON_MILITARY_LASER</string>

<key>port_weapon_type</key>

<string>WEAPON_MILITARY_LASER</string>

<key>starboard_weapon_type</key>

<string>WEAPON_MILITARY_LASER</string>

<key>laser_color</key>


<string>blueColor</string>


<key>ai_type</key>


<string>hardpirateAI.plist</string>

<key>smooth</key>

<true/>

<key>unpiloted</key>

<false/>

<key>pilot</key>

<string>hard_pirate4</string>

<key>death_actions</key>


<array>

<string>commsMessage: [renegade-threat]</string>

</array>

</dict>



<key>hardmoray</key>

<dict>

<key>aft_eject_position</key>

<string>0.0 5.75 -8.0</string>

<key>cargo_type</key>

<string>CARGO_NOT_CARGO</string>

<key>cargo_carried</key>

<string>Gem-Stones</string>

<key>energy_recharge_rate</key>

<real>4</real>

<key>exhaust</key>

<array>

<string>0.0 -2.0 -30.0 10.0 8.0 16.0</string>

</array>

<key>likely_cargo</key>

<integer>3</integer>

<key>max_cargo</key>

<integer>7</integer>

<key>max_energy</key>

<real>380</real>

<key>max_flight_pitch</key>

<real>1.5</real>

<key>max_flight_roll</key>

<real>2.5</real>

<key>max_flight_speed</key>

<real>300</real>

<key>max_missiles</key>

<integer>1</integer>

<key>missile_launch_position</key>

<string>0.0 -7.75 0.5</string>

<key>missiles</key>

<integer>1</integer>

<key>thrust</key>

<real>32</real>

<key>weapon_position_aft</key>

<string>0.0 1.625 -20.0</string>

<key>weapon_position_forward</key>

<string>0.0 0.0 27.5</string>

<key>weapon_position_port</key>

<string>-30.0 -2.0 6.25</string>

<key>weapon_position_starboard</key>

<string>30.0 -2.0 6.25</string>

<key>subentities</key>

<array>

<string>yellowgun 5.0 0.0 27.5 1 0 0 0</string>

<string>orangegun 1.0 0.0 27.5 1 0 0 0</string>

<string>bluegun -5.0 0.0 27.5 1 0 0 0</string>

</array>

<key>bounty</key>

<integer>350</integer>

<key>model</key>


<string>moray_redux.dat</string>

<key>has_shield_booster</key>

<real>1.0</real>

<key>has_shield_enhancer</key>

<real>1.0</real>

<key>has_energy_unit</key>

<real>1.0</real>

<key>has escape_pod</key>

<real>1.0</real>

<key>has_fuel_injection</key>

<real>1.0</real>

<key>fuel</key>

<integer>2</integer>

<key>has_ecm</key>


<true/>

<key>has_scoop</key>

<real>1.0</real>

<key>missile_role</key>

<string>EQ_HARDENED_MISSILE</string>

<key>roles</key>

<string>hardpirate</string>

<key>name</key>

<string>Renegade Moray Starboat</string>

<key>forward_weapon_type</key>

<string>WEAPON_NONE</string>

<key>aft_weapon_type</key>


<string>WEAPON_MILITARY_LASER</string>

<key>port_weapon_type</key>

<string>WEAPON_MILITARY_LASER</string>

<key>starboard_weapon_type</key>

<string>WEAPON_MILITARY_LASER</string>

<key>laser_color</key>


<string>cyanColor</string>


<key>ai_type</key>


<string>hardpirateAI.plist</string>

<key>smooth</key>

<true/>

<key>unpiloted</key>

<false/>

<key>pilot</key>

<string>hard_pirate5</string>

<key>death_actions</key>


<array>

<string>commsMessage: [renegade-threat]</string>

<string>spawn: EQ_QC_MINE 1</string>

</array>

</dict>



<key>hardmamba</key>

<dict>

<key>aft_eject_position</key>

<string>0.0 5.5 -17.0</string>

<key>cargo_type</key>

<string>CARGO_NOT_CARGO</string>

<key>cargo_carried</key>

<string>Luxuries</string>

<key>energy_recharge_rate</key>

<real>4.5</real>

<key>exhaust</key>

<array>

<string>0.0 0.0 -27.5 10.0 8.0 12.0</string>

</array>

<key>likely_cargo</key>

<integer>2</integer>

<key>max_cargo</key>

<integer>6</integer>

<key>max_energy</key>

<real>400</real>

<key>max_flight_pitch</key>

<real>1.3999999999999999</real>

<key>max_flight_roll</key>

<real>2.1000000000000001</real>

<key>max_flight_speed</key>

<real>360</real>

<key>max_missiles</key>

<integer>1</integer>

<key>missile_launch_position</key>

<string>0.0 -3.5 3.5</string>

<key>missiles</key>

<integer>1</integer>

<key>thrust</key>

<real>32</real>

<key>view_position_aft</key>

<string>0.0 4.5 -27.5</string>

<key>view_position_forward</key>

<string>0.0 2.4 5.5</string>

<key>view_position_port</key>

<string>-12.125 0.0 0.0</string>

<key>view_position_starboard</key>

<string>12.125 0.0 0.0</string>

<key>weapon_position_aft</key>

<string>0.0 -4.5 -27.5</string>

<key>weapon_position_forward</key>

<string>0.0 0.0 27.5</string>

<key>weapon_position_port</key>

<string>-16.5 -3.0 0.0</string>

<key>weapon_position_starboard</key>

<string>16.5 -3.0 0.0</string>

<key>subentities</key>

<array>

<string>cyangun 5.0 0.0 27.5 1 0 0 0</string>

<string>greengun 1.0 0.0 27.5 1 0 0 0</string>

<string>magentagun -5.0 0.0 27.5 1 0 0 0</string>

</array>

<key>bounty</key>

<integer>375</integer>

<key>model</key>


<string>mamba_redux.dat</string>

<key>has_shield_booster</key>

<real>1.0</real>

<key>has_shield_enhancer</key>

<real>1.0</real>

<key>has_energy_unit</key>

<real>1.0</real>

<key>has escape_pod</key>

<real>1.0</real>

<key>has_fuel_injection</key>

<real>1.0</real>

<key>fuel</key>

<integer>5</integer>

<key>has_ecm</key>


<true/>

<key>has_scoop</key>

<real>1</real>

<key>missile_role</key>

<string>EQ_HARDENED_MISSILE</string>

<key>roles</key>

<string>hardpirate</string>

<key>name</key>

<string>Renegade Mamba</string>

<key>forward_weapon_type</key>

<string>WEAPON_NONE</string>

<key>aft_weapon_type</key>


<string>WEAPON_MILITARY_LASER</string>

<key>port_weapon_type</key>

<string>WEAPON_MILITARY_LASER</string>

<key>starboard_weapon_type</key>

<string>WEAPON_MILITARY_LASER</string>

<key>laser_color</key>


<string>yellowColor</string>


<key>ai_type</key>


<string>hardpirateAI.plist</string>

<key>smooth</key>

<true/>

<key>unpiloted</key>

<false/>

<key>pilot</key>

<string>hard_pirate6</string>

<key>death_actions</key>


<array>

<string>commsMessage: [renegade-threat]</string>

</array>

</dict>



<key>hardcobra1</key>

<dict>

<key>aft_eject_position</key>

<string>0.0 7.5 -21.0</string>

<key>cargo_type</key>

<string>CARGO_NOT_CARGO</string>

<key>cargo_carried</key>

<string>Platinum</string>

<key>energy_recharge_rate</key>

<real>4.75</real>

<key>exhaust</key>

<array>

<string>8.2 0.0 -27.5 6.0 4.0 4.0</string>

<string>-8.2 0.0 -27.5 6.0 4.0 4.0</string>

</array>

<key>likely_cargo</key>

<integer>4</integer>

<key>max_cargo</key>

<integer>8</integer>

<key>max_energy</key>

<real>400</real>

<key>max_flight_pitch</key>

<real>1.2</real>

<key>max_flight_roll</key>

<real>2</real>

<key>max_flight_speed</key>

<real>300</real>

<key>max_missiles</key>

<integer>1</integer>

<key>missile_launch_position</key>

<string>0.0 -2.0 14.0</string>

<key>missiles</key>

<integer>1</integer>


<key>thrust</key>

<real>30</real>

<key>weapon_position_aft</key>

<string>0.0 0.0 -27.5</string>

<key>weapon_position_forward</key>

<string>0.0 0.0 27.5</string>

<key>weapon_position_port</key>

<string>-35.0 -1.0 0.5</string>

<key>weapon_position_starboard</key>

<string>35.0 -1.0 0.5</string>

<key>subentities</key>

<array>

<string>bluegun 5.0 0.0 27.5 1 0 0 0</string>

<string>yellowgun 1.0 0.0 27.5 1 0 0 0</string>

<string>cyangun -5.0 0.0 27.5 1 0 0 0</string>

</array>

<key>bounty</key>

<integer>400</integer>

<key>model</key>

<string>cobra1_redux.dat</string>

<key>has_shield_booster</key>

<real>1.0</real>

<key>has_shield_enhancer</key>

<real>1.0</real>

<key>has_energy_unit</key>

<real>1.0</real>

<key>has escape_pod</key>

<real>1.0</real>

<key>has_fuel_injection</key>

<real>1.0</real>

<key>fuel</key>

<integer>5</integer>

<key>has_ecm</key>


<true/>

<key>has_scoop</key>

<real>1</real>

<key>missile_role</key>

<string>EQ_HARDENED_MISSILE</string>

<key>roles</key>

<string>hardpirate</string>

<key>name</key>

<string>Renegade Cobra Mark I</string>

<key>forward_weapon_type</key>

<string>WEAPON_NONE</string>

<key>aft_weapon_type</key>


<string>WEAPON_MILITARY_LASER</string>

<key>port_weapon_type</key>

<string>WEAPON_MILITARY_LASER</string>

<key>starboard_weapon_type</key>

<string>WEAPON_MILITARY_LASER</string>

<key>laser_color</key>


<string>orangeColor</string>


<key>ai_type</key>


<string>hardpirateAI.plist</string>

<key>smooth</key>

<true/>

<key>unpiloted</key>

<false/>

<key>pilot</key>

<string>hard_pirate7</string>

<key>death_actions</key>


<array>

<string>commsMessage: [renegade-threat]</string>

<string>spawn: EQ_QC_MINE 1</string>

</array>

</dict>



<key>hardpython</key>

<dict>

<key>bounty</key>

<integer>1000</integer>

<key>aft_eject_position</key>

<string>0.0 15.5 -50.0</string>

<key>cargo_type</key>

<string>CARGO_NOT_CARGO</string>

<key>cargo_carried</key>

<string>Slaves</string>

<key>energy_recharge_rate</key>

<real>4.5</real>

<key>escorts</key>

<integer>0</integer>

<key>exhaust</key>

<array>

<string>0.0 0.0 -64.5 12.0 12.0 13.0</string>

</array>

<key>likely_cargo</key>

<integer>5</integer>

<key>max_cargo</key>

<integer>100</integer>

<key>max_energy</key>

<real>500</real>

<key>max_flight_pitch</key>

<real>0.90000000000000004</real>

<key>max_flight_roll</key>

<real>2</real>

<key>max_flight_speed</key>

<real>250</real>

<key>max_missiles</key>

<integer>2</integer>

<key>missile_launch_position</key>

<string>0.0 -20.5 -18.0</string>

<key>missiles</key>

<integer>2</integer>

<key>thrust</key>

<real>20</real>

<key>weapon_position_aft</key>

<string>0.0 10 -65.0</string>

<key>weapon_position_forward</key>

<string>0.0 0.0 65.0</string>

<key>weapon_position_port</key>

<string>-26.67 0.0 4.33</string>

<key>weapon_position_starboard</key>

<string>26.67 0.0 4.33</string>

<key>subentities</key>

<array>

<string>orangegun 5.0 0.0 65.0 1 0 0 0</string>

<string>bluegun 1.0 0.0 65.0 1 0 0 0</string>

<string>greengun -5.0 0.0 65.0 1 0 0 0</string>

<string>redturret -26.67 0.0 4.33 1 0 0 0</string>

<string>redturret 26.67 0.0 4.33 1 0 0 0</string>

<string>rearturret1 0.0 10 -65.0 1 0 0 0</string>

</array>

<key>model</key>


<string>python_redux2.dat</string>

<key>has_shield_booster</key>

<real>1.0</real>

<key>has_shield_enhancer</key>

<real>1.0</real>

<key>has_energy_unit</key>

<real>1.0</real>

<key>has escape_pod</key>

<real>1.0</real>

<key>has_fuel_injection</key>

<real>1.0</real>

<key>fuel</key>

<integer>5</integer>

<key>has_ecm</key>


<true/>

<key>has_scoop</key>

<real>1</real>

<key>missile_role</key>

<string>EQ_HARDENED_MISSILE</string>

<key>roles</key>

<string>hardpirate</string>

<key>name</key>

<string>Renegade Python</string>

<key>forward_weapon_type</key>

<string>WEAPON_NONE</string>

<key>aft_weapon_type</key>


<string>WEAPON_NONE</string>

<key>port_weapon_type</key>

<string>WEAPON_NONE</string>

<key>starboard_weapon_type</key>

<string>WEAPON_NONE</string>

<key>laser_color</key>


<string>cyanColor</string>


<key>ai_type</key>


<string>hardpirateAI.plist</string>

<key>smooth</key>

<true/>

<key>unpiloted</key>

<false/>

<key>pilot</key>

<string>hard_pirate8</string>

<key>death_actions</key>


<array>

<string>commsMessage: [renegade-threat]</string>

<string>spawn: EQ_QC_MINE 1</string>

</array>

</dict>



<key>hardboa</key>

<dict>

<key>aft_eject_position</key>

<string>0.0 -15.0 -50.5</string>

<key>cargo_type</key>

<string>CARGO_NOT_CARGO</string>

<key>cargo_carried</key>

<string>Narcotics</string>

<key>energy_recharge_rate</key>

<real>4</real>

<key>escorts</key>

<integer>0</integer>

<key>exhaust</key>

<array>

<string>0.0 3.67 -56.0 16.0 16.0 14.0</string>

</array>

<key>likely_cargo</key>

<integer>6</integer>

<key>max_cargo</key>

<integer>125</integer>

<key>max_energy</key>

<real>600</real>

<key>max_flight_pitch</key>

<real>1</real>

<key>max_flight_roll</key>

<real>2.7999999999999998</real>

<key>max_flight_speed</key>

<real>260</real>

<key>max_missiles</key>

<integer>4</integer>

<key>missile_launch_position</key>

<string>0.0 -15.9 -5.8</string>

<key>missiles</key>

<integer>4</integer>

<key>thrust</key>

<real>36</real>

<key>view_position_aft</key>

<string>0.0 20.5 -50.75</string>

<key>view_position_forward</key>

<string>0.0 16.25 23.9</string>

<key>view_position_port</key>

<string>-7.3 16.25 23.9</string>

<key>view_position_starboard</key>

<string>7.3 16.25 23.9</string>

<key>weapon_position_aft</key>

<string>0.0 11.0 -56.0</string>

<key>weapon_position_forward</key>

<string>0.0 8.0 57.5</string>

<key>weapon_position_port</key>

<string>-16.25 8.0 11.0</string>

<key>weapon_position_starboard</key>

<string>16.25 8.0 11.0</string>

<key>subentities</key>

<array>

<string>cyangun 5.0 8.0 57.5 1 0 0 0</string>

<string>orangegun 1.0 8.0 57.5 1 0 0 0</string>

<string>redgun -5.0 8.0 57.5 1 0 0 0</string>

<string>blueturret -16.25 8.0 11.0 1 0 0 0</string>

<string>blueturret 16.25 8.0 11.0 1 0 0 0</string>

<string>rearturret2 0.0 11.0 -56.0 1 0 0 0</string>

</array>

<key>bounty</key>

<integer>1500</integer>

<key>model</key>


<string>boa_redux.dat</string>

<key>has_shield_booster</key>

<real>1.0</real>

<key>has_shield_enhancer</key>

<real>1.0</real>

<key>has_energy_unit</key>

<real>1.0</real>

<key>has escape_pod</key>

<real>1.0</real>

<key>has_fuel_injection</key>

<real>1.0</real>

<key>fuel</key>

<integer>5</integer>

<key>has_ecm</key>


<true/>

<key>has_scoop</key>

<real>1</real>

<key>missile_role</key>

<string>EQ_HARDENED_MISSILE</string>

<key>roles</key>

<string>hardpirate</string>

<key>name</key>

<string>Renegade Boa</string>

<key>forward_weapon_type</key>

<string>WEAPON_NONE</string>

<key>aft_weapon_type</key>


<string>WEAPON_NONE</string>

<key>port_weapon_type</key>

<string>WEAPON_NONE</string>

<key>starboard_weapon_type</key>

<string>WEAPON_NONE</string>

<key>laser_color</key>


<string>greenColor</string>


<key>ai_type</key>


<string>hardpirateAI.plist</string>

<key>smooth</key>

<true/>

<key>unpiloted</key>

<false/>

<key>pilot</key>

<string>hard_pirate9</string>

<key>death_actions</key>


<array>

<string>commsMessage: [renegade-threat]</string>

<string>spawn: EQ_QC_MINE 1</string>

</array>

</dict>



<key>hardboa2</key>

<dict>

<key>aft_eject_position</key>

<string>0.0 -15.75 -50.75</string>

<key>cargo_type</key>

<string>CARGO_NOT_CARGO</string>

<key>cargo_carried</key>

<string>Firearms</string>

<key>energy_recharge_rate</key>

<real>4</real>

<key>escorts</key>

<integer>0</integer>

<key>exhaust</key>

<array>

<string>9.75 1.5 -57.5 9.0 9.0 9.0</string>

<string>-9.75 1.5 -57.5 9.0 9.0 9.0</string>

</array>

<key>likely_cargo</key>

<integer>10</integer>

<key>max_cargo</key>

<integer>175</integer>

<key>max_energy</key>

<real>700</real>

<key>max_flight_pitch</key>

<real>1</real>

<key>max_flight_roll</key>

<real>2.5</real>

<key>max_flight_speed</key>

<real>330</real>

<key>max_missiles</key>

<integer>5</integer>

<key>missile_launch_position</key>

<string>0.0 -6.0 37.0</string>

<key>missiles</key>

<integer>5</integer>

<key>thrust</key>

<real>40</real>

<key>view_position_aft</key>

<string>0.0 22.875 -47.375</string>

<key>view_position_forward</key>

<string>0.0 12.5 19.4375 </string>

<key>view_position_port</key>

<string>-20.67 11.17 -14.67</string>

<key>view_position_starboard</key>

<string>20.67 11.17 -14.67</string>

<key>weapon_energy</key>

<real>15</real>

<key>weapon_position_aft</key>

<string>0.0 8.625 -54.125</string>

<key>weapon_position_forward</key>

<string>0.0 8.0 57.5</string>

<key>weapon_position_port</key>

<string>-16.25 1.75 0.0</string>

<key>weapon_position_starboard</key>

<string>16.25 1.75 0.0</string>

<key>subentities</key>

<array>

<string>greengun 5.0 8.0 57.5 1 0 0 0</string>

<string>magentagun 1.0 8.0 57.5 1 0 0 0</string>

<string>yellowgun -5.0 8.0 57.5 1 0 0 0</string>

<string>orangeturret -16.25 1.75 0.0 1 0 0 0</string>

<string>orangeturret 16.25 1.75 0.0 1 0 0 0</string>

<string>rearturret3 0.0 8.625 -54.125 1 0 0 0</string>

</array>

<key>bounty</key>

<integer>3000</integer>

<key>model</key>


<string>boa2_redux.dat</string>

<key>has_shield_booster</key>

<real>1.0</real>

<key>has_shield_enhancer</key>

<real>1.0</real>

<key>has_energy_unit</key>

<real>1.0</real>

<key>has escape_pod</key>

<real>1.0</real>

<key>has_fuel_injection</key>

<real>1.0</real>

<key>fuel</key>

<integer>5</integer>

<key>has_ecm</key>


<true/>

<key>has_scoop</key>

<real>1.0</real>

<key>missile_role</key>

<string>EQ_HARDENED_MISSILE</string>

<key>roles</key>

<string>hardpirate</string>

<key>name</key>

<string>Renegade Boa Class Cruiser</string>

<key>forward_weapon_type</key>

<string>WEAPON_NONE</string>

<key>aft_weapon_type</key>


<string>WEAPON_NONE</string>

<key>port_weapon_type</key>

<string>WEAPON_NONE</string>

<key>starboard_weapon_type</key>

<string>WEAPON_NONE</string>

<key>laser_color</key>


<string>cyanColor</string>


<key>ai_type</key>


<string>hardpirateAI.plist</string>

<key>smooth</key>

<true/>

<key>unpiloted</key>

<false/>

<key>pilot</key>

<string>hard_pirate10</string>

<key>death_actions</key>


<array>

<string>commsMessage: [renegade-threat]</string>

<string>spawn: EQ_QC_MINE 1</string>

</array>

</dict>



<key>hardferdelance</key>

<dict>

<key>aft_eject_position</key>

<string>0.0 3.0 -38.0</string>

<key>cargo_type</key>

<string>CARGO_NOT_CARGO</string>

<key>cargo_carried</key>

<string>Platinum</string>

<key>energy_recharge_rate</key>

<real>5.5</real>

<key>exhaust</key>

<array>

<string>0.0 -5.0 -42.5 6.0 6.0 8.0</string>

</array>

<key>likely_cargo</key>

<integer>2</integer>

<key>max_cargo</key>

<integer>10</integer>

<key>max_energy</key>

<real>250</real>

<key>max_flight_pitch</key>

<real>1</real>

<key>max_flight_roll</key>

<real>3.6000000000000001</real>

<key>max_flight_speed</key>

<real>400</real>

<key>max_missiles</key>

<integer>2</integer>

<key>missile_launch_position</key>

<string>0.0 -10.5 16.5</string>

<key>missiles</key>

<integer>2</integer>

<key>thrust</key>

<real>36</real>

<key>weapon_position_aft</key>

<string>0.0 0.0 -42.5</string>

<key>weapon_position_forward</key>

<string>0.0 0.0 4.18</string>

<key>weapon_position_port</key>

<string>-16.875 -4.0 3.5</string>

<key>weapon_position_starboard</key>

<string>16.875 -4.0 3.5</string>

<key>subentities</key>

<array>

<string>redgun 5.0 0.0 4.18 1 0 0 0</string>

<string>cyangun 1.0 0.0 4.18 1 0 0 0</string>

<string>bluegun -5.0 0.0 4.18 1 0 0 0</string>

<string>sideturret1 -16.875 -4.0 3.5 1 0 0 0</string>

<string>sideturret1 16.875 -4.0 3.5 1 0 0 0</string>

</array>

<key>bounty</key>

<integer>800</integer>

<key>model</key>


<string>ferdelance_redux.dat</string>

<key>has_shield_booster</key>

<real>1.0</real>

<key>has_shield_enhancer</key>

<real>1.0</real>

<key>has_energy_unit</key>

<real>1.0</real>

<key>has escape_pod</key>

<real>1.0</real>

<key>has_fuel_injection</key>

<real>1.0</real>

<key>fuel</key>

<integer>5</integer>

<key>has_ecm</key>


<true/>

<key>has_scoop</key>

<real>1.0</real>

<key>missile_role</key>

<string>EQ_HARDENED_MISSILE</string>

<key>roles</key>

<string>hardpirate</string>

<key>name</key>

<string>Renegade Fer-de-lance</string>

<key>forward_weapon_type</key>

<string>WEAPON_NONE</string>

<key>aft_weapon_type</key>


<string>WEAPON_MILITARY_LASER</string>

<key>port_weapon_type</key>

<string>WEAPON_NONE</string>

<key>starboard_weapon_type</key>

<string>WEAPON_NONE</string>

<key>laser_color</key>


<string>magentaColor</string>


<key>ai_type</key>


<string>hardpirateAI.plist</string>

<key>smooth</key>

<true/>

<key>unpiloted</key>

<false/>

<key>pilot</key>

<string>hard_pirate11</string>

<key>death_actions</key>


<array>

<string>commsMessage: [renegade-threat]</string>

<string>spawn: EQ_QC_MINE 1</string>

</array>

</dict>



<key>hardcobra3</key>

<dict>

<key>aft_eject_position</key>

<string>0.0 15.5 -33.0</string>

<key>cargo_type</key>

<string>CARGO_NOT_CARGO</string>

<key>cargo_carried</key>

<string>Gem-Stones</string>

<key>energy_recharge_rate</key>

<real>4</real>

<key>exhaust</key>

<array>

<string>-19 0.0 -32.5 15.0 7.5 12.5</string>

<string>19 0.0 -32.5 15.0 7.5 12.5</string>

</array>

<key>likely_cargo</key>

<integer>3</integer>

<key>max_cargo</key>

<integer>35</integer>

<key>max_energy</key>

<real>300</real>

<key>max_flight_pitch</key>

<real>1</real>

<key>max_flight_roll</key>

<real>2</real>

<key>max_flight_speed</key>

<real>380</real>

<key>missile_launch_position</key>

<string>0.0 -4.5 16.5</string>

<key>missiles</key>

<integer>3</integer>

<key>thrust</key>

<real>32</real>

<key>weapon_energy</key>

<real>15</real>

<key>weapon_offset_x</key>

<real>10</real>

<key>weapon_position_aft</key>

<string>0.0 0.0 -32.5</string>

<key>weapon_position_forward</key>

<string>0.0 0.0 27.5</string>

<key>weapon_position_port</key>

<string>-40.0 2.17 -4.33</string>

<key>weapon_position_starboard</key>

<string>40.0 2.17 -4.33</string>

<key>subentities</key>

<array>

<string>orangegun 5.0 0.0 27.5 1 0 0 0</string>

<string>yellowgun 1.0 0.0 27.5 1 0 0 0</string>

<string>magentagun -5.0 0.0 27.5 1 0 0 0</string>

<string>sideturret2 -40.0 2.17 -4.33 1 0 0 0</string>

<string>sideturret2 40.0 2.17 -4.33 1 0 0 0</string>

</array>

<key>bounty</key>

<integer>850</integer>

<key>model</key>


<string>cobra3_redux.dat</string>

<key>has_shield_booster</key>

<real>1.0</real>

<key>has_shield_enhancer</key>

<real>1.0</real>

<key>has_energy_unit</key>

<real>1.0</real>

<key>has escape_pod</key>

<real>1.0</real>

<key>has_fuel_injection</key>

<real>1.0</real>

<key>fuel</key>

<integer>5</integer>

<key>has_ecm</key>


<true/>

<key>has_scoop</key>

<real>1.0</real>

<key>missile_role</key>

<string>EQ_HARDENED_MISSILE</string>

<key>roles</key>

<string>hardpirate</string>

<key>name</key>

<string>Renegade Cobra Mark III</string>

<key>forward_weapon_type</key>

<string>WEAPON_NONE</string>

<key>aft_weapon_type</key>


<string>WEAPON_MILITARY_LASER</string>

<key>port_weapon_type</key>

<string>WEAPON_NONE</string>

<key>starboard_weapon_type</key>

<string>WEAPON_NONE</string>

<key>laser_color</key>


<string>greenColor</string>


<key>ai_type</key>


<string>hardpirateAI.plist</string>

<key>smooth</key>

<true/>

<key>unpiloted</key>

<false/>

<key>pilot</key>

<string>hard_pirate12</string>

<key>death_actions</key>


<array>

<string>commsMessage: [renegade-threat]</string>

<string>spawn: EQ_QC_MINE 1</string>

</array>

</dict>



<key>hardasp</key>

<dict>

<key>aft_eject_position</key>

<string>0.0 -8.0 -21.5</string>

<key>cargo_type</key>

<string>CARGO_NOT_CARGO</string>

<key>cargo_carried</key>

<string>Gold</string>

<key>energy_recharge_rate</key>

<real>4.5</real>

<key>exhaust</key>

Posted: Mon Jul 21, 2008 2:23 pm
by LittleBear
Err thats the Renegades OXP shipdata. You need to open the SuperCobra OXP shipdata to change the SuperCobra. Renegades already fight to the death at the drop of a hat.

Posted: Mon Jul 21, 2008 3:00 pm
by rvlvr
LittleBear wrote:
The Super Cobra NPCs run their own AI, which causes them to be complete pussy-cats!

If you wanna toughen things up, open the shipdata file and find <role>.

change this to pirate.

find AI and change this to pirateAI.
Care to help a fellow captain? So I am to open the shipdata.plist file? And in there change what part to pirateAI? I'm not too well-versed with these things, I'm sorry to say...

Posted: Mon Jul 21, 2008 3:00 pm
by Commander Mysenses
Ooops... my bad!
I was looking in that one to see if I could find keys as you described and went and copy/pasted the wrong one.
My questions still stands...
Are they the bits I have highlighted?

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>supercobra</key>
<dict>
<key>aft_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>ai_type</key>
<string>supercobraAI.plist</string>

<key>bounty</key>
<integer>100</integer>
<key>cargo_type</key>
<string>CARGO_NOT_CARGO</string>
<key>energy_recharge_rate</key>
<real>7</real>
<key>exhaust</key>
<array>
<string>-19 0.0 -21.5 15.0 7.5 20</string>
<string>19 0.0 -21.5 15.0 7.5 20</string>
<string>-42 0.0 -21.5 5 5 15</string>
<string>42 0.0 -21.5 5 5 15</string>
</array>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>has_ecm</key>
<true/>
<key>has_escape_pod</key>
<true/>
<key>has_fuel_injection</key>
<true/>
<key>has_scoop</key>
<true/>
<key>likely_cargo</key>
<integer>10</integer>
<key>max_cargo</key>
<integer>40</integer>
<key>max_energy</key>
<real>450</real>
<key>max_flight_pitch</key>
<real>1.2</real>
<key>max_flight_roll</key>
<real>2.2</real>
<key>max_flight_speed</key>
<real>450</real>
<key>missiles</key>
<integer>4</integer>
<key>model</key>
<string>supercobra.dat</string>
<key>name</key>
<string>SuperCobra</string>
<key>roles</key>
<string>supercobra</string>

<key>thrust</key>
<real>41</real>
<key>weapon_energy</key>
<real>19</real>
<key>weapon_offset_x</key>
<real>0</real>
</dict>
<key>supercobra-player</key>
<dict>
<key>energy_recharge_rate</key>
<real>7</real>
<key>exhaust</key>
<array>
<string>-19 0.0 -21.5 15.0 7.5 20</string>
<string>19 0.0 -21.5 15.0 7.5 20</string>
<string>-42 0.0 -21.5 5 5 15</string>
<string>42 0.0 -21.5 5 5 15</string>
</array>
<key>forward_weapon_type</key>
<string>WEAPON_MILITARY_LASER</string>
<key>hud</key>
<string>hud.plist</string>
<key>laser_color</key>
<string>redColor</string>
<key>max_cargo</key>
<integer>40</integer>
<key>max_energy</key>
<real>450</real>
<key>max_flight_pitch</key>
<real>1.2</real>
<key>max_flight_roll</key>
<real>2.2</real>
<key>max_flight_speed</key>
<real>450</real>
<key>max_missiles</key>
<integer>4</integer>
<key>missiles</key>
<integer>4</integer>
<key>model</key>
<string>supercobra.dat</string>
<key>name</key>
<string>SuperCobra</string>
<key>roles</key>
<string>player</string>

<key>thrust</key>
<real>41</real>
</dict>


</dict>
</plist>

Posted: Mon Jul 21, 2008 3:21 pm
by LittleBear
Yep. But don't change the player role (this is the player version of the ship). Only change the:-

Code: Select all

<key>roles</key>
<string>supercobra</string>
to

Code: Select all

<key>roles</key>
<string>supercobra pirate</string>
Some SuperCobras will still appear in the Space Lanes and be pretty harmless (these are criminal traders). Some will now join pirate fleets and be very nasty!

Posted: Mon Jul 21, 2008 4:04 pm
by Eric Walch
LittleBear wrote:
The Super Cobra NPCs run their own AI, which causes them to be complete pussy-cats! :twisted:
Once the cobra is in attack mode it doesn't make a difference in strength if it is a trader or pirate. Only pirated attack by themselves and traders don't.

Posted: Mon Jul 21, 2008 4:43 pm
by rvlvr
LittleBear wrote:
Yep. But don't change the player role (this is the player version of the ship). Only change the:-

Code: Select all

<key>roles</key>
<string>supercobra</string>
to

Code: Select all

<key>roles</key>
<string>supercobra pirate</string>
Some SuperCobras will still appear in the Space Lanes and be pretty harmless (these are criminal traders). Some will now join pirate fleets and be very nasty!
I see two strings for behaviour trader behaviour in my shipdata.plist. Both of them have the value 0.5 attached. I gather if I were to change one of them from <string>supercobra trader (0.5)</string> to <string>supercobra pirate (0.5)</string>, I'd have two kinds of SuperCobras populating the Ooniverse?

Edit: It seems the second string is for an alternative version of the NPC snake...