Modding Teorge with a mission in mind?
Posted: Sun Dec 17, 2006 8:37 pm
Ok, as most of you know - I'm pretty new to all of this (but was lucky to latch on to Doc's excellent "AD-X" campaign just as it kicked off), I've spent more time reading the BBs than playing the game but there's a few things I haven't found yet so perhaps some of the "old timers" could help me out...
Has anybody modded Teorge? So that it's more inline with the bible, sorry, I mean The Dark Wheel. i.e. Inhabitants are human clones.
What I'm thinking I'd like to do (having not actually even looked inside an oxp yet!) is the following:
Mod Teorge so that it's an isolationist system populated by human clones. Change its govt. to Corporate State (lots of Police - but not Galcop Vipers) - post a big sign at the Witchpoint beacon and Station Nav beacon using Doc's yaw.oxp as the basis. i.e.
If possible I would have the mod change your legal staus so that if you jumped into Teorge space you would immediately be classed as an 'Offender' and thus be attacked by Teorge's Police force.
Is this possible to do?
If yes then perhaps a mission to take a passenger and/or cargo to Teorge (from a system some distance away) that would grant you permission to visit Teorge for this and subsequent trips - perhaps make the payment of the original mission quite small but have Teorge sell one of its commodities a reasonable amount under the norm for the market (is this possible?) and thus make several cargo hauling trips reap a large reward (introduce a counter that means on x-repeat trip price has gone up to stop you doing it too much - is this possible?)
Perhaps during the mission you could be attacked by pirates/bounty hunters after your desirable passenger/cargo (borrowing from TDW but also I think the Thargon Mission on the (Amiga?) version of the original.
So, is this worth doing do you think?
Is any, some, all of this possible? Easy or Tricky?
Apologies if I'm going over old ground but there are a LOT of posts and I'd like to play as well as read.
Thanks.
Has anybody modded Teorge? So that it's more inline with the bible, sorry, I mean The Dark Wheel. i.e. Inhabitants are human clones.
What I'm thinking I'd like to do (having not actually even looked inside an oxp yet!) is the following:
Mod Teorge so that it's an isolationist system populated by human clones. Change its govt. to Corporate State (lots of Police - but not Galcop Vipers) - post a big sign at the Witchpoint beacon and Station Nav beacon using Doc's yaw.oxp as the basis. i.e.
If possible I would have the mod change your legal staus so that if you jumped into Teorge space you would immediately be classed as an 'Offender' and thus be attacked by Teorge's Police force.
Is this possible to do?
If yes then perhaps a mission to take a passenger and/or cargo to Teorge (from a system some distance away) that would grant you permission to visit Teorge for this and subsequent trips - perhaps make the payment of the original mission quite small but have Teorge sell one of its commodities a reasonable amount under the norm for the market (is this possible?) and thus make several cargo hauling trips reap a large reward (introduce a counter that means on x-repeat trip price has gone up to stop you doing it too much - is this possible?)
Perhaps during the mission you could be attacked by pirates/bounty hunters after your desirable passenger/cargo (borrowing from TDW but also I think the Thargon Mission on the (Amiga?) version of the original.
So, is this worth doing do you think?
Is any, some, all of this possible? Easy or Tricky?
Apologies if I'm going over old ground but there are a LOT of posts and I'd like to play as well as read.
Thanks.