Balance
Posted: Sat Nov 25, 2006 11:43 pm
Hello,
Thank you for an excellent recreation of the original Elite experience! I've been playing for a few weeks now, and I feel that there seems to be an imbalance in the game. For example:
* Asteroid mining yields such little funds that there's little reason to do it. Since mining requires special equipment, there should be something worthwhile and profitable in choosing that walk of life.
* I've traveled far enough to find a couple of close by planets to do a milkrun (Recexela and Quedle in Universe #2), whilst this is excellent for making cash quick, this is where the inbalance kicks in for me. My hull is beginning to limit the amount I can earn each run, and at 35K Cr. I'm only earning 1-1.5K per run, it will take me a month of sundays to earn enough for a new ship, and I already have a ton load of equipment for my ship.
* The trade in value of your craft should be much much higher when you've got significant amount of equipment on it. You should also be able to choose which equipment you want to keep when changing craft, trading it off against trade in value.
* A lot of ships are overpriced, and what's the point in a 750T ship, when you can't ever buy that much stuff, let alone afford the ship in the first place?
* Transporting passengers is also under payed. For the amount of time and planning, I would have expected to take up passenger transport as the next tier of earning, but the yields are too low
Can you give me any advice on what else I can do to a) do something different and b) earn a much greater amount of money and where is some good places to go sight seeing? I've been running between two planets for so long it's becoming dull!
Things I really like:
* Navigational compass and advanced computer to identify people
* Jump drive, witchspace injectors and the endlessly pretty purple tails
* Fastdock (but also a negative because it takes away the effort)
* All the odd things that go on out there in space, especially being able to borrow people's witchspace jump, and finding people who were carrying thargoids in the hold.
Things I'd really like to see added:
* Higher resolution planets with wider, more visable atmospheres / moving cloud layer
* Some sort of equipment that would highlight objects on the screen with a glow of some sort. it is hard looking at three or four pixels spinning around in the distance.
* Planetry mining and atmosphere management / colonisation (just like Warpath'97)
* Be able to eject cargo and auto-detonate it (e.g. to get rid of cargo to make room for some more you're picking up from a kill). Or computer enhancement that would tell you what was in a cannister.
* MMO Oolite, but that's never going to happen
Thank you for an excellent recreation of the original Elite experience! I've been playing for a few weeks now, and I feel that there seems to be an imbalance in the game. For example:
* Asteroid mining yields such little funds that there's little reason to do it. Since mining requires special equipment, there should be something worthwhile and profitable in choosing that walk of life.
* I've traveled far enough to find a couple of close by planets to do a milkrun (Recexela and Quedle in Universe #2), whilst this is excellent for making cash quick, this is where the inbalance kicks in for me. My hull is beginning to limit the amount I can earn each run, and at 35K Cr. I'm only earning 1-1.5K per run, it will take me a month of sundays to earn enough for a new ship, and I already have a ton load of equipment for my ship.
* The trade in value of your craft should be much much higher when you've got significant amount of equipment on it. You should also be able to choose which equipment you want to keep when changing craft, trading it off against trade in value.
* A lot of ships are overpriced, and what's the point in a 750T ship, when you can't ever buy that much stuff, let alone afford the ship in the first place?
* Transporting passengers is also under payed. For the amount of time and planning, I would have expected to take up passenger transport as the next tier of earning, but the yields are too low
Can you give me any advice on what else I can do to a) do something different and b) earn a much greater amount of money and where is some good places to go sight seeing? I've been running between two planets for so long it's becoming dull!
Things I really like:
* Navigational compass and advanced computer to identify people
* Jump drive, witchspace injectors and the endlessly pretty purple tails
* Fastdock (but also a negative because it takes away the effort)
* All the odd things that go on out there in space, especially being able to borrow people's witchspace jump, and finding people who were carrying thargoids in the hold.
Things I'd really like to see added:
* Higher resolution planets with wider, more visable atmospheres / moving cloud layer
* Some sort of equipment that would highlight objects on the screen with a glow of some sort. it is hard looking at three or four pixels spinning around in the distance.
* Planetry mining and atmosphere management / colonisation (just like Warpath'97)
* Be able to eject cargo and auto-detonate it (e.g. to get rid of cargo to make room for some more you're picking up from a kill). Or computer enhancement that would tell you what was in a cannister.
* MMO Oolite, but that's never going to happen