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Teretrurus MK-I by O.C.C. (v1.04)
Posted: Tue Oct 24, 2006 10:30 pm
by Dr. Nil
Edit:v . 1.04 February 2008
Bug fix:
Thanks to Influence D for pointing out the 'does not count as a kill' bug and to Cmdr James for suggesting the fix.
Edit:v.1.03 January 2007
Update:
Corrected shipdata to give player versions role=player
Shortened exhaust plumes considerably
Lowered speed to 405 - still über, but c'mon.
Lowered price with ~200K.
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Original post:
The Thruttles are a family of silly walruses who run a small shop in Galaxy 3 known as the Orzaedve Cobra Choppers. Their Teretrurus MK-I is made from a vintage Cobra MK-III hull - or more like a quarter of a hull fitted with some just-divorced-at-age-45 sized engines.
Teretrurus MK-I Purple Haze & Shield-tail (336k).
The Purple Haze was build and customized by the O.C.C. for a certain Dr Nil. The doctor is a shady humanoid often spotted at Hoopy Casinos in particularly rich high tech systems where he can be seen playing the hoops, courting middleaged lobstoid heiresses and generally living far beyond his means. I.e. when he's not being chased by Gal-Cop for botched cosmetic surgeries on the same lobstoid heiresses, illegal racing with dreadfurred feline richkids or prescribing megaweed to Anaconda pilots.
My question to other commanders is: What would be a fair and balanced price to pay the Thruttle family business for this ship?
Posted: Thu Oct 26, 2006 12:44 pm
by Rxke
given his 'uber' speed, it should cost an arm and two legs, heehee!
Posted: Thu Oct 26, 2006 8:36 pm
by jonnycuba
loving the textures very stylee!
Posted: Fri Oct 27, 2006 3:34 pm
by Dr. Nil
Thanks for your feedback.
I've tuned the speed down to a notch beneath uber. So now that it's at 399 it should be purchasable with Cr, not leaving members of limbless species discriminated against
I'm still rather new here, so I don't know if this is ok: Speed 399 and 675,000 cr?
TERETRURUS MK-I (336k) features two versions - the Purple Haze and the Shield-tail - both with custom HUDs.
Here are some shots of the Shield-tail
And one with the HUD from the Purple Haze
Posted: Fri Oct 27, 2006 8:23 pm
by LittleBear
Thats a particularly groovy hud! Personally I think the original speed is fine but with the new price tag. By the time the player has kitted the ship out, he'll have spent nearly a Million Credits on the ship!
You've reduced the cargo and the energy is not uber, so a bit of uber speed (with an uber price) is fair enough.
Posted: Sat Oct 28, 2006 5:36 pm
by Dr. Nil
Thank you.
I wasn't quite satisfied with it because the colored curves on the speed gauge didn't work out well at the required resolution and bit depth. So they were replaced with straight bars:
It might get a further round of polishing at some time.
The speed was also put back up to 425. The original idea was very fast and very expensive ship since my commander had made a fortune in precious metals and stones - now it's all gone and his new ship is still a mil shield short.
Posted: Mon Oct 30, 2006 7:59 am
by Dr. Nil
Everything has it's price. This ship might be a bit uber on the speed, but it has already had 3 maintenance overhauls which cost 24,000 Cr (8k a piece).
Posted: Mon Oct 30, 2006 12:58 pm
by Wolfwood
Very nice!
You could perhaps make the HUD background a little less like a rectangle by smoothing the corners etc.?
Fast and manoeuvrable ship with high energy and energy rate makes this a bit uber in my books. Basically, when ships get better than the best basic ships (Vipers and Asps), and especially when they get better than the Navy Viper and Navy Asp (Behemoth oxp), I start considering them very uber.
Posted: Mon Oct 30, 2006 3:56 pm
by LittleBear
Well, it is pretty Asp-like in its stats (except for the non-expandable 10 ton cargo bay), so the player is forking out a lot to have that bit of boot space. Could perhaps not allow the Military Shield enhacement, so the ship has weaker shields than the Asp. Maybe reduce the rechage rate as well, as 6 is very high!
Posted: Wed Nov 01, 2006 12:45 pm
by Dr. Nil
Wolfwood wrote:Very nice!
You could perhaps make the HUD background a little less like a rectangle by smoothing the corners etc.?
Fast and manoeuvrable ship with high energy and energy rate makes this a bit uber in my books. Basically, when ships get better than the best basic ships (Vipers and Asps), and especially when they get better than the Navy Viper and Navy Asp (Behemoth oxp), I start considering them very uber.
Thanks. I will get back to the graphics for that HUD at some time. The layout of the dials and indicators actually play really well so far, so if others would like a go at the graphics, colors and relative transparencies it's available here as a layered .psd file along with the plist:
HUD stuff. (The ship is a separate layer and very easy to change).
LittleBear wrote:Well, it is pretty Asp-like in its stats (except for the non-expandable 10 ton cargo bay), so the player is forking out a lot to have that bit of boot space. Could perhaps not allow the Military Shield enhacement, so the ship has weaker shields than the Asp. Maybe reduce the rechage rate as well, as 6 is very high!
I'll look back into the stats at some time (I'm looking a bit more into the commies idea at the moment). The energy recharge rate was the place were I really thought that I went overboard too so that will definately come down. But one place where it's really uber most other ships is in it's price - and upkeep. And compared to the many ships I get offered through having 75% of all OXPs I've scooped up installed it's uber uber expensive and almost unter on the stats. I've had OXP pirates cruise away from me without using fuel injection while I was right behind chasing at 425
Posted: Mon Jan 22, 2007 1:59 pm
by Dr. Nil
v.1.03 January 2007
Update:
Corrected shipdata to give player versions role=player
Shortened exhaust plumes considerably
Lowered speed to 405 - still über, but c'mon.
Lowered price with ~200K.
Posted: Tue Jan 23, 2007 12:58 pm
by Killer Wolf
Dr. Nil wrote:Everything has it's price. This ship might be a bit uber on the speed, but it has already had 3 maintenance overhauls which cost 24,000 Cr (8k a piece).
how come? is there a plist thing that determines this? my Cobra one seems to have come up w/ the overhaul stuff after i've been well tw@ed in a few fights.
Posted: Tue Jan 23, 2007 3:32 pm
by Dr. Nil
My guess is that the price of an overhaul is 1% of the price of the ship.
Afaik when it is time for maintenance is determined by the number of jumps in conjunction with hull damage from being hit by lasers or scraping the dock walls and other ships.
Posted: Sun Feb 03, 2008 9:56 am
by Dr. Nil
v . 1.04 February 2008
Bug fix:
Thanks to Influence D for pointing out the 'does not count as a kill' bug and to Cmdr James for suggesting the fix.
Re: Teretrurus MK-I by O.C.C. (v1.04)
Posted: Wed Jun 27, 2012 2:28 pm
by Fatleaf
I was going through the
OXP List and putting Y's into the working boxes of oxp's I have tested and saw that this was blank. Does it work with 1.76? If so I could Y the box?