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Galcop stations are not non-destructable!
Posted: Sun Oct 08, 2006 9:24 am
by ArkanoiD
Well, they survive E-bombs, Q-mines, 7 ECM hardened missiles and direct collision with carrier ship, but.. I jumped into a system, the station (Dodecahedron one) was clearly visible, so i headed to it.. but suddeny boom - and it was no more! Well, i thought it was not a station, i must mistook rock hermit for it since it was far.. But no, i came closer and found there a navigation buoy but no station. The compass behaved weird: the "square" mark leaded me away from the planet, but then just disappered when i left planet range. Still have no idea what did destroy it.
Posted: Sun Oct 08, 2006 10:39 am
by Arexack_Heretic
If you have Murghs' hognose-tugships installed,
it is more likely that a collision sent the station off on it's own.
These ships are more massive than they are supposed to be, their destruction in the dockingport imparts extreme momentum to the station.
It takes off so fast, the framerate of Oolite is too low to render it.
At some point it will come to a halt as it has 100thrust.
I once encountered the station near the sun.
It is not a game-buster, as long as you have an advanced space compass.
If you don't, find a hermit or scoop from the sun and try somewhere else.
Posted: Sun Oct 08, 2006 7:32 pm
by TGHC
Arexack_Heretic wrote:If you don't, find a hermit
Is there an easy way to find a Hermit? The only clue as far as I know is a mining vessel close by.
Posted: Sun Oct 08, 2006 8:45 pm
by Arexack_Heretic
yep.
Or keep to the shipping lanes hoping to find an asteroid cluster.
Another sure way is to head towards big flashes, which indicate either a big battle or a miner blasting rocks.
Posted: Mon Oct 09, 2006 10:16 am
by ArkanoiD
Arexack_Heretic wrote:If you have Murghs' hognose-tugships installed,
it is more likely that a collision sent the station off on it's own.
These ships are more massive than they are supposed to be, their destruction in the dockingport imparts extreme momentum to the station.
It takes off so fast, the framerate of Oolite is too low to render it.
At some point it will come to a halt as it has 100thrust.
I once encountered the station near the sun.
It is not a game-buster, as long as you have an advanced space compass.
If you don't, find a hermit or scoop from the sun and try somewhere else.
Andvanced space compass does not help since it locks on navigation buoy not the station
Posted: Mon Oct 09, 2006 11:00 am
by Arexack_Heretic
uh? ....you could be right in that.
Anyhow I did once find a station floating somewhere not near the planet. and at that planet there was no more station.
Posted: Mon Oct 09, 2006 7:19 pm
by LittleBear
Coudn't the Stations be given thrust 0 in the next version? Afterall they are stations so coudn't they be stationary?
Posted: Tue Oct 10, 2006 11:43 am
by Arexack_Heretic
The hrust also regulates an entities' inertia.
Massive stuff has lots of inertia.
I think if station had 0 thrust, even a collision with an adder would send it off on a trek towards the galactic core.
Posted: Tue Oct 10, 2006 4:26 pm
by CWolf
Arexack_Heretic wrote:It is not a game-buster, as long as you have an advanced space compass.
If you don't, find a hermit or scoop from the sun and try somewhere else.
Another option, follow a ship until it jumps out of system and piggy back it's wormhole portal.
Posted: Tue Oct 10, 2006 4:34 pm
by TGHC
I have noticed sometimes the station temporarily disappears when aproaching with the jump drive, and then reappears, if the compass showed a red square, then it probably was there, but not visible. Curious.