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damaged equipment in the status screen

Posted: Mon Sep 25, 2006 1:03 pm
by cmdr drayton
In scraps I keep getting various bits of equipment damamged, but I could never remember what got hit. So I thought I'd make damaged kit visible in the status view, here's the result...

Image

This is what comes of me downloading the code and having a play with it, I get ideas.

If this is seen as a good idea how do I go about making this (and the nav thing I've done) available to everyone else who wants it? Can I just commit it to SVN?

Posted: Mon Sep 25, 2006 1:09 pm
by LittleBear
Could you do it as an OXP, by having an equipment.plist in some way?

Really like the idea, but realeasing a new EXE is a bad idea (some people are running Daji's planets exec branch) and also it means when Giles does a new version, people have to choose between getting the new features Giles has put in or keeping your mod.

Posted: Mon Sep 25, 2006 1:15 pm
by Arexack_Heretic
Or submit your revisions to Giles for inclusion.

I've been waiting for someone to do this for quite a while now... :D yaj!

Posted: Mon Sep 25, 2006 1:56 pm
by cmdr drayton
Oh, I agree, having a forked version is an awful idea. I was wondering how to go about submitting the mod to Giles for inclusion in the 'official' version.

I don't think it's possible to do as an OXP as I've had to hack the Obj-C source.

Re: damaged equipment in the status screen

Posted: Mon Sep 25, 2006 2:13 pm
by ArkanoiD
what is advanced navigational array?

Re: damaged equipment in the status screen

Posted: Mon Sep 25, 2006 3:26 pm
by Uncle Reno
ArkanoiD wrote:
what is advanced navigational array?
An item Cmdr Drayton was discussing here.

Posted: Mon Sep 25, 2006 5:20 pm
by cmdr drayton
Can't sneak anything past these guys ;-)

Posted: Wed Sep 27, 2006 10:01 am
by TGHC
It's a very good idea for damaged equipment to show up on the status screen during gameplay.

Another improvement would be the ability to hyperspace from the galactic map or other status screen during flight, IIRC this was possible in Classic Elite, but in Oolite it is only possible from your in flight screen.

TGHC

Re: damaged equipment in the status screen

Posted: Sat Jan 13, 2007 8:05 am
by NHMick
cmdr drayton wrote:
In scraps I keep getting various bits of equipment damamged, but I could never remember what got hit. So I thought I'd make damaged kit visible in the status view, here's the result...

Image

This is what comes of me downloading the code and having a play with it, I get ideas.

If this is seen as a good idea how do I go about making this (and the nav thing I've done) available to everyone else who wants it? Can I just commit it to SVN?
Did anything ever come of this? This would be a really great addition.

Posted: Sat Jan 13, 2007 11:37 am
by dajt
I'd be happy to stick this in the JavaScript branch. That one should compile up on a Mac more easily than the textured planets branch.

So if the original author is still visiting, PM me and we'll organise how to get the code over to me.

Posted: Sat Jan 13, 2007 5:16 pm
by cmdr drayton
yup, I'm still here!

I did this ages ago, so I imagine the code base has moved on a bit, but I'm sure its' mergable. So how should I go about this? Can I check the code into SVN or would you rather I sent you the changes in some other way?

Posted: Sun Jan 14, 2007 4:31 pm
by TGHC
Wahay Cmdr Drayton :D :D

Nice to see you matey, your connectivity charts and damage reports would really be good additions.

Posted: Thu Feb 01, 2007 7:34 pm
by NHMick
dajt wrote:
I'd be happy to stick this in the JavaScript branch. That one should compile up on a Mac more easily than the textured planets branch.

So if the original author is still visiting, PM me and we'll organise how to get the code over to me.
Hooray! I would love to see this! Does not even have to be standard equip (i.e., I'd be happy if it was a purchased add-on at certain tech-level shipyards), but then again it does seem like it should be a standard status check in the age of space travel (we even have "idiot lights" on our cars).

I only wish I knew thing 1 about coding, 'cause then I would offer to help.

Posted: Mon Apr 02, 2007 8:53 pm
by jonnycuba
Is this going to be included?

Posted: Wed Apr 11, 2007 4:32 am
by another_commander
cmdr drayton's original idea has now been re-implemented. The required changes to the code have been already sent to Ahruman.

Damaged equipment will appear on screen with N/A (Not Available) appended at the end of the description. Like this:
Image