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New ship problems

Posted: Fri Sep 15, 2006 11:40 am
by northers
Hi all,

I am up to dangerous and have around a mill to my name. looking to buy a really good ship. Problem is, I have seen the wolf mkII and whenever I come up against it it seems to have two lasers, yet when I buy it, I only get the one, despite those two interesting looking spikes on the front. I also looked at the mussurana void yacht and tried that out, yet it only had three energy banks and seemed to not be able to absorb a missile strike very well at all. Though it flew very fast and had great manouverability, I found it to be a bit too sensitive. The final straw was out of the rear view your crosshair is obscured by the ship's exhaust plume. Shame, as it looks the dog's. I know I could just install the imp courier OXP but I really don't like it at all, it looks too capable to me. I have rambled a bit here, but I would like to know what the deal is with the wolf mkII, really.

Posted: Fri Sep 15, 2006 11:43 am
by lucabu
Wolf mkII in player version simply dos not have two lasers. Only one.

Posted: Fri Sep 15, 2006 12:23 pm
by Uncle Reno
I'm afraid Lucabu is right, at the moment player ships can only have 1 laser per facing. :(