Witchjump 'feature'.
Posted: Tue Aug 08, 2006 10:26 pm
I was tailgating a Python as it made a witchjump. Unfortunately I bumped hard into one of its escorts as we both dived into the wormhole. The result was spectacular: I flew through the technicolour witchspace tunnel at an angle and passed through the side wall. For a second (wish I'd grabbed a screen shot) I could see the witchspace tunnel from the outside.
After the usual three seconds I appeared in the destination system with no damage other than a slight dent in my shields. The convoy also made it.
So, my suggestion is this, if this happens again, shouldn't it trigger a witchspace malfunction? And shouldn't a witchspace malfunction look like this? All one has to do is add a sideways velocity vector to the ship and one has a super effect for free.
After the usual three seconds I appeared in the destination system with no damage other than a slight dent in my shields. The convoy also made it.
So, my suggestion is this, if this happens again, shouldn't it trigger a witchspace malfunction? And shouldn't a witchspace malfunction look like this? All one has to do is add a sideways velocity vector to the ship and one has a super effect for free.