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Witchjump 'feature'.

Posted: Tue Aug 08, 2006 10:26 pm
by Odo987
I was tailgating a Python as it made a witchjump. Unfortunately I bumped hard into one of its escorts as we both dived into the wormhole. The result was spectacular: I flew through the technicolour witchspace tunnel at an angle and passed through the side wall. For a second (wish I'd grabbed a screen shot) I could see the witchspace tunnel from the outside.

After the usual three seconds I appeared in the destination system with no damage other than a slight dent in my shields. The convoy also made it.

So, my suggestion is this, if this happens again, shouldn't it trigger a witchspace malfunction? And shouldn't a witchspace malfunction look like this? All one has to do is add a sideways velocity vector to the ship and one has a super effect for free.

Posted: Wed Aug 09, 2006 9:51 am
by Rxke
wow, so it is actually a tunnel, modeled?

I always thought it was a simple concentric rings special effect with no 3D dimensions, nice...

Posted: Wed Aug 09, 2006 11:16 am
by Arexack_Heretic
really?

Never noticed the ringentity-model,
which existed waaay before rcing rings?

Posted: Wed Aug 09, 2006 12:14 pm
by drew
Would like to see that. I'll start hanging around until ships witchjump out and try bumping into their escorts from now on!

Cheers,

Drew.

Posted: Wed Aug 09, 2006 2:30 pm
by Odo987
Rxke wrote:
wow, so it is actually a tunnel, modeled?
I know, that's what shocked me, I had always assumed it was just a cheapo 2D colour cycling effect as in Elite. Instead it's like the warp drive malfunction in Star Trek I, or gate travel in Stargate. Now I'm assuming that the station docking sequence is the same.
drew wrote:
Would like to see that. I'll start hanging around until ships witchjump out and try bumping into their escorts from now on!
So far I have been unable to recreate. It may have been a million-to-one timing event. But I'll keep trying. I hope that witchdrive malfunctions can be modified to use this effect.