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HUD problem
Posted: Mon Aug 07, 2006 4:21 pm
by lolwhites
Been playing for a while - thanks for letting me relive my teenage years! Anyway, my HUD problem is that my radar display looks like
this. This isn't a problem so long as ships remain yellow, but as soon as they fix their weapons on me, they blend so well into the red background that it takes ages to locate them. When my ID fixes onto a ship, the red vanishes and I can see everything properly, but in the meantime I can easily get half my shields blown away. What's going on?
Posted: Mon Aug 07, 2006 6:20 pm
by aegidian
That's very odd indeed (as is the coriolis picture). Which version of Oolite are you using and do you have the latest drivers for your graphics hardware?
Posted: Mon Aug 07, 2006 7:31 pm
by CWolf
Both look weeeeeird!
Posted: Mon Aug 07, 2006 7:38 pm
by lolwhites
Am running the latest version of Oolite, on a Pentium processor with Windows XP. Have just downloaded and installed the latest updates for my SiS 661FX graphics card and it still looks the same.
Posted: Mon Aug 07, 2006 7:47 pm
by Wolfwood
Very strange indeed. Never seen that in my Windows Oolite...
Posted: Mon Aug 07, 2006 9:02 pm
by lolwhites
Sorry, I meant Celeron, not Pentium (in case that makes a difference)
I downloaded the Kleptohud, and while I still get the same weird effect, at least it's in green so the pirates show up against it.
Posted: Mon Aug 07, 2006 11:56 pm
by CWolf
What gfx card?
Posted: Fri Aug 11, 2006 5:16 pm
by lolwhites
Forgot to say, with the Kleptohud, my radar normally looks like
this. However, as soon as I lock onto anything (ident or missile target), it changes to
this. With the normal HUD I get the same effect but in red. Does that shed any light on the problem?
Posted: Fri Aug 11, 2006 11:31 pm
by TGHC
I had problems with Kleptohud several versions ago, admittedly they were less stable, but since removing Kleptohud then have had no problems, so try it with the convential Oolite hud.
BOL
Posted: Sat Aug 12, 2006 5:09 am
by Wolfwood
I don't think the special HUDs have anything to do with it. After all, they are just pieces of graphics stuck on the screen...
How much vid memory does the graphics card have? I'm not familiar with that make or model myself...
Posted: Sat Aug 12, 2006 1:20 pm
by lolwhites
I think Wolf is right, 'cos I have the same problem with a normal HUD, just in red.
Having rechecked, I don't think I have a dedicated graphics card, just the SiS 661 FX motherboard and a 256 MB PC2700 DDR memory. But, since the display sorts itself out whenever I lock onto something, how can it be a hardware isue?
UPDATE - I've just discovered that the display only sorts itself out when I lock onto something with a scanner targeting enhancement fitted. Without the STE, it stays weird whether or not I'm locked onto anything.
Posted: Mon Aug 14, 2006 7:25 pm
by lolwhites
One more thing - when I go jump, the radar will sometimes go "normal" for a moment before reverting to its normal weird self.
Posted: Tue Aug 15, 2006 11:39 am
by winston
lolwhites wrote:But, since the display sorts itself out whenever I lock onto something, how can it be a hardware isue?
Buggy hardware and/or drivers that don't implement the OpenGL standard correctly. Since the graphics display correctly on other vendors cards on many architectures (known to work well with nvidia/ati cards on Apple machines, nvidia/ati/intel on Linux x86, whatever SGI put in the Indigo, FreeBSD with nvidia and at least nvidia and ati on Windows), I'd say there is a big finger pointing at hardware and/or driver bugs in whatever chipset you have just by process of elimination.
Posted: Mon Oct 30, 2006 5:21 pm
by lolwhites
Interestingly, I've just installed Linux Ubuntu and installed Oolite Linux onto the same machine (dual boot, no new hardware) and the HUD displays properly, though I still have the same problem as before with XP. Does that shed any more light on things?
Posted: Thu Nov 02, 2006 9:10 pm
by Judebert
With the enhanced targeting system, you get text along with the lock. I'll bet the graphics card is having a problem rendering text in accelerated mode. The easiest debugging step is to configure your DirectX/graphics settings and reducing the amount of hardware acceleration to use; often this will correct the problem immediately.
Linux uses other drivers, of course. Often they don't use any hardware acceleration at all; when they do, it tends to be slower but more stable.