Cloaking Device Bug?
Posted: Fri Aug 04, 2006 5:20 pm
Although I've been playing for a while, I only just got around to doing the Cloaking Device Mission and now have it fitted.
The Device basiclly makes me totally invunerable without any penalty. I can stay cloaked for about 3 minutes before it fails for want of energy, but I get a bar of energy back in about 5 seconds so can immedatley recloak if in danger.
When activeted all ships turn off red, stop fireing and completely ignore me even if I sit behind them blasting them to hits. Now fine, if the beast massivley drained my energy banks. Admittidly I have both the standard and Naval (from Thargoid Plans) Energy Units fitted and I'm flying sleazen's imperial courier, but when activeded it hardley touches my energy and I can leave it on indefinatley.
Playtesting my OXP, I was up agaist 45 OXP police ships, all more powerfull than the Behemoth or Leviathan and all within 1km of me (the OXP won't pit you against these sort of odds, this was just me playtesting the AI!). As a test of my ships I fired at one police ship and my Shield Boosted, Military Shielded Navel Engery Unit Imp, lasted about 4 seconds before it fell under 45 Military Lasers. However, Cloaked I could destroy every ship without a scratch, as they all ignored me.
I gave one of my NCPs in the OXP a cloak and it didn't make her invisible. She didn't show on the scanner, but her ship flashed on and off and I could see her lasers. So her cloak didn't really help her that much.
Could the Cloak be changed so that either it massivly drains your energy, so you can only stay cloaked for say 10 seconds or so. Or have the Cloak function like the NCPs cloak, just making the eneimies AI a bit off target. At the moment it seems a super weapon.
I think the Assiassins Guild might have to frown upon such dishonerable devices as part of their Code and remove it when you join the Guild and give it back to you when you finish the OXP!
The Device basiclly makes me totally invunerable without any penalty. I can stay cloaked for about 3 minutes before it fails for want of energy, but I get a bar of energy back in about 5 seconds so can immedatley recloak if in danger.
When activeted all ships turn off red, stop fireing and completely ignore me even if I sit behind them blasting them to hits. Now fine, if the beast massivley drained my energy banks. Admittidly I have both the standard and Naval (from Thargoid Plans) Energy Units fitted and I'm flying sleazen's imperial courier, but when activeded it hardley touches my energy and I can leave it on indefinatley.
Playtesting my OXP, I was up agaist 45 OXP police ships, all more powerfull than the Behemoth or Leviathan and all within 1km of me (the OXP won't pit you against these sort of odds, this was just me playtesting the AI!). As a test of my ships I fired at one police ship and my Shield Boosted, Military Shielded Navel Engery Unit Imp, lasted about 4 seconds before it fell under 45 Military Lasers. However, Cloaked I could destroy every ship without a scratch, as they all ignored me.
I gave one of my NCPs in the OXP a cloak and it didn't make her invisible. She didn't show on the scanner, but her ship flashed on and off and I could see her lasers. So her cloak didn't really help her that much.
Could the Cloak be changed so that either it massivly drains your energy, so you can only stay cloaked for say 10 seconds or so. Or have the Cloak function like the NCPs cloak, just making the eneimies AI a bit off target. At the moment it seems a super weapon.
I think the Assiassins Guild might have to frown upon such dishonerable devices as part of their Code and remove it when you join the Guild and give it back to you when you finish the OXP!