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Energy Bomb not working?

Posted: Thu Aug 03, 2006 6:46 pm
by edsel6502
Howdy,

I'm using v1.65

And I'm having a problem using my energy bomb.

The tab key does nothing...

I looked at the keyconfig.plist and I see that key_energy_bomb is mapped to 9 which is the tab key.

Any ideas?

Posted: Thu Aug 03, 2006 7:02 pm
by Murgh
:D
the campaigning worked!

Posted: Thu Aug 03, 2006 7:06 pm
by edsel6502
Found the fix in this post

https://bb.oolite.space/viewtopic.php?t=2128

Looks like the I had to reformat the xml.

Cheers,
ed

Posted: Thu Aug 03, 2006 8:12 pm
by jonnycuba
Ban the Bomb!

Posted: Thu Aug 03, 2006 8:30 pm
by themacman
I don't think that's the answer to my problem, I'm using the default and the tab button won't work, that's talking about a modified keyconfig.plist, mine hasn't been changed and so the line that is suppost to fix it doesn't even exist in my keyconfig.plist

Posted: Thu Aug 03, 2006 8:53 pm
by edsel6502
Hmm

If you go to the above link there will be a section where someone posted their config file.

cut and paste that information into your config file.

It should contain all the correct keys.

Posted: Fri Aug 04, 2006 11:36 am
by Roberto
I must admit that while I may have used the energy bomb once or twice in the original Elite, I've never been tempted to buy/use it in Oolite. No skill involved!

Posted: Fri Aug 04, 2006 12:02 pm
by CWolf
No skill and no thrill of the kill!

Posted: Fri Aug 04, 2006 4:55 pm
by Roberto
I think you may just have inspired a defence-ship comms message for my forthcoming OXP :)

Posted: Fri Aug 04, 2006 5:46 pm
by Rhakka
Well, there's no skill when 9 pirate ships show up to gang bang my beam-laser rust bucket moray medical boat either.

But, there is plenty of skill in picking up the 20 cargo containers left after the Ebomb explosion before the next wave shows up >:)

Posted: Fri Aug 04, 2006 6:00 pm
by themacman
I normally don't use the bomb myself, but I wanted to use it once after I installed 1.65 because I was tired of killing the ionics and just wanted to get to the link base. I saw three come in and I was like ugh, I'll just blow them up and I pressed the tab key and nothing happened, gave me a good laugh.

Edit: I tried everything on the link just now and nothing worked.

Posted: Fri Aug 04, 2006 7:11 pm
by Arexack_Heretic
hmm...makes one think.

If a hasWitchdrive: true/false is added to the lists,
finally ships/objects without a W-drive can be invulnerable to Qbombs?

Posted: Fri Aug 04, 2006 7:14 pm
by drew
I'd prefer the q-bomb does destroy non witchspace enabled objects, but these don't trigger a subsequent cascade.

Cheers,

Drew.

Posted: Fri Aug 04, 2006 7:21 pm
by Arexack_Heretic
only E-bomb effect on non-drive ships?

Posted: Sun Aug 06, 2006 4:50 am
by Odo987
I had exactly the same problem, upon upgrading to 1.65 the energy bomb stopped working.

My solution was to change the keyconfig.plist from:

Code: Select all

	<key>key_energy_bomb</key>
	<string>9</string>
to:

Code: Select all

	<key>key_energy_bomb</key>
	<integer>9</integer>
Which is odd because all the other entries work fine as type 'string'. Sounds like a bug in Oolite, not the plist.