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XaanderKyyp Shipyards First Ship
Posted: Tue Aug 01, 2006 1:46 pm
by Kriken Overlord
Okay. It's nameless. Mostly 'cause I don't know what to name it. It's my first ship that i've MADE from scratch, and the only 'mainstream' one you guys are ever going to get out of me. Probably named the Hona. Yeah, Hona. It's goofy, but kinda cool.
The other one is the Opus Chaotica, the first of the Dark Orion Class ship line. Problem: 6 too many vertices
Trying to fix that.
I'm on a Windows at the moment, and I can't convert .OBJ to .DAT does anyone know how?
Emotional and ttechnical support welcomed.
Update:
Vertex problem fixed. I just need to make it into a .DAT file now.
I'm also finished with the model for a Zeppelin style ship. Hey, I said it wasn't mainstream.
Posted: Tue Aug 01, 2006 3:10 pm
by Selezen
Download the Obj2DatTex.py file from Giles' hosting thingy. hang on...
http://svn.berlios.de/viewcvs/oolite-linux/trunk/tools
Follow the instructions in the Wings tutorial from Oolite's main page to see how to use the script.
Posted: Tue Aug 01, 2006 3:22 pm
by Arexack_Heretic
!!
Woot
If I like it, I may steal it in order to provide the races with some much needed commercials and light shows.
A zeppelin would also look good as a pirate carrier.
Posted: Tue Aug 01, 2006 3:23 pm
by Kriken Overlord
I am a zeppy freak. a zeppy FREEEEAAAAAK. Ohya, time for some fun.
Drool on. I added the grid for referance. Is it too small? What percent bigger should it be?
Edit: How exactly do i do this? so confused.
And THIS is the failed PMC entry:
Laaaast but not least, the Opus Chaotica:
Hard to see, but it has red flecs. Any insight? share it!
PS:Sorry about blank space. I'm using some bucket of vomit to edit the pic
Posted: Tue Aug 01, 2006 3:42 pm
by Arexack_Heretic
Nice whale.
changing scale:
1) measure the length: deselect by [spacebar]. select the two outermost points. read the number indicated in the left upper corner. this is the length in wings-meters.
2) compare to other ships that should be in the same size range.
3) calculate % you need to scale up or down.
4) select entire model.
5) rightclickmenu: scale universal
6) press [TAB], enter %.
7) recenter model by moving it along X/Y/Z axis or instantly by recenter- model (I forget where this was 2b found).
voila!
make sure the length axis is along the Z-axis.
edit: tips for the black thing. Shade some red along the edges, that way its easier to make out the shapes. Plus it looks bloody.
Posted: Tue Aug 01, 2006 3:43 pm
by Kriken Overlord
Wha....le?
Don't MAKE me get out my bad!
My Acrobat Reader won't open the Referance sheet. Does anyone know the length of a behemoth, end to end? How about Python and Cobra?
Good, it's supposed to be bloody. Anyone ever seen Babylon 5? Exactly. Shade some red along the edge of each texture shape? Wouldn't that make it look...goofy?
Posted: Tue Aug 01, 2006 3:52 pm
by Wolfwood
I've got some measurements in Oolite metres here:
http://www.susimetsa.net/funstuff/oolite/
But I don't have the comparable stats for Wings...
I just usually export the model as a .obj and then turn it into a .dat and check the length etc stats from the resulting file... Then I go back to Wings and resize if needed...
Posted: Tue Aug 01, 2006 3:53 pm
by Kriken Overlord
I thought one Wing unit was 1 metre?
Posted: Tue Aug 01, 2006 4:14 pm
by Wolfwood
Kriken Overlord wrote:I thought one Wing unit was 1 metre?
Could very well be so... Which would mean that I've done everything the most difficult way thus far...
Posted: Tue Aug 01, 2006 4:17 pm
by Murgh
nearly all ship's entries in the wiki have WxHxL measurements..
also, opening up the .dat files in a plain text editor shows the size measurements in most models, at least those made after the redux revolution.
another neat tip is to merge an existing model in Wings next to your own creation to see how they relate in size and feel.
Posted: Tue Aug 01, 2006 4:18 pm
by Arexack_Heretic
It was last time I checked. (wingsunits=Oometres)
I just merger my new-thing with a ships-to-scale-armada wingsfile I got lying around, to check how they look together.
From the top of my head a python is 120m long. But I am bound to be wrong
.
Just open the python.dat and detract lowest Z-coordinate from the highest Z number.
This will give you something similar to this: 50 - -45 = 95 m.
edit: Arrr! wot he said.
Posted: Tue Aug 01, 2006 4:53 pm
by Wolfwood
Arexack_Heretic wrote:From the top of my head a python is 120m long. But I am bound to be wrong
.
130m, unless I've marked it down wrong on my list...
Posted: Tue Aug 01, 2006 6:07 pm
by ovvldc
Kriken Overlord wrote:
Laaaast but not least, the Opus Chaotica:
Hard to see, but it has red flecs. Any insight? share it!
Looks like something out of Babylon 5, honestly...
Best wishes,
Oscar
Posted: Tue Aug 01, 2006 6:25 pm
by Kriken Overlord
Good. I love Bab 5 and my goal was for something shadow-esque. I have a queeeeeeeestion: How do thargoids shoot in 'all directions'. They seem to be able to shoot me no matter the facing; Regard, could this be applied to Dark Orion ships?
Posted: Tue Aug 01, 2006 7:25 pm
by CWolf
AFAIK - Thargoid ships have a single emmittor crystal arrangement that goes around the total circumference of the ship. The technology they use is organic based, the ring of laser crystaline can contract and expand at certain areas, like a line of musculature. These contractions act as the focusing points.
Erm, that make sense?