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Streamline development effort : Backlog capture and planning

Posted: Thu Mar 26, 2026 6:08 pm
by hiran
I'd like to suggest we capture work that needs to be done such that we do not forget and everybody can see what is pending. Hopefully that would encourage more people to actively contribute.

Github already has a ticket system that seems to be looked at sporadically only but which at the same time can do more than that.

Github Issues can be organized into tables or views through use of Github Projects.
https://docs.github.com/en/issues/plann ... t-projects

Any other ideas or objections?

Re: Streamline development effort : Backlog capture and planning

Posted: Thu Mar 26, 2026 9:26 pm
by mcarans
I can give brain dump of some ideas I have in mind not necessarily in this order and not necessarily feasible (at least from point 5 onwards):

1. Currently, I'm working on removing all downloading from happening during builds, so that once you have run the initial setup steps, you could do a build without requiring anything else to be pulled over the network. This was initially in response to another_commander's concerns about the downloading of pdfs during NSIS generation but I realised that it could be considered as a broader design philosophy. I am moving away from downloading things like linuxdeploy during builds instead setting them up in the initial setup stages. It also requires making things optional like some might not need to build the documentation so don't need to have LibreOffice or some might not care about building flatpak etc.

2. Switch Linux Clang build to be like Windows and use lld (a trivial change now I've rebuilt the JavaScript library on Linux on Ubuntu 22)

3. AnyLinux AppImage possibly built with the Flatpak builder (but separately from the Flatpak itself as requirements would probably be very different) enabling the use of the exact same library versions in both

4. Build with Meson (which has GNUstep support) or CMake (which I already got working before on Linux) and pass the Oolite version from Git rather than hardcoding them.

5. Update to SDL3

6. Update from OpenGL to Vulkan

7. Update JavaScript

8. HDR on Linux

9. Get build working again on Mac

Re: Streamline development effort : Backlog capture and planning

Posted: Thu Mar 26, 2026 10:54 pm
by Cholmondely
mcarans wrote: Thu Mar 26, 2026 9:26 pm
8. Get build working again on Mac
Do you have a Mac?

Re: Streamline development effort : Backlog capture and planning

Posted: Thu Mar 26, 2026 11:12 pm
by mcarans
Cholmondely wrote: Thu Mar 26, 2026 10:54 pm
mcarans wrote: Thu Mar 26, 2026 9:26 pm
8. Get build working again on Mac
Do you have a Mac?
I have a PC but I bought my son a Mac for school to replace his 10 year old former laptop of mine so maybe one day I can requisition the Mac :-)

I've never done any Mac development, but then I'd not done any Objective-C or MinGW development and my last C++ development had been a couple of decades ago. Let's see how far I can get with those other massive challenges which need to be overcome before attempting to create a Mac version.