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Behemoth Facelift
Posted: Wed Mar 25, 2026 10:04 am
by phkb
Another facelift operation! This time working with the Behemoth mod. But enough talk! On with the screenies!
Grab your copy here:
Behemoth_Facelift.oxz
If there aren't any issues in the next few days I'll publish to the manager.
Enjoy!
Re: Behemoth Facelift
Posted: Wed Mar 25, 2026 11:49 am
by Cholmondely
Well done, sir!
Minor quibble: following
Ockham's Razor ("Entia non sunt multiplicanda praeter necessitatem": Entities must not be multiplied beyond necessity),
...might it not make more sense to just update the original OXP itself?
Those of us playing with older versions of Oolite should still be able to find older versions of the OXP, no?
Re: Behemoth Facelift
Posted: Wed Mar 25, 2026 12:05 pm
by phkb
Cholmondely wrote: ↑Wed Mar 25, 2026 11:49 am
...might it not make more sense to just update the original OXP itself?
I'm just assuming that not everyone will like my design choices. This way, the Behemoth mod stays as is, with existing logic and AIs, and if anyone wants a different look, they've got options.